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authorJiDe Zhang <zccrs@live.com>2023-10-31 17:13:12 +0800
committerAlexander Orzechowski <alex@ozal.ski>2023-10-31 15:59:38 +0000
commit8ebfeffdc86c71f91f648d86da376c0851181c8c (patch)
tree3c6a741dc1f65c7fe142b9663af1fb23f88234f6
parent22df8d38478566d0e4fe741ef57f7263ba610a01 (diff)
Remove unnecessary code
Not needs set GL_DEPTH_TEST, Because when rendering to a framebuffer that has no depth buffer, depth testing always behaves as though the test is disabled, The initial value for each capability with the exception of GL_DITHER is GL_FALSE.
-rw-r--r--render/gles2/pass.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/render/gles2/pass.c b/render/gles2/pass.c
index 0bbc8bd5..768e81de 100644
--- a/render/gles2/pass.c
+++ b/render/gles2/pass.c
@@ -278,7 +278,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_SCISSOR_TEST);
- glDisable(GL_DEPTH_TEST);
pop_gles2_debug(renderer);
return pass;