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| author | Simon Ser <contact@emersion.fr> | 2021-08-09 20:11:18 +0200 | 
|---|---|---|
| committer | Simon Ser <contact@emersion.fr> | 2021-08-26 21:12:28 +0200 | 
| commit | 97954154bcac678ef37bfbe22bd4221dae683632 (patch) | |
| tree | db87d335a0bde29915733c324ef0a25ada0b4cee | |
| parent | 86e9309808ae147dff0ac3884148d53b2c3edf2b (diff) | |
| download | wlroots-97954154bcac678ef37bfbe22bd4221dae683632.tar.xz | |
scene: allow nodes to have arbitrary parents
For instance, allow a surface node to be a child of another surface
node. This allows easier xdg-popup handling in compositors.
| -rw-r--r-- | types/wlr_scene.c | 1 | 
1 files changed, 0 insertions, 1 deletions
| diff --git a/types/wlr_scene.c b/types/wlr_scene.c index 453a960c..b2039feb 100644 --- a/types/wlr_scene.c +++ b/types/wlr_scene.c @@ -31,7 +31,6 @@ static void scene_node_state_finish(struct wlr_scene_node_state *state) {  static void scene_node_init(struct wlr_scene_node *node,  		enum wlr_scene_node_type type, struct wlr_scene_node *parent) {  	assert(type == WLR_SCENE_NODE_ROOT || parent != NULL); -	assert(parent == NULL || parent->type == WLR_SCENE_NODE_ROOT);  	node->type = type;  	node->parent = parent; | 
