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authorDevin J. Pohly <djpohly@gmail.com>2021-08-28 14:14:16 -0500
committerSimon Ser <contact@emersion.fr>2021-09-02 19:05:02 +0200
commit9ed16e39faad3e4a61a788a0772cee4645bc259d (patch)
tree52253eff56daddea3532fe8c8241b0c2b0936bdf
parentb7cd06e8fa1d51c36f81040ca818cccfb9e5f56e (diff)
scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such nodes should interact with scene_node_surface_at(). For example, if the topmost node at the given point is a RECT, should the function treat that node as transparent and continue searching, or as opaque and return (probably) NULL? Instead, replace the function with one returning a scene_node, which will allow for more consistent behavior across different node types. Compositors can downcast scene_surface nodes via the now-public wlr_scene_surface_from_node() if they need access to the surface itself.
-rw-r--r--include/wlr/types/wlr_scene.h13
-rw-r--r--types/wlr_scene.c50
2 files changed, 41 insertions, 22 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 4b3c1aaf..651840c3 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -114,12 +114,13 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
wlr_surface_iterator_func_t iterator, void *user_data);
/**
- * Find a surface in this scene-graph that accepts input events at the given
- * layout-local coordinates. Returns the surface and coordinates relative to
- * the returned surface, or NULL if no surface is found at that location.
+ * Find the topmost node in this scene-graph that contains the point at the
+ * given layout-local coordinates. (For surface nodes, this means accepting
+ * input events at that point.) Returns the node and coordinates relative to the
+ * returned node, or NULL if no node is found at that location.
*/
-struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node,
- double lx, double ly, double *sx, double *sy);
+struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
+ double lx, double ly, double *nx, double *ny);
/**
* Create a new scene-graph.
@@ -142,6 +143,8 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface);
+struct wlr_scene_surface *wlr_scene_surface_from_node(struct wlr_scene_node *node);
+
/**
* Add a node displaying a solid-colored rectangle to the scene-graph.
*/
diff --git a/types/wlr_scene.c b/types/wlr_scene.c
index aa5c5b36..be568c8e 100644
--- a/types/wlr_scene.c
+++ b/types/wlr_scene.c
@@ -13,7 +13,7 @@ static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
return (struct wlr_scene *)node;
}
-static struct wlr_scene_surface *scene_surface_from_node(
+struct wlr_scene_surface *wlr_scene_surface_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_SURFACE);
return (struct wlr_scene_surface *)node;
@@ -74,7 +74,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
free(scene);
break;
case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
+ struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
wl_list_remove(&scene_surface->surface_destroy.link);
free(scene_surface);
break;
@@ -198,7 +198,7 @@ static void scene_node_for_each_surface(struct wlr_scene_node *node,
ly += node->state.y;
if (node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
+ struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
user_iterator(scene_surface->surface, lx, ly, user_data);
}
@@ -213,8 +213,8 @@ void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
}
-struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node,
- double lx, double ly, double *sx, double *sy) {
+struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
+ double lx, double ly, double *nx, double *ny) {
if (!node->state.enabled) {
return NULL;
}
@@ -225,24 +225,40 @@ struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node,
struct wlr_scene_node *child;
wl_list_for_each_reverse(child, &node->state.children, state.link) {
- struct wlr_surface *surface =
- wlr_scene_node_surface_at(child, lx, ly, sx, sy);
- if (surface != NULL) {
- return surface;
+ struct wlr_scene_node *node =
+ wlr_scene_node_at(child, lx, ly, nx, ny);
+ if (node != NULL) {
+ return node;
}
}
- if (node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
+ switch (node->type) {
+ case WLR_SCENE_NODE_SURFACE:;
+ struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) {
- if (sx != NULL) {
- *sx = lx;
+ if (nx != NULL) {
+ *nx = lx;
+ }
+ if (ny != NULL) {
+ *ny = ly;
+ }
+ return &scene_surface->node;
+ }
+ break;
+ case WLR_SCENE_NODE_RECT:;
+ struct wlr_scene_rect *rect = scene_rect_from_node(node);
+ if (lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height) {
+ if (nx != NULL) {
+ *nx = lx;
}
- if (sy != NULL) {
- *sy = ly;
+ if (ny != NULL) {
+ *ny = ly;
}
- return scene_surface->surface;
+ return &rect->node;
}
+ break;
+ default:
+ break;
}
return NULL;
@@ -342,7 +358,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
/* Root node has nothing to render itself */
break;
case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
+ struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
struct wlr_surface *surface = scene_surface->surface;
struct wlr_texture *texture = wlr_surface_get_texture(surface);