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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-10-14 14:30:44 -0400
committerKirill Primak <vyivel@eclair.cafe>2022-10-14 20:11:28 +0000
commitc07424411af5a4581dc16d5aa91b167b16c7826e (patch)
treeaa237a4c25a38cea7cf4a64a7dc208097c0f7729
parent9560a7eefdffcd3694827bd2c6db28696f6ac957 (diff)
wlr_scene: Destroy the texture when setting a new buffer.
Fixes: https://github.com/labwc/labwc/issues/587 Fixes: f0e31e806f7cb88c9d55dc0eb1876c86600d28df (wlr_scene: Fix not updating the scene node when setting a new buffer)
-rw-r--r--types/scene/wlr_scene.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index 9c274f39..c5c301a7 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -566,6 +566,9 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
bool update = false;
wlr_buffer_unlock(scene_buffer->buffer);
+ wlr_texture_destroy(scene_buffer->texture);
+ scene_buffer->texture = NULL;
+
if (buffer) {
// if this node used to not be mapped or its previous displayed
// buffer region will be different from what the new buffer would