aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlexander Orzechowski <alex@ozal.ski>2023-11-29 14:51:47 -0500
committerAlexander Orzechowski <alex@ozal.ski>2023-12-03 05:29:05 +0000
commit0619c99dc7eec66f4acda2720ec98a44abab6a38 (patch)
tree0d6b94655ec6a6d085b0d3e1f14ce6dfa364458b
parent06d301bf1a15826fb6ab89b9c40d40ecb86060cc (diff)
wlr_scene: Use wlr_damage_ring_rotate_buffer()
Compositors who use _build_state are no longer required to call damage_ring_rotate themselves. This is a minor breaking change.
-rw-r--r--types/scene/wlr_scene.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index ebf806ed..1e4829b4 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -1638,8 +1638,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output,
goto out;
}
- wlr_damage_ring_rotate(&scene_output->damage_ring);
-
out:
wlr_output_state_finish(&state);
return ok;
@@ -1786,8 +1784,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
return false;
}
- int buffer_age;
- struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain, &buffer_age);
+ struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain, NULL);
if (buffer == NULL) {
return false;
}
@@ -1811,9 +1808,11 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
}
render_data.render_pass = render_pass;
+
+ output_state_apply_damage(&render_data, state);
pixman_region32_init(&render_data.damage);
- wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring,
- buffer_age, &render_data.damage);
+ wlr_damage_ring_rotate_buffer(&scene_output->damage_ring, buffer,
+ &render_data.damage);
pixman_region32_t background;
pixman_region32_init(&background);
@@ -1899,12 +1898,15 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
if (!wlr_render_pass_submit(render_pass)) {
wlr_buffer_unlock(buffer);
+
+ // if we failed to render the buffer, it will have undefined contents
+ // Trash the damage ring
+ wlr_damage_ring_add_whole(&scene_output->damage_ring);
return false;
}
wlr_output_state_set_buffer(state, buffer);
wlr_buffer_unlock(buffer);
- output_state_apply_damage(&render_data, state);
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
!wl_list_empty(&scene_output->damage_highlight_regions)) {