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authorTony Crisci <tony@dubstepdish.com>2017-08-09 15:58:41 -0400
committerDrew DeVault <sir@cmpwn.com>2017-08-09 17:31:38 -0400
commit8306f46dfb93bd8d791803897927f43e0888e2bd (patch)
tree6ba4a3f4e6d7ecfa13ef0193fbc1b741c418feb1
parent87fe13a9faa6cb3bb243426f03812f2011f6d2ec (diff)
implement surface frame
The surface frame callback lets a window know when it is a good time to show the next frame if it is animating. In particular, this callback is used by weston-simple-shm to throttle drawing.
-rw-r--r--examples/compositor/main.c13
-rw-r--r--include/wlr/types/wlr_surface.h7
-rw-r--r--types/wlr_surface.c37
3 files changed, 56 insertions, 1 deletions
diff --git a/examples/compositor/main.c b/examples/compositor/main.c
index 9d320c97..7ac549e5 100644
--- a/examples/compositor/main.c
+++ b/examples/compositor/main.c
@@ -23,6 +23,13 @@ struct sample_state {
struct xdg_shell_state xdg_shell;
};
+/*
+ * Convert timespec to milliseconds
+ */
+static inline int64_t timespec_to_msec(const struct timespec *a) {
+ return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
+}
+
void handle_output_frame(struct output_state *output, struct timespec *ts) {
struct compositor_state *state = output->compositor;
struct sample_state *sample = state->data;
@@ -39,6 +46,12 @@ void handle_output_frame(struct output_state *output, struct timespec *ts) {
wlr_texture_get_matrix(surface->texture, &matrix,
&wlr_output->transform_matrix, 200, 200);
wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
+
+ struct wlr_frame_callback *cb, *cnext;
+ wl_list_for_each_safe(cb, cnext, &surface->frame_callback_list, link) {
+ wl_callback_send_done(cb->resource, timespec_to_msec(ts));
+ wl_resource_destroy(cb->resource);
+ }
}
}
diff --git a/include/wlr/types/wlr_surface.h b/include/wlr/types/wlr_surface.h
index 88a9a4d8..2bfd5d36 100644
--- a/include/wlr/types/wlr_surface.h
+++ b/include/wlr/types/wlr_surface.h
@@ -3,6 +3,11 @@
#include <wayland-server.h>
+struct wlr_frame_callback {
+ struct wl_resource *resource;
+ struct wl_list link;
+};
+
struct wlr_surface {
struct wl_resource *pending_buffer;
bool pending_attached;
@@ -16,6 +21,8 @@ struct wlr_surface {
struct wl_signal destroy;
struct wl_signal commit;
} signals;
+
+ struct wl_list frame_callback_list; // wl_surface.frame
};
struct wlr_renderer;
diff --git a/types/wlr_surface.c b/types/wlr_surface.c
index f4480bf4..08f87fcf 100644
--- a/types/wlr_surface.c
+++ b/types/wlr_surface.c
@@ -23,9 +23,36 @@ static void surface_damage(struct wl_client *client,
wlr_log(L_DEBUG, "TODO: surface damage");
}
+static void destroy_frame_callback(struct wl_resource *resource) {
+ struct wlr_frame_callback *cb = wl_resource_get_user_data(resource);
+
+ wl_list_remove(&cb->link);
+ free(cb);
+}
+
static void surface_frame(struct wl_client *client,
struct wl_resource *resource, uint32_t callback) {
- wlr_log(L_DEBUG, "TODO: surface frame");
+ struct wlr_frame_callback *cb;
+ struct wlr_surface *surface = wl_resource_get_user_data(resource);
+
+ cb = malloc(sizeof *cb);
+ if (cb == NULL) {
+ wl_resource_post_no_memory(resource);
+ return;
+ }
+
+ cb->resource = wl_resource_create(client, &wl_callback_interface, 1,
+ callback);
+ if (cb->resource == NULL) {
+ free(cb);
+ wl_resource_post_no_memory(resource);
+ return;
+ }
+
+ wl_resource_set_implementation(cb->resource, NULL, cb,
+ destroy_frame_callback);
+
+ wl_list_insert(surface->frame_callback_list.prev, &cb->link);
}
static void surface_set_opaque_region(struct wl_client *client,
@@ -103,6 +130,13 @@ static void destroy_surface(struct wl_resource *resource) {
struct wlr_surface *surface = wl_resource_get_user_data(resource);
wl_signal_emit(&surface->signals.destroy, surface);
wlr_texture_destroy(surface->texture);
+
+
+ struct wlr_frame_callback *cb, *next;
+ wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link) {
+ wl_resource_destroy(cb->resource);
+ }
+
free(surface);
}
@@ -113,6 +147,7 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
surface->resource = res;
wl_signal_init(&surface->signals.commit);
wl_signal_init(&surface->signals.destroy);
+ wl_list_init(&surface->frame_callback_list);
wl_resource_set_implementation(res, &surface_interface,
surface, destroy_surface);