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authorSimon Ser <contact@emersion.fr>2021-01-15 22:12:02 +0100
committerSimon Ser <contact@emersion.fr>2021-01-15 22:13:04 +0100
commit87293d1b15f539aae59219fa1e1b367bf55382dc (patch)
tree59db3722dea368c0cb9025977176621ba1937b4a
parentc73a8cde832d9fa1e51156f895bf7344bdc0e3e8 (diff)
render: extract gles2 build files to subdir
This will make it easier to toggle when we make our GLES2 renderer optional.
-rw-r--r--render/gles2/meson.build6
-rw-r--r--render/meson.build6
2 files changed, 8 insertions, 4 deletions
diff --git a/render/gles2/meson.build b/render/gles2/meson.build
new file mode 100644
index 00000000..d4d62c64
--- /dev/null
+++ b/render/gles2/meson.build
@@ -0,0 +1,6 @@
+wlr_files += files(
+ 'pixel_format.c',
+ 'renderer.c',
+ 'shaders.c',
+ 'texture.c',
+)
diff --git a/render/meson.build b/render/meson.build
index f8609ef8..f3e1cd26 100644
--- a/render/meson.build
+++ b/render/meson.build
@@ -4,11 +4,9 @@ wlr_files += files(
'egl.c',
'drm_format_set.c',
'gbm_allocator.c',
- 'gles2/pixel_format.c',
- 'gles2/renderer.c',
- 'gles2/shaders.c',
- 'gles2/texture.c',
'swapchain.c',
'wlr_renderer.c',
'wlr_texture.c',
)
+
+subdir('gles2')