diff options
author | Alexander Orzechowski <alex@ozal.ski> | 2023-07-05 13:08:55 -0400 |
---|---|---|
committer | Alexander Orzechowski <alex@ozal.ski> | 2023-11-30 10:13:18 -0500 |
commit | 665055a1a04610c1464567d1d2eebe7fb7cfe633 (patch) | |
tree | f3157bf24681d7ca46d963e8245bff2b46fec35e | |
parent | 484e2484469178e1a0e3628296093a4f934ccd68 (diff) |
render/gles2: Destroy textures first
Since imported textures will be based off of gles2_buffer we have
to destroy textures first or else they will have an invalid reference
to the buffers they are imported from.
-rw-r--r-- | render/gles2/renderer.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index fce0906d..d5a57184 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -397,16 +397,16 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) { wlr_egl_make_current(renderer->egl); - struct wlr_gles2_buffer *buffer, *buffer_tmp; - wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) { - destroy_buffer(buffer); - } - struct wlr_gles2_texture *tex, *tex_tmp; wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) { gles2_texture_destroy(tex); } + struct wlr_gles2_buffer *buffer, *buffer_tmp; + wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) { + destroy_buffer(buffer); + } + push_gles2_debug(renderer); glDeleteProgram(renderer->shaders.quad.program); glDeleteProgram(renderer->shaders.tex_rgba.program); |