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authorSimon Ser <contact@emersion.fr>2023-11-30 17:46:50 +0100
committerSimon Ser <contact@emersion.fr>2023-11-30 17:46:50 +0100
commit1208ba6c285f19558b1eaf01167ec6b0ceb423a5 (patch)
tree3682125cf66db1aab30a9fe5ef5e937c4d269eb1
parentc31ca04264a657cbbe90f0017189e35f16dd19e8 (diff)
render/gles2: document EGL context gotchas
-rw-r--r--include/wlr/render/gles2.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/wlr/render/gles2.h b/include/wlr/render/gles2.h
index daf6aab3..66401548 100644
--- a/include/wlr/render/gles2.h
+++ b/include/wlr/render/gles2.h
@@ -14,6 +14,15 @@
struct wlr_egl;
+/**
+ * OpenGL ES 2 renderer.
+ *
+ * Care must be taken to avoid stepping each other's toes with EGL contexts:
+ * the current EGL is global state. The GLES2 renderer operations will save
+ * and restore any previous EGL context when called. A render pass is seen as
+ * a single operation.
+ */
+
struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd);
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl);