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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-05-30 19:26:08 -0400
committerIsaac Freund <mail@isaacfreund.com>2022-05-31 09:14:28 +0000
commit9eb71146ae56c509ee33c7e8a662549592aad870 (patch)
treebe2f2449bfda720b48f7d9f36f660a1b24c51aa4
parent2563b79dc2c200899316d5659b0dd00ca26460b8 (diff)
wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Co-authored-by: Isaac Freund <mail@isaacfreund.com>
-rw-r--r--examples/scene-graph.c4
-rw-r--r--include/wlr/types/wlr_scene.h13
-rw-r--r--tinywl/tinywl.c4
-rw-r--r--types/scene/output_layout.c2
-rw-r--r--types/scene/wlr_scene.c87
5 files changed, 55 insertions, 55 deletions
diff --git a/examples/scene-graph.c b/examples/scene-graph.c
index 98f98cfd..ac8ea5c3 100644
--- a/examples/scene-graph.c
+++ b/examples/scene-graph.c
@@ -122,12 +122,12 @@ static void server_handle_new_surface(struct wl_listener *listener,
wl_signal_add(&wlr_surface->events.destroy, &surface->destroy);
/* Border dimensions will be set in surface.commit handler */
- surface->border = wlr_scene_rect_create(&server->scene->node,
+ surface->border = wlr_scene_rect_create(&server->scene->tree.node,
0, 0, (float[4]){ 0.5f, 0.5f, 0.5f, 1 });
wlr_scene_node_set_position(&surface->border->node, pos, pos);
surface->scene_surface =
- wlr_scene_surface_create(&server->scene->node, wlr_surface);
+ wlr_scene_surface_create(&server->scene->tree.node, wlr_surface);
wlr_scene_node_set_position(&surface->scene_surface->buffer->node,
pos + border_width, pos + border_width);
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 0e3857d5..9af0f25c 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -41,7 +41,6 @@ typedef void (*wlr_scene_buffer_iterator_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
enum wlr_scene_node_type {
- WLR_SCENE_NODE_ROOT,
WLR_SCENE_NODE_TREE,
WLR_SCENE_NODE_RECT,
WLR_SCENE_NODE_BUFFER,
@@ -77,9 +76,14 @@ enum wlr_scene_debug_damage_option {
WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT
};
+/** A sub-tree in the scene-graph. */
+struct wlr_scene_tree {
+ struct wlr_scene_node node;
+};
+
/** The root scene-graph node. */
struct wlr_scene {
- struct wlr_scene_node node;
+ struct wlr_scene_tree tree;
struct wl_list outputs; // wlr_scene_output.link
@@ -94,11 +98,6 @@ struct wlr_scene {
struct wl_list damage_highlight_regions;
};
-/** A sub-tree in the scene-graph. */
-struct wlr_scene_tree {
- struct wlr_scene_node node;
-};
-
/** A scene-graph node displaying a single surface. */
struct wlr_scene_surface {
struct wlr_scene_buffer *buffer;
diff --git a/tinywl/tinywl.c b/tinywl/tinywl.c
index d8e171e1..49d33b42 100644
--- a/tinywl/tinywl.c
+++ b/tinywl/tinywl.c
@@ -340,7 +340,7 @@ static struct tinywl_view *desktop_view_at(
* we only care about surface nodes as we are specifically looking for a
* surface in the surface tree of a tinywl_view. */
struct wlr_scene_node *node = wlr_scene_node_at(
- &server->scene->node, lx, ly, sx, sy);
+ &server->scene->tree.node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) {
return NULL;
}
@@ -760,7 +760,7 @@ static void server_new_xdg_surface(struct wl_listener *listener, void *data) {
view->server = server;
view->xdg_toplevel = xdg_surface->toplevel;
view->scene_node = wlr_scene_xdg_surface_create(
- &view->server->scene->node, view->xdg_toplevel->base);
+ &view->server->scene->tree.node, view->xdg_toplevel->base);
view->scene_node->data = view;
xdg_surface->data = view->scene_node;
diff --git a/types/scene/output_layout.c b/types/scene/output_layout.c
index b80759ff..e2327eb9 100644
--- a/types/scene/output_layout.c
+++ b/types/scene/output_layout.c
@@ -99,7 +99,7 @@ bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
wl_signal_add(&output_layout->events.add, &sol->layout_add);
sol->scene_destroy.notify = scene_output_layout_handle_scene_destroy;
- wl_signal_add(&scene->node.events.destroy, &sol->scene_destroy);
+ wl_signal_add(&scene->tree.node.events.destroy, &sol->scene_destroy);
return true;
}
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index 86eb2bf0..410fbe3b 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -17,11 +17,6 @@
#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
-static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
- assert(node->type == WLR_SCENE_NODE_ROOT);
- return (struct wlr_scene *)node;
-}
-
static struct wlr_scene_rect *scene_rect_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_RECT);
@@ -38,7 +33,7 @@ struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
while (node->parent != NULL) {
node = node->parent;
}
- return scene_root_from_node(node);
+ return (struct wlr_scene *)node;
}
static void scene_node_state_init(struct wlr_scene_node_state *state) {
@@ -54,8 +49,6 @@ static void scene_node_state_finish(struct wlr_scene_node_state *state) {
static void scene_node_init(struct wlr_scene_node *node,
enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
- assert(type == WLR_SCENE_NODE_ROOT || parent != NULL);
-
memset(node, 0, sizeof(*node));
node->type = type;
node->parent = parent;
@@ -96,26 +89,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wlr_signal_emit_safe(&node->events.destroy, NULL);
struct wlr_scene *scene = scene_node_get_root(node);
- struct wlr_scene_output *scene_output;
- switch (node->type) {
- case WLR_SCENE_NODE_ROOT:;
- struct wlr_scene_output *scene_output_tmp;
- wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
- wlr_scene_output_destroy(scene_output);
- }
-
- struct highlight_region *damage, *tmp_damage;
- wl_list_for_each_safe(damage, tmp_damage, &scene->damage_highlight_regions, link) {
- highlight_region_destroy(damage);
- }
-
- wl_list_remove(&scene->presentation_destroy.link);
- break;
- case WLR_SCENE_NODE_BUFFER:;
+ if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
uint64_t active = scene_buffer->active_outputs;
if (active) {
+ struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
if (active & (1ull << scene_output->index)) {
wlr_signal_emit_safe(&scene_buffer->events.output_leave,
@@ -126,10 +105,23 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wlr_texture_destroy(scene_buffer->texture);
wlr_buffer_unlock(scene_buffer->buffer);
- break;
- case WLR_SCENE_NODE_TREE:
- case WLR_SCENE_NODE_RECT:
- break;
+ } else if (node->type == WLR_SCENE_NODE_TREE) {
+ if (node == &scene->tree.node) {
+ assert(!node->parent);
+ struct wlr_scene_output *scene_output, *scene_output_tmp;
+ wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
+ wlr_scene_output_destroy(scene_output);
+ }
+
+ struct highlight_region *damage, *tmp_damage;
+ wl_list_for_each_safe(damage, tmp_damage, &scene->damage_highlight_regions, link) {
+ highlight_region_destroy(damage);
+ }
+
+ wl_list_remove(&scene->presentation_destroy.link);
+ } else {
+ assert(node->parent);
+ }
}
struct wlr_scene_node *child, *child_tmp;
@@ -143,12 +135,20 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
free(node);
}
+static void scene_tree_init(struct wlr_scene_tree *tree,
+ struct wlr_scene_node *parent) {
+ memset(tree, 0, sizeof(*tree));
+ scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent);
+}
+
struct wlr_scene *wlr_scene_create(void) {
struct wlr_scene *scene = calloc(1, sizeof(struct wlr_scene));
if (scene == NULL) {
return NULL;
}
- scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
+
+ scene_tree_init(&scene->tree, NULL);
+
wl_list_init(&scene->outputs);
wl_list_init(&scene->presentation_destroy.link);
wl_list_init(&scene->damage_highlight_regions);
@@ -173,12 +173,14 @@ struct wlr_scene *wlr_scene_create(void) {
}
struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent) {
+ assert(parent);
+
struct wlr_scene_tree *tree = calloc(1, sizeof(struct wlr_scene_tree));
if (tree == NULL) {
return NULL;
}
- scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent);
+ scene_tree_init(tree, parent);
return tree;
}
@@ -256,6 +258,7 @@ struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
if (scene_rect == NULL) {
return NULL;
}
+ assert(parent);
scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent);
scene_rect->width = width;
@@ -293,6 +296,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
if (scene_buffer == NULL) {
return NULL;
}
+ assert(parent);
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
if (buffer) {
@@ -473,7 +477,6 @@ static void scene_node_get_size(struct wlr_scene_node *node,
*height = 0;
switch (node->type) {
- case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
return;
case WLR_SCENE_NODE_RECT:;
@@ -630,7 +633,7 @@ void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
void wlr_scene_node_reparent(struct wlr_scene_node *node,
struct wlr_scene_node *new_parent) {
- assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL);
+ assert(new_parent != NULL);
if (node->parent == new_parent) {
return;
@@ -716,7 +719,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
bool intersects = false;
switch (node->type) {
- case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
break;
case WLR_SCENE_NODE_RECT:;
@@ -845,7 +847,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
float matrix[9];
enum wl_output_transform transform;
switch (node->type) {
- case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
/* Root or tree node has nothing to render itself */
break;
@@ -933,14 +934,14 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)
if (event->committed & (WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_TRANSFORM |
WLR_OUTPUT_STATE_SCALE)) {
- scene_node_update_outputs(&scene_output->scene->node);
+ scene_node_update_outputs(&scene_output->scene->tree.node);
}
}
static void scene_output_handle_mode(struct wl_listener *listener, void *data) {
struct wlr_scene_output *scene_output = wl_container_of(listener,
scene_output, output_mode);
- scene_node_update_outputs(&scene_output->scene->node);
+ scene_node_update_outputs(&scene_output->scene->tree.node);
}
struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
@@ -984,7 +985,7 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
wl_signal_add(&output->events.mode, &scene_output->output_mode);
wlr_output_damage_add_whole(scene_output->damage);
- scene_node_update_outputs(&scene->node);
+ scene_node_update_outputs(&scene->tree.node);
return scene_output;
}
@@ -1012,7 +1013,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
return;
}
- scene_node_remove_output(&scene_output->scene->node, scene_output);
+ scene_node_remove_output(&scene_output->scene->tree.node, scene_output);
wlr_addon_finish(&scene_output->addon);
wl_list_remove(&scene_output->link);
@@ -1044,7 +1045,7 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
scene_output->y = ly;
wlr_output_damage_add_whole(scene_output->damage);
- scene_node_update_outputs(&scene_output->scene->node);
+ scene_node_update_outputs(&scene_output->scene->tree.node);
}
struct check_scanout_data {
@@ -1094,7 +1095,7 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
struct check_scanout_data check_scanout_data = {
.viewport_box = viewport_box,
};
- scene_node_for_each_node(&scene_output->scene->node, 0, 0,
+ scene_node_for_each_node(&scene_output->scene->tree.node, 0, 0,
check_scanout_iterator, &check_scanout_data);
if (check_scanout_data.n != 1 || check_scanout_data.node == NULL) {
return false;
@@ -1222,7 +1223,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
.scene_output = scene_output,
.damage = &damage,
};
- scene_node_for_each_node(&scene_output->scene->node,
+ scene_node_for_each_node(&scene_output->scene->tree.node,
-scene_output->x, -scene_output->y,
render_node_iterator, &data);
wlr_renderer_scissor(renderer, NULL);
@@ -1302,7 +1303,7 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now) {
- scene_node_send_frame_done(&scene_output->scene->node,
+ scene_node_send_frame_done(&scene_output->scene->tree.node,
scene_output, now);
}
@@ -1340,6 +1341,6 @@ void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
wlr_output_effective_resolution(scene_output->output,
&box.width, &box.height);
- scene_output_for_each_scene_buffer(&box, &scene_output->scene->node, 0, 0,
+ scene_output_for_each_scene_buffer(&box, &scene_output->scene->tree.node, 0, 0,
iterator, user_data);
}