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authorSimon Ser <contact@emersion.fr>2021-02-16 16:19:19 +0100
committerSimon Ser <contact@emersion.fr>2021-02-19 23:36:00 +0100
commitbfd020047dbe3d3f1a3734d4fe48f04847a46603 (patch)
treea083c39066e9410bf96082e42ca937e01f318e55
parent6ca59519c9377eb0406a0539557996128e8d8101 (diff)
render/gles2: remove current_buffer checks
All backends now use wlr_swapchain. This means the renderer is guaranteed to have a current_buffer bound. Remove the legacy code used for EGLSurface.
-rw-r--r--render/gles2/renderer.c82
1 files changed, 23 insertions, 59 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index f385762d..4dafb328 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -34,6 +34,7 @@ static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
assert(wlr_egl_is_current(renderer->egl));
+ assert(renderer->current_buffer != NULL);
return renderer;
}
@@ -222,15 +223,7 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
push_gles2_debug(renderer);
if (box != NULL) {
- struct wlr_box gl_box;
- if (renderer->current_buffer != NULL) {
- memcpy(&gl_box, box, sizeof(gl_box));
- } else {
- wlr_box_transform(&gl_box, box, WL_OUTPUT_TRANSFORM_FLIPPED_180,
- renderer->viewport_width, renderer->viewport_height);
- }
-
- glScissor(gl_box.x, gl_box.y, gl_box.width, gl_box.height);
+ glScissor(box->x, box->y, box->width, box->height);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
@@ -277,11 +270,8 @@ static bool gles2_render_subtexture_with_matrix(
}
float gl_matrix[9];
- if (renderer->current_buffer != NULL) {
- wlr_matrix_multiply(gl_matrix, flip_180, matrix);
- } else {
- memcpy(gl_matrix, matrix, sizeof(gl_matrix));
- }
+ wlr_matrix_multiply(gl_matrix, flip_180, matrix);
+
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
wlr_matrix_transpose(gl_matrix, gl_matrix);
@@ -334,11 +324,8 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
gles2_get_renderer_in_context(wlr_renderer);
float gl_matrix[9];
- if (renderer->current_buffer != NULL) {
- wlr_matrix_multiply(gl_matrix, flip_180, matrix);
- } else {
- memcpy(gl_matrix, matrix, sizeof(gl_matrix));
- }
+ wlr_matrix_multiply(gl_matrix, flip_180, matrix);
+
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
wlr_matrix_transpose(gl_matrix, gl_matrix);
@@ -367,11 +354,8 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
gles2_get_renderer_in_context(wlr_renderer);
float gl_matrix[9];
- if (renderer->current_buffer != NULL) {
- wlr_matrix_multiply(gl_matrix, flip_180, matrix);
- } else {
- memcpy(gl_matrix, matrix, sizeof(gl_matrix));
- }
+ wlr_matrix_multiply(gl_matrix, flip_180, matrix);
+
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
wlr_matrix_transpose(gl_matrix, gl_matrix);
@@ -454,19 +438,19 @@ static enum wl_shm_format gles2_preferred_read_format(
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
- GLint gl_format = -1, gl_type = -1;
push_gles2_debug(renderer);
+
+ GLint gl_format = -1, gl_type = -1;
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
- pop_gles2_debug(renderer);
EGLint alpha_size = -1;
- if (renderer->current_buffer != NULL) {
- glBindRenderbuffer(GL_RENDERBUFFER, renderer->current_buffer->rbo);
- glGetRenderbufferParameteriv(GL_RENDERBUFFER,
- GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- }
+ glBindRenderbuffer(GL_RENDERBUFFER, renderer->current_buffer->rbo);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ pop_gles2_debug(renderer);
const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
@@ -508,42 +492,27 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
unsigned char *p = (unsigned char *)data + dst_y * stride;
uint32_t pack_stride = width * fmt->bpp / 8;
- if (pack_stride == stride && dst_x == 0 && flags != NULL) {
+ if (pack_stride == stride && dst_x == 0) {
// Under these particular conditions, we can read the pixels with only
// one glReadPixels call
- uint32_t y = src_y;
- if (renderer->current_buffer == NULL) {
- y = renderer->viewport_height - height - src_y;
- }
-
- glReadPixels(src_x, y, width, height, fmt->gl_format, fmt->gl_type, p);
-
- if (renderer->current_buffer != NULL) {
- *flags = 0;
- } else {
- *flags = WLR_RENDERER_READ_PIXELS_Y_INVERT;
- }
+ glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p);
} else {
// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
// the lines out row by row
for (size_t i = 0; i < height; ++i) {
uint32_t y = src_y + i;
- if (renderer->current_buffer == NULL) {
- y = renderer->viewport_height - src_y - i - 1;
- }
-
glReadPixels(src_x, y, width, 1, fmt->gl_format,
fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
}
-
- if (flags != NULL) {
- *flags = 0;
- }
}
pop_gles2_debug(renderer);
+ if (flags != NULL) {
+ *flags = 0;
+ }
+
return glGetError() == GL_NO_ERROR;
}
@@ -565,7 +534,7 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
goto restore_context_out;
}
- // TODO: get inverted_y right when current_buffer != NULL
+ // TODO: get inverted_y right
// This is to take into account y-inversion on both buffers rather than
// just the source buffer.
bool src_inverted_y =
@@ -574,11 +543,6 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
!!(dst_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT);
struct wlr_gles2_texture *gles2_src_tex = gles2_get_texture(src_tex);
gles2_src_tex->inverted_y = src_inverted_y ^ dst_inverted_y;
- if (renderer->current_buffer == NULL) {
- // The result is negated because wlr_matrix_projection y-inverts the
- // texture.
- gles2_src_tex->inverted_y = !gles2_src_tex->inverted_y;
- }
if (!wlr_egl_make_current(renderer->egl)) {
goto texture_destroy_out;