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author | Devin J. Pohly <djpohly@gmail.com> | 2021-08-29 13:57:07 -0500 |
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committer | Simon Ser <contact@emersion.fr> | 2021-08-30 16:43:18 +0200 |
commit | d5263be35549a368bac601e17ca7a7e825b6e7e1 (patch) | |
tree | 0e6376e72c92b4bcb5a35077566517af6ca4c24b | |
parent | 0f534e32e4f1d021a1faca6ecbb694c7f4808761 (diff) |
scene: make graph loops fatal when debugging
-rw-r--r-- | types/wlr_scene.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/types/wlr_scene.c b/types/wlr_scene.c index f35870bc..19132d9a 100644 --- a/types/wlr_scene.c +++ b/types/wlr_scene.c @@ -141,9 +141,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node, /* Ensure that a node cannot become its own ancestor */ for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL; ancestor = ancestor->parent) { - if (ancestor == node) { - return; - } + assert(ancestor != node); } wl_list_remove(&node->state.link); |