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authorTony Crisci <tony@dubstepdish.com>2018-03-28 19:42:17 -0400
committerTony Crisci <tony@dubstepdish.com>2018-03-28 19:42:17 -0400
commit967bccffcd634a6ba2d13185c530f64b4d1eb613 (patch)
treefba72e259762b303054b08d0538c48c98b357395
parent8b967fc573b2a4d53c59a4cace75434c4b6c94db (diff)
remove xdg-positioner wlr wrappers
-rw-r--r--include/wlr/types/wlr_xdg_shell_v6.h63
-rw-r--r--types/wlr_xdg_shell_v6.c94
2 files changed, 51 insertions, 106 deletions
diff --git a/include/wlr/types/wlr_xdg_shell_v6.h b/include/wlr/types/wlr_xdg_shell_v6.h
index 72d1850e..04c7e450 100644
--- a/include/wlr/types/wlr_xdg_shell_v6.h
+++ b/include/wlr/types/wlr_xdg_shell_v6.h
@@ -4,6 +4,7 @@
#include <wayland-server.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_seat.h>
+#include "xdg-shell-unstable-v6-protocol.h"
struct wlr_xdg_shell_v6 {
struct wl_global *wl_global;
@@ -32,67 +33,11 @@ struct wlr_xdg_client_v6 {
struct wl_event_source *ping_timer;
};
-enum wlr_positioner_v6_anchor {
- /**
- * the center of the anchor rectangle
- */
- WLR_POSITIONER_V6_ANCHOR_NONE = 0,
- /**
- * the top edge of the anchor rectangle
- */
- WLR_POSITIONER_V6_ANCHOR_TOP = 1,
- /**
- * the bottom edge of the anchor rectangle
- */
- WLR_POSITIONER_V6_ANCHOR_BOTTOM = 2,
- /**
- * the left edge of the anchor rectangle
- */
- WLR_POSITIONER_V6_ANCHOR_LEFT = 4,
- /**
- * the right edge of the anchor rectangle
- */
- WLR_POSITIONER_V6_ANCHOR_RIGHT = 8,
-};
-
-enum wlr_positioner_v6_gravity {
- /**
- * center over the anchor edge
- */
- WLR_POSITIONER_V6_GRAVITY_NONE = 0,
- /**
- * position above the anchor edge
- */
- WLR_POSITIONER_V6_GRAVITY_TOP = 1,
- /**
- * position below the anchor edge
- */
- WLR_POSITIONER_V6_GRAVITY_BOTTOM = 2,
- /**
- * position to the left of the anchor edge
- */
- WLR_POSITIONER_V6_GRAVITY_LEFT = 4,
- /**
- * position to the right of the anchor edge
- */
- WLR_POSITIONER_V6_GRAVITY_RIGHT = 8,
-};
-
-enum wlr_positioner_v6_constraint_adjustment {
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_NONE = 0,
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_SLIDE_X = 1,
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_SLIDE_Y = 2,
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_FLIP_X = 4,
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_FLIP_Y = 8,
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_RESIZE_X = 16,
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_RESIZE_Y = 32,
-};
-
struct wlr_xdg_positioner_v6 {
struct wlr_box anchor_rect;
- enum wlr_positioner_v6_anchor anchor;
- enum wlr_positioner_v6_gravity gravity;
- enum wlr_positioner_v6_constraint_adjustment constraint_adjustment;
+ enum zxdg_positioner_v6_anchor anchor;
+ enum zxdg_positioner_v6_gravity gravity;
+ enum zxdg_positioner_v6_constraint_adjustment constraint_adjustment;
struct {
int32_t width, height;
diff --git a/types/wlr_xdg_shell_v6.c b/types/wlr_xdg_shell_v6.c
index 85ced7bd..2a780a37 100644
--- a/types/wlr_xdg_shell_v6.c
+++ b/types/wlr_xdg_shell_v6.c
@@ -469,7 +469,7 @@ struct wlr_box wlr_xdg_positioner_v6_get_geometry(struct wlr_xdg_positioner_v6 *
}
if (positioner->constraint_adjustment ==
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_NONE) {
+ ZXDG_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_NONE) {
return geometry;
}
@@ -1631,38 +1631,38 @@ struct wlr_xdg_surface_v6 *wlr_xdg_surface_v6_popup_at(
void wlr_xdg_popup_v6_get_anchor_point(struct wlr_xdg_popup_v6 *popup,
int *root_sx, int *root_sy) {
struct wlr_box rect = popup->positioner.anchor_rect;
- enum wlr_positioner_v6_anchor anchor = popup->positioner.anchor;
+ enum zxdg_positioner_v6_anchor anchor = popup->positioner.anchor;
int sx = 0, sy = 0;
- if (anchor == WLR_POSITIONER_V6_ANCHOR_NONE) {
+ if (anchor == ZXDG_POSITIONER_V6_ANCHOR_NONE) {
sx = (rect.x + rect.width) / 2;
sy = (rect.y + rect.height) / 2;
- } else if (anchor == WLR_POSITIONER_V6_ANCHOR_TOP) {
+ } else if (anchor == ZXDG_POSITIONER_V6_ANCHOR_TOP) {
sx = (rect.x + rect.width) / 2;
sy = rect.y;
- } else if (anchor == WLR_POSITIONER_V6_ANCHOR_BOTTOM) {
+ } else if (anchor == ZXDG_POSITIONER_V6_ANCHOR_BOTTOM) {
sx = (rect.x + rect.width) / 2;
sy = rect.y + rect.height;
- } else if (anchor == WLR_POSITIONER_V6_ANCHOR_LEFT) {
+ } else if (anchor == ZXDG_POSITIONER_V6_ANCHOR_LEFT) {
sx = rect.x;
sy = (rect.y + rect.height) / 2;
- } else if (anchor == WLR_POSITIONER_V6_ANCHOR_RIGHT) {
+ } else if (anchor == ZXDG_POSITIONER_V6_ANCHOR_RIGHT) {
sx = rect.x + rect.width;
sy = (rect.y + rect.height) / 2;
- } else if (anchor == (WLR_POSITIONER_V6_ANCHOR_TOP |
- WLR_POSITIONER_V6_ANCHOR_LEFT)) {
+ } else if (anchor == (ZXDG_POSITIONER_V6_ANCHOR_TOP |
+ ZXDG_POSITIONER_V6_ANCHOR_LEFT)) {
sx = rect.x;
sy = rect.y;
- } else if (anchor == (WLR_POSITIONER_V6_ANCHOR_TOP |
- WLR_POSITIONER_V6_ANCHOR_RIGHT)) {
+ } else if (anchor == (ZXDG_POSITIONER_V6_ANCHOR_TOP |
+ ZXDG_POSITIONER_V6_ANCHOR_RIGHT)) {
sx = rect.x + rect.width;
sy = rect.y;
- } else if (anchor == (WLR_POSITIONER_V6_ANCHOR_BOTTOM |
- WLR_POSITIONER_V6_ANCHOR_LEFT)) {
+ } else if (anchor == (ZXDG_POSITIONER_V6_ANCHOR_BOTTOM |
+ ZXDG_POSITIONER_V6_ANCHOR_LEFT)) {
sx = rect.x;
sy = rect.y + rect.height;
- } else if (anchor == (WLR_POSITIONER_V6_ANCHOR_BOTTOM |
- WLR_POSITIONER_V6_ANCHOR_RIGHT)) {
+ } else if (anchor == (ZXDG_POSITIONER_V6_ANCHOR_BOTTOM |
+ ZXDG_POSITIONER_V6_ANCHOR_RIGHT)) {
sx = rect.x + rect.width;
sy = rect.y + rect.height;
}
@@ -1722,11 +1722,11 @@ static bool wlr_xdg_popup_v6_unconstrain_flip(struct wlr_xdg_popup_v6 *popup,
bool flip_x = offset_x &&
(popup->positioner.constraint_adjustment &
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_FLIP_X);
+ ZXDG_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_FLIP_X);
bool flip_y = offset_y &&
(popup->positioner.constraint_adjustment &
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_FLIP_Y);
+ ZXDG_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_FLIP_Y);
if (flip_x) {
wlr_positioner_v6_invert_x(&popup->positioner);
@@ -1770,11 +1770,11 @@ static bool wlr_xdg_popup_v6_unconstrain_slide(struct wlr_xdg_popup_v6 *popup,
bool slide_x = offset_x &&
(popup->positioner.constraint_adjustment &
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_SLIDE_X);
+ ZXDG_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_SLIDE_X);
bool slide_y = offset_x &&
(popup->positioner.constraint_adjustment &
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_SLIDE_Y);
+ ZXDG_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_SLIDE_Y);
if (slide_x) {
popup->geometry.x += offset_x;
@@ -1811,11 +1811,11 @@ static bool wlr_xdg_popup_v6_unconstrain_resize(struct wlr_xdg_popup_v6 *popup,
bool resize_x = offset_x &&
(popup->positioner.constraint_adjustment &
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_RESIZE_X);
+ ZXDG_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_RESIZE_X);
bool resize_y = offset_x &&
(popup->positioner.constraint_adjustment &
- WLR_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_RESIZE_Y);
+ ZXDG_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_RESIZE_Y);
if (resize_x) {
popup->geometry.width -= offset_x;
@@ -1843,38 +1843,38 @@ void wlr_xdg_popup_v6_unconstrain_from_box(struct wlr_xdg_popup_v6 *popup,
}
void wlr_positioner_v6_invert_x(struct wlr_xdg_positioner_v6 *positioner) {
- if (positioner->anchor & WLR_POSITIONER_V6_ANCHOR_LEFT) {
- positioner->anchor &= ~WLR_POSITIONER_V6_ANCHOR_LEFT;
- positioner->anchor |= WLR_POSITIONER_V6_ANCHOR_RIGHT;
- } else if (positioner->anchor & WLR_POSITIONER_V6_ANCHOR_RIGHT) {
- positioner->anchor &= ~WLR_POSITIONER_V6_ANCHOR_RIGHT;
- positioner->anchor |= WLR_POSITIONER_V6_ANCHOR_LEFT;
+ if (positioner->anchor & ZXDG_POSITIONER_V6_ANCHOR_LEFT) {
+ positioner->anchor &= ~ZXDG_POSITIONER_V6_ANCHOR_LEFT;
+ positioner->anchor |= ZXDG_POSITIONER_V6_ANCHOR_RIGHT;
+ } else if (positioner->anchor & ZXDG_POSITIONER_V6_ANCHOR_RIGHT) {
+ positioner->anchor &= ~ZXDG_POSITIONER_V6_ANCHOR_RIGHT;
+ positioner->anchor |= ZXDG_POSITIONER_V6_ANCHOR_LEFT;
}
- if (positioner->gravity & WLR_POSITIONER_V6_GRAVITY_RIGHT) {
- positioner->gravity &= ~WLR_POSITIONER_V6_GRAVITY_RIGHT;
- positioner->gravity |= WLR_POSITIONER_V6_GRAVITY_LEFT;
- } else if (positioner->gravity & WLR_POSITIONER_V6_GRAVITY_LEFT) {
- positioner->gravity &= ~WLR_POSITIONER_V6_GRAVITY_LEFT;
- positioner->gravity |= WLR_POSITIONER_V6_GRAVITY_RIGHT;
+ if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_RIGHT) {
+ positioner->gravity &= ~ZXDG_POSITIONER_V6_GRAVITY_RIGHT;
+ positioner->gravity |= ZXDG_POSITIONER_V6_GRAVITY_LEFT;
+ } else if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_LEFT) {
+ positioner->gravity &= ~ZXDG_POSITIONER_V6_GRAVITY_LEFT;
+ positioner->gravity |= ZXDG_POSITIONER_V6_GRAVITY_RIGHT;
}
}
void wlr_positioner_v6_invert_y(
struct wlr_xdg_positioner_v6 *positioner) {
- if (positioner->anchor & WLR_POSITIONER_V6_ANCHOR_TOP) {
- positioner->anchor &= ~WLR_POSITIONER_V6_ANCHOR_TOP;
- positioner->anchor |= WLR_POSITIONER_V6_ANCHOR_BOTTOM;
- } else if (positioner->anchor & WLR_POSITIONER_V6_ANCHOR_BOTTOM) {
- positioner->anchor &= ~WLR_POSITIONER_V6_ANCHOR_BOTTOM;
- positioner->anchor |= WLR_POSITIONER_V6_ANCHOR_TOP;
- }
-
- if (positioner->gravity & WLR_POSITIONER_V6_GRAVITY_TOP) {
- positioner->gravity &= ~WLR_POSITIONER_V6_GRAVITY_TOP;
- positioner->gravity |= WLR_POSITIONER_V6_GRAVITY_BOTTOM;
- } else if (positioner->gravity & WLR_POSITIONER_V6_GRAVITY_BOTTOM) {
- positioner->gravity &= ~WLR_POSITIONER_V6_GRAVITY_BOTTOM;
- positioner->gravity |= WLR_POSITIONER_V6_GRAVITY_TOP;
+ if (positioner->anchor & ZXDG_POSITIONER_V6_ANCHOR_TOP) {
+ positioner->anchor &= ~ZXDG_POSITIONER_V6_ANCHOR_TOP;
+ positioner->anchor |= ZXDG_POSITIONER_V6_ANCHOR_BOTTOM;
+ } else if (positioner->anchor & ZXDG_POSITIONER_V6_ANCHOR_BOTTOM) {
+ positioner->anchor &= ~ZXDG_POSITIONER_V6_ANCHOR_BOTTOM;
+ positioner->anchor |= ZXDG_POSITIONER_V6_ANCHOR_TOP;
+ }
+
+ if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_TOP) {
+ positioner->gravity &= ~ZXDG_POSITIONER_V6_GRAVITY_TOP;
+ positioner->gravity |= ZXDG_POSITIONER_V6_GRAVITY_BOTTOM;
+ } else if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_BOTTOM) {
+ positioner->gravity &= ~ZXDG_POSITIONER_V6_GRAVITY_BOTTOM;
+ positioner->gravity |= ZXDG_POSITIONER_V6_GRAVITY_TOP;
}
}