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authorAlexander Orzechowski <alex@ozal.ski>2023-06-25 05:36:11 -0400
committerAlexander Orzechowski <alex@ozal.ski>2023-11-30 10:13:18 -0500
commitcb5f67431b782ab20a9ea8dd68471740e5d20f7b (patch)
tree9a1ddc48dc41742741d8518de6fe20da7a051c74
parent665055a1a04610c1464567d1d2eebe7fb7cfe633 (diff)
render/gles2: Don't double import dmabuf
We can double import a dmabuf if we use it as a texture target and a render target. Instead, let's unify render targets and texture dmabuf imports to use wlr_gles2_buffer which manages the EGLImageKHR
-rw-r--r--include/render/gles2.h6
-rw-r--r--render/gles2/renderer.c7
-rw-r--r--render/gles2/texture.c144
3 files changed, 73 insertions, 84 deletions
diff --git a/include/render/gles2.h b/include/render/gles2.h
index c8ee3142..c868fe05 100644
--- a/include/render/gles2.h
+++ b/include/render/gles2.h
@@ -108,6 +108,7 @@ struct wlr_gles2_buffer {
EGLImageKHR image;
GLuint rbo;
GLuint fbo;
+ GLuint tex;
struct wlr_addon addon;
};
@@ -121,6 +122,7 @@ struct wlr_gles2_texture {
// GL_TEXTURE_2D == mutable
// GL_TEXTURE_EXTERNAL_OES == immutable
GLenum target;
+ bool owns_tex;
GLuint tex;
EGLImageKHR image;
@@ -130,7 +132,7 @@ struct wlr_gles2_texture {
// Only affects target == GL_TEXTURE_2D
uint32_t drm_format; // used to interpret upload data
// If imported from a wlr_buffer
- struct wlr_buffer *buffer;
+ struct wlr_gles2_buffer *buffer;
struct wlr_addon buffer_addon;
};
@@ -157,6 +159,8 @@ struct wlr_gles2_render_timer *gles2_get_render_timer(
struct wlr_render_timer *timer);
struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture);
+struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
+ struct wlr_buffer *wlr_buffer);
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer);
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index d5a57184..327d197e 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -72,6 +72,7 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
glDeleteFramebuffers(1, &buffer->fbo);
glDeleteRenderbuffers(1, &buffer->rbo);
+ glDeleteTextures(1, &buffer->tex);
pop_gles2_debug(buffer->renderer);
@@ -131,7 +132,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
return buffer->fbo;
}
-static struct wlr_gles2_buffer *get_or_create_buffer(struct wlr_gles2_renderer *renderer,
+struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_addon *addon =
wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
@@ -202,7 +203,7 @@ static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
return false;
}
- struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer);
+ struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
if (buffer == NULL) {
return false;
}
@@ -442,7 +443,7 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
}
- struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer);
+ struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
if (!buffer) {
return NULL;
}
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 5cf0219c..a4522129 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -139,18 +139,19 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
wlr_addon_finish(&texture->buffer_addon);
}
- struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(texture->renderer->egl);
+ if (texture->owns_tex) {
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(texture->renderer->egl);
- push_gles2_debug(texture->renderer);
+ push_gles2_debug(texture->renderer);
- glDeleteTextures(1, &texture->tex);
- wlr_egl_destroy_image(texture->renderer->egl, texture->image);
+ glDeleteTextures(1, &texture->tex);
- pop_gles2_debug(texture->renderer);
+ pop_gles2_debug(texture->renderer);
- wlr_egl_restore_context(&prev_ctx);
+ wlr_egl_restore_context(&prev_ctx);
+ }
free(texture);
}
@@ -160,7 +161,7 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
if (texture->buffer != NULL) {
// Keep the texture around, in case the buffer is re-used later. We're
// still listening to the buffer's destroy event.
- wlr_buffer_unlock(texture->buffer);
+ wlr_buffer_unlock(texture->buffer->buffer);
} else {
gles2_texture_destroy(texture);
}
@@ -218,6 +219,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
texture->target = GL_TEXTURE_2D;
texture->has_alpha = drm_fmt->has_alpha;
texture->drm_format = fmt->drm_format;
+ texture->owns_tex = true;
GLint internal_format = fmt->gl_internalformat;
if (!internal_format) {
@@ -249,102 +251,84 @@ static struct wlr_texture *gles2_texture_from_pixels(
return &texture->wlr_texture;
}
+static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
+ struct wlr_gles2_texture *texture =
+ wl_container_of(addon, texture, buffer_addon);
+ gles2_texture_destroy(texture);
+}
+
+static const struct wlr_addon_interface texture_addon_impl = {
+ .name = "wlr_gles2_texture",
+ .destroy = texture_handle_buffer_destroy,
+};
+
static struct wlr_texture *gles2_texture_from_dmabuf(
- struct wlr_renderer *wlr_renderer,
+ struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer,
struct wlr_dmabuf_attributes *attribs) {
- struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
-
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
+ struct wlr_addon *addon =
+ wlr_addon_find(&wlr_buffer->addons, renderer, &texture_addon_impl);
+ if (addon != NULL) {
+ struct wlr_gles2_texture *texture =
+ wl_container_of(addon, texture, buffer_addon);
+ if (!gles2_texture_invalidate(texture)) {
+ wlr_log(WLR_ERROR, "Failed to invalidate texture");
+ return false;
+ }
+ wlr_buffer_lock(texture->buffer->buffer);
+ return &texture->wlr_texture;
+ }
+
+ struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
+ if (!buffer) {
+ return NULL;
+ }
+
struct wlr_gles2_texture *texture =
gles2_texture_create(renderer, attribs->width, attribs->height);
if (texture == NULL) {
return NULL;
}
- texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(attribs->format);
- if (drm_fmt != NULL) {
- texture->has_alpha = drm_fmt->has_alpha;
- } else {
- // We don't know, assume the texture has an alpha channel
- texture->has_alpha = true;
- }
+
+ texture->buffer = buffer;
+ texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
+ texture->has_alpha = drm_fmt ? drm_fmt->has_alpha : true;
+ texture->image = buffer->image;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
- bool external_only;
- texture->image =
- wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
- if (texture->image == EGL_NO_IMAGE_KHR) {
- wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
- wlr_egl_restore_context(&prev_ctx);
- wl_list_remove(&texture->link);
- free(texture);
- return NULL;
- }
-
- texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
-
- push_gles2_debug(renderer);
+ texture->target = buffer->external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
- glGenTextures(1, &texture->tex);
- glBindTexture(texture->target, texture->tex);
- glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
- glBindTexture(texture->target, 0);
-
- pop_gles2_debug(renderer);
-
- wlr_egl_restore_context(&prev_ctx);
-
- return &texture->wlr_texture;
-}
-
-static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
- struct wlr_gles2_texture *texture =
- wl_container_of(addon, texture, buffer_addon);
- gles2_texture_destroy(texture);
-}
+ if (buffer->tex) {
+ texture->tex = buffer->tex;
+ gles2_texture_invalidate(texture);
+ } else {
+ push_gles2_debug(renderer);
-static const struct wlr_addon_interface texture_addon_impl = {
- .name = "wlr_gles2_texture",
- .destroy = texture_handle_buffer_destroy,
-};
+ glGenTextures(1, &texture->tex);
+ glBindTexture(texture->target, texture->tex);
+ glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image);
+ glBindTexture(texture->target, 0);
-static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
- struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
- struct wlr_dmabuf_attributes *dmabuf) {
- struct wlr_addon *addon =
- wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
- if (addon != NULL) {
- struct wlr_gles2_texture *texture =
- wl_container_of(addon, texture, buffer_addon);
- if (!gles2_texture_invalidate(texture)) {
- wlr_log(WLR_ERROR, "Failed to invalidate texture");
- return false;
- }
- wlr_buffer_lock(texture->buffer);
- return &texture->wlr_texture;
+ pop_gles2_debug(renderer);
+ buffer->tex = texture->tex;
}
- struct wlr_texture *wlr_texture =
- gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
- if (wlr_texture == NULL) {
- return false;
- }
+ wlr_egl_restore_context(&prev_ctx);
- struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
- texture->buffer = wlr_buffer_lock(buffer);
- wlr_addon_init(&texture->buffer_addon, &buffer->addons,
+ wlr_buffer_lock(texture->buffer->buffer);
+ wlr_addon_init(&texture->buffer_addon, &wlr_buffer->addons,
renderer, &texture_addon_impl);
-
return &texture->wlr_texture;
}
@@ -357,7 +341,7 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
- return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
+ return gles2_texture_from_dmabuf(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,