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author | Simon Ser <contact@emersion.fr> | 2021-04-21 08:28:29 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2021-04-21 08:30:35 +0200 |
commit | 8e375ae3404cdb665cb3f42ca8a1f6bc99c66002 (patch) | |
tree | 0dca97e53ef33fc18dfb94157be91296b32586f2 | |
parent | cdacf4f632577a2d9c0f10f7b0aa9f8336e8a1d1 (diff) |
render/gles2: log when creating renderer
Make it clear GLES2 is being used. Before this commit, various
GL-related information was printed, but not an easy-to-find line
about which renderer is being picked up.
-rw-r--r-- | render/gles2/renderer.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 212289e6..2f1e506b 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -768,6 +768,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { renderer->exts_str = exts_str; renderer->drm_fd = -1; + wlr_log(WLR_INFO, "Creating GLES2 renderer"); wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION)); wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR)); wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER)); |