diff options
author | Alexander Orzechowski <alex@ozal.ski> | 2023-11-29 14:51:47 -0500 |
---|---|---|
committer | Alexander Orzechowski <alex@ozal.ski> | 2023-12-03 05:29:05 +0000 |
commit | 0619c99dc7eec66f4acda2720ec98a44abab6a38 (patch) | |
tree | 0d6b94655ec6a6d085b0d3e1f14ce6dfa364458b | |
parent | 06d301bf1a15826fb6ab89b9c40d40ecb86060cc (diff) |
wlr_scene: Use wlr_damage_ring_rotate_buffer()
Compositors who use _build_state are no longer required to call
damage_ring_rotate themselves. This is a minor breaking change.
-rw-r--r-- | types/scene/wlr_scene.c | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index ebf806ed..1e4829b4 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -1638,8 +1638,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output, goto out; } - wlr_damage_ring_rotate(&scene_output->damage_ring); - out: wlr_output_state_finish(&state); return ok; @@ -1786,8 +1784,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, return false; } - int buffer_age; - struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain, &buffer_age); + struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain, NULL); if (buffer == NULL) { return false; } @@ -1811,9 +1808,11 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, } render_data.render_pass = render_pass; + + output_state_apply_damage(&render_data, state); pixman_region32_init(&render_data.damage); - wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring, - buffer_age, &render_data.damage); + wlr_damage_ring_rotate_buffer(&scene_output->damage_ring, buffer, + &render_data.damage); pixman_region32_t background; pixman_region32_init(&background); @@ -1899,12 +1898,15 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, if (!wlr_render_pass_submit(render_pass)) { wlr_buffer_unlock(buffer); + + // if we failed to render the buffer, it will have undefined contents + // Trash the damage ring + wlr_damage_ring_add_whole(&scene_output->damage_ring); return false; } wlr_output_state_set_buffer(state, buffer); wlr_buffer_unlock(buffer); - output_state_apply_damage(&render_data, state); if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT && !wl_list_empty(&scene_output->damage_highlight_regions)) { |