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authorKenny Levinsen <kl@kl.wtf>2022-08-18 11:54:03 +0200
committerKenny Levinsen <kl@kl.wtf>2022-08-19 19:38:33 +0200
commit7c575922c05e4d5fd9a403c2aa631a54c7531d44 (patch)
treecb42951932e564bcced1db6c572598f83d6129c7
parent724aa38fc2de14909663cb984a9de64a561abf5f (diff)
wlr_scene: Convert render_list to wl_array
This simplifies some of the growth logic, but uses array_realloc to shrink the array if needed.
-rw-r--r--include/wlr/types/wlr_scene.h7
-rw-r--r--types/scene/wlr_scene.c68
2 files changed, 19 insertions, 56 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index d92df7db..614397f7 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -157,11 +157,6 @@ struct wlr_scene_buffer {
pixman_region32_t opaque_region;
};
-struct wlr_scene_output_render_list {
- struct wlr_scene_node **data;
- size_t capacity;
-};
-
/** A viewport for an output in the scene-graph */
struct wlr_scene_output {
struct wlr_output *output;
@@ -189,7 +184,7 @@ struct wlr_scene_output {
struct wl_list damage_highlight_regions;
- struct wlr_scene_output_render_list render_list;
+ struct wl_array render_list;
};
/** A layer shell scene helper */
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index 27494248..79701ab3 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -13,10 +13,10 @@
#include <wlr/util/region.h>
#include "types/wlr_buffer.h"
#include "types/wlr_scene.h"
+#include "util/array.h"
#include "util/time.h"
#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
-#define RENDER_LIST_MIN_ALLOCATION 8
static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_TREE);
@@ -1276,7 +1276,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
wl_list_remove(&scene_output->output_damage.link);
wl_list_remove(&scene_output->output_needs_frame.link);
- free(scene_output->render_list.data);
+ wl_array_release(&scene_output->render_list);
free(scene_output);
}
@@ -1321,18 +1321,9 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
return false;
}
-static size_t max(size_t fst, size_t snd) {
- if (fst > snd) {
- return fst;
- } else {
- return snd;
- }
-}
-
struct render_list_constructor_data {
struct wlr_box box;
- struct wlr_scene_output_render_list *render_list;
- size_t size;
+ struct wl_array *render_list;
};
static bool construct_render_list_iterator(struct wlr_scene_node *node,
@@ -1367,22 +1358,11 @@ static bool construct_render_list_iterator(struct wlr_scene_node *node,
pixman_region32_fini(&intersection);
- if (data->size == data->render_list->capacity) {
- size_t alloc_size =
- max(data->render_list->capacity * 2, RENDER_LIST_MIN_ALLOCATION);
- void *alloc = realloc(data->render_list->data, alloc_size
- * sizeof(struct wlr_scene_node *));
-
- if (alloc) {
- data->render_list->data = alloc;
- data->render_list->capacity = alloc_size;
- }
- }
-
- if (data->size < data->render_list->capacity) {
- data->render_list->data[data->size++] = node;
+ struct wlr_scene_node **entry = wl_array_add(data->render_list,
+ sizeof(struct wlr_scene_node *));
+ if (entry) {
+ *entry = node;
}
-
return false;
}
@@ -1441,21 +1421,6 @@ static bool scene_node_try_direct_scanout(struct wlr_scene_node *node,
return wlr_output_commit(output);
}
-static void compact_render_list(struct wlr_scene_output_render_list *list, size_t size) {
- assert(size <= list->capacity);
-
- size_t alloc_size = max(RENDER_LIST_MIN_ALLOCATION, size);
- if (alloc_size == list->capacity) {
- return;
- }
-
- void *alloc = realloc(list->data, alloc_size * sizeof(struct wlr_scene_node *));
- if (alloc) {
- list->data = alloc;
- list->capacity = alloc_size;
- }
-}
-
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_output *output = scene_output->output;
enum wlr_scene_debug_damage_option debug_damage =
@@ -1467,20 +1432,23 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct render_list_constructor_data list_con = {
.box = { .x = scene_output->x, .y = scene_output->y },
.render_list = &scene_output->render_list,
- .size = 0,
};
wlr_output_effective_resolution(output,
&list_con.box.width, &list_con.box.height);
+ list_con.render_list->size = 0;
scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box,
construct_render_list_iterator, &list_con);
- compact_render_list(list_con.render_list, list_con.size);
+ array_realloc(list_con.render_list, list_con.render_list->size);
+
+ int list_len = list_con.render_list->size / sizeof(struct wlr_scene_node *);
+ struct wlr_scene_node **list_data = list_con.render_list->data;
// if there is only one thing to render let's see if that thing can be
// directly scanned out
bool scanout = false;
- if (list_con.size == 1) {
- struct wlr_scene_node *node = list_con.render_list->data[0];
+ if (list_len == 1) {
+ struct wlr_scene_node *node = list_data[0];
scanout = scene_node_try_direct_scanout(node, scene_output, &list_con.box);
}
@@ -1493,7 +1461,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
}
if (scanout) {
- struct wlr_scene_node *node = list_con.render_list->data[0];
+ struct wlr_scene_node *node = list_data[0];
assert(node->type == WLR_SCENE_NODE_BUFFER);
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
@@ -1569,11 +1537,11 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 });
}
- for (int i = list_con.size - 1; i >= 0; i--) {
- struct wlr_scene_node *node = list_con.render_list->data[i];
+ for (int i = list_len - 1; i >= 0; i--) {
+ struct wlr_scene_node *node = list_data[i];
scene_node_render(node, scene_output, &damage);
}
-
+
wlr_renderer_scissor(renderer, NULL);
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {