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authoremersion <contact@emersion.fr>2018-03-15 19:31:02 +0100
committeremersion <contact@emersion.fr>2018-03-15 19:31:02 +0100
commit876f07e9f13946609047e8e32ca7918548315e1c (patch)
tree07fe534708d37ffa146a6631445cf57d19e931fb
parent1914a1aa2b4f3c5678bbbf7d734352a6f51bec58 (diff)
renderer: replace wlr_texture_get_matrix by wlr_render_texture
-rw-r--r--backend/drm/drm.c6
-rw-r--r--examples/output-layout.c8
-rw-r--r--examples/rotation.c7
-rw-r--r--examples/touch.c11
-rw-r--r--include/wlr/render.h41
-rw-r--r--include/wlr/render/interface.h2
-rw-r--r--render/gles2/texture.c14
-rw-r--r--render/wlr_renderer.c12
-rw-r--r--render/wlr_texture.c5
9 files changed, 34 insertions, 72 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c
index e956f280..0447d865 100644
--- a/backend/drm/drm.c
+++ b/backend/drm/drm.c
@@ -647,10 +647,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
- float matrix[9];
- wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
- wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
- matrix, 1.0f);
+ wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex,
+ plane->matrix, 0, 0, 1.0f);
glFinish();
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
diff --git a/examples/output-layout.c b/examples/output-layout.c
index 9c914137..8f506208 100644
--- a/examples/output-layout.c
+++ b/examples/output-layout.c
@@ -111,18 +111,14 @@ static void handle_output_frame(struct output_state *output,
.width = 128, .height = 128,
};
if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
- float matrix[9];
-
// transform global coordinates to local coordinates
double local_x = sample->x_offs;
double local_y = sample->y_offs;
wlr_output_layout_output_coords(sample->layout, output->output,
&local_x, &local_y);
- wlr_texture_get_matrix(sample->cat_texture, matrix,
- wlr_output->transform_matrix, local_x, local_y);
- wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
- matrix, 1.0f);
+ wlr_render_texture(sample->renderer, sample->cat_texture,
+ wlr_output->transform_matrix, local_x, local_y, 1.0f);
}
wlr_renderer_end(sample->renderer);
diff --git a/examples/rotation.c b/examples/rotation.c
index 4431f60a..aaf006cf 100644
--- a/examples/rotation.c
+++ b/examples/rotation.c
@@ -46,13 +46,10 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
- float matrix[9];
for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
- wlr_texture_get_matrix(sample->cat_texture, matrix,
- wlr_output->transform_matrix, x, y);
- wlr_render_texture_with_matrix(sample->renderer,
- sample->cat_texture, matrix, 1.0f);
+ wlr_render_texture(sample->renderer, sample->cat_texture,
+ wlr_output->transform_matrix, x, y, 1.0f);
}
}
diff --git a/examples/touch.c b/examples/touch.c
index 47bbebc2..0af8bc4a 100644
--- a/examples/touch.c
+++ b/examples/touch.c
@@ -45,15 +45,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
- float matrix[9];
struct touch_point *p;
wl_list_for_each(p, &sample->touch_points, link) {
- wlr_texture_get_matrix(sample->cat_texture, matrix,
- wlr_output->transform_matrix,
- (int)(p->x * width) - sample->cat_texture->width / 2,
- (int)(p->y * height) - sample->cat_texture->height / 2);
- wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
- matrix, 1.0f);
+ int x = (int)(p->x * width) - sample->cat_texture->width / 2;
+ int y = (int)(p->y * height) - sample->cat_texture->height / 2;
+ wlr_render_texture(sample->renderer, sample->cat_texture,
+ wlr_output->transform_matrix, x, y, 1.0f);
}
wlr_renderer_end(sample->renderer);
diff --git a/include/wlr/render.h b/include/wlr/render.h
index c3bf5c97..01d05fb1 100644
--- a/include/wlr/render.h
+++ b/include/wlr/render.h
@@ -25,21 +25,15 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
*/
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
/**
- * Renders the requested texture using the provided matrix. A typical texture
- * rendering goes like so:
- *
- * struct wlr_renderer *renderer;
- * struct wlr_texture *texture;
- * float projection[9];
- * float matrix[9];
- * wlr_texture_get_matrix(texture, matrix, projection, 123, 321);
- * wlr_render_texture_with_matrix(renderer, texture, matrix, 0.5f);
- *
- * This will render the texture at <123, 321> with an alpha channel of 0.5.
+ * Renders the requested texture.
+ */
+bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
+ const float projection[static 9], int x, int y, float alpha);
+/**
+ * Renders the requested texture using the provided matrix.
*/
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9], float alpha);
-
/**
* Renders a solid quad in the specified color.
*/
@@ -95,22 +89,22 @@ struct wlr_texture {
* returns.
*/
bool wlr_texture_upload_pixels(struct wlr_texture *tex,
- enum wl_shm_format format, int stride, int width, int height,
- const unsigned char *pixels);
+ enum wl_shm_format format, int stride, int width, int height,
+ const unsigned char *pixels);
/**
* Copies pixels to this texture. The buffer is not accessed after this function
* returns. Under some circumstances, this function may re-upload the entire
* buffer - therefore, the entire buffer must be valid.
*/
bool wlr_texture_update_pixels(struct wlr_texture *surf,
- enum wl_shm_format format, int stride, int x, int y,
- int width, int height, const unsigned char *pixels);
+ enum wl_shm_format format, int stride, int x, int y,
+ int width, int height, const unsigned char *pixels);
/**
* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
* accessed after this function returns.
*/
bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
- struct wl_shm_buffer *shm);
+ struct wl_shm_buffer *shm);
/**
* Attaches the contents from the given wl_drm wl_buffer resource onto the
@@ -132,18 +126,7 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
* must be valid.
*/
bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
- int x, int y, int width, int height, struct wl_shm_buffer *shm);
-/**
- * Prepares a matrix with the appropriate scale for the given texture and
- * multiplies it with the projection, producing a matrix that the shader can
- * muptlipy vertex coordinates with to get final screen coordinates.
- *
- * The projection matrix is assumed to be an orthographic projection of [0,
- * width) and [0, height], and the x and y coordinates provided are used as
- * such.
- */
-void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9],
- const float projection[static 9], int x, int y);
+ int x, int y, int width, int height, struct wl_shm_buffer *shm);
/**
* Destroys this wlr_texture.
*/
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h
index c8b4c8eb..1b8b7946 100644
--- a/include/wlr/render/interface.h
+++ b/include/wlr/render/interface.h
@@ -62,8 +62,6 @@ struct wlr_texture_impl {
uint32_t width, uint32_t height);
bool (*upload_dmabuf)(struct wlr_texture *texture,
struct wl_resource *dmabuf_resource);
- void (*get_matrix)(struct wlr_texture *state, float mat[static 9],
- const float projection[static 9], int x, int y);
void (*get_buffer_size)(struct wlr_texture *texture,
struct wl_resource *resource, int *width, int *height);
void (*bind)(struct wlr_texture *texture);
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 875affe2..ea05cde2 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -227,7 +227,6 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
return true;
}
-
static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
struct wl_resource *dmabuf_resource) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
@@ -263,17 +262,6 @@ static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
return true;
}
-static void gles2_texture_get_matrix(struct wlr_texture *_texture,
- float mat[static 9], const float projection[static 9], int x, int y) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- wlr_matrix_identity(mat);
- wlr_matrix_translate(mat, x, y);
- wlr_matrix_scale(mat, texture->wlr_texture.width,
- texture->wlr_texture.height);
- wlr_matrix_multiply(mat, projection, mat);
-}
-
-
static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) {
if (!wlr_dmabuf_resource_is_buffer(resource)) {
@@ -287,7 +275,6 @@ static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
return true;
}
-
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) {
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
@@ -344,7 +331,6 @@ static struct wlr_texture_impl wlr_texture_impl = {
.upload_drm = gles2_texture_upload_drm,
.upload_dmabuf = gles2_texture_upload_dmabuf,
.upload_eglimage = gles2_texture_upload_eglimage,
- .get_matrix = gles2_texture_get_matrix,
.get_buffer_size = gles2_texture_get_buffer_size,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c
index e847fcc2..c4f91d5e 100644
--- a/render/wlr_renderer.c
+++ b/render/wlr_renderer.c
@@ -1,6 +1,7 @@
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
+#include <wlr/types/wlr_matrix.h>
void wlr_renderer_init(struct wlr_renderer *renderer,
struct wlr_renderer_impl *impl) {
@@ -35,6 +36,17 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
return r->impl->texture_create(r);
}
+bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
+ const float projection[static 9], int x, int y, float alpha) {
+ float mat[9];
+ wlr_matrix_identity(mat);
+ wlr_matrix_translate(mat, x, y);
+ wlr_matrix_scale(mat, texture->width, texture->height);
+ wlr_matrix_multiply(mat, projection, mat);
+
+ return wlr_render_texture_with_matrix(r, texture, mat, alpha);
+}
+
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9],
float alpha) {
diff --git a/render/wlr_texture.c b/render/wlr_texture.c
index 3685185a..48f76c8e 100644
--- a/render/wlr_texture.c
+++ b/render/wlr_texture.c
@@ -58,11 +58,6 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *texture,
return texture->impl->upload_dmabuf(texture, dmabuf_resource);
}
-void wlr_texture_get_matrix(struct wlr_texture *texture,
- float mat[static 9], const float projection[static 9], int x, int y) {
- texture->impl->get_matrix(texture, mat, projection, x, y);
-}
-
void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
*resource, int *width, int *height) {
texture->impl->get_buffer_size(texture, resource, width, height);