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authorSimon Ser <contact@emersion.fr>2021-09-20 16:05:19 +0200
committerSimon Zeni <simon@bl4ckb0ne.ca>2021-09-22 10:45:39 -0600
commit7939bf8cc6b81d5bbd11da08b905eea1bba81ce3 (patch)
treed693f1e8d64deb4f63f6724777b387fdd7051abf
parentf6f0e010d182e5a24b7e540fcc0567ebcafcca24 (diff)
scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer. Closes: https://github.com/swaywm/wlroots/issues/3161
-rw-r--r--include/wlr/types/wlr_scene.h17
-rw-r--r--types/scene/wlr_scene.c77
2 files changed, 92 insertions, 2 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 965782bf..7548bb3e 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -31,6 +31,7 @@ enum wlr_scene_node_type {
WLR_SCENE_NODE_TREE,
WLR_SCENE_NODE_SURFACE,
WLR_SCENE_NODE_RECT,
+ WLR_SCENE_NODE_BUFFER,
};
struct wlr_scene_node_state {
@@ -85,6 +86,16 @@ struct wlr_scene_rect {
float color[4];
};
+/** A scene-graph node displaying a buffer */
+struct wlr_scene_buffer {
+ struct wlr_scene_node node;
+ struct wlr_buffer *buffer;
+
+ // private state
+
+ struct wlr_texture *texture;
+};
+
/** A viewport for an output in the scene-graph */
struct wlr_scene_output {
struct wlr_output *output;
@@ -195,6 +206,12 @@ void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height)
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
/**
+ * Add a node displaying a buffer to the scene-graph.
+ */
+struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
+ struct wlr_buffer *buffer);
+
+/**
* Add a viewport for the specified output to the scene-graph.
*
* An output can only be added once to the scene-graph.
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index 7f8f8e76..aa126f8a 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -32,6 +32,12 @@ static struct wlr_scene_rect *scene_rect_from_node(
return (struct wlr_scene_rect *)node;
}
+static struct wlr_scene_buffer *scene_buffer_from_node(
+ struct wlr_scene_node *node) {
+ assert(node->type == WLR_SCENE_NODE_BUFFER);
+ return (struct wlr_scene_buffer *)node;
+}
+
static void scene_node_state_init(struct wlr_scene_node_state *state) {
wl_list_init(&state->children);
wl_list_init(&state->link);
@@ -102,6 +108,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
free(scene_rect);
break;
+ case WLR_SCENE_NODE_BUFFER:;
+ struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
+ wlr_texture_destroy(scene_buffer->texture);
+ wlr_buffer_unlock(scene_buffer->buffer);
+ free(scene_buffer);
+ break;
}
}
@@ -239,6 +251,38 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
scene_node_damage_whole(&rect->node);
}
+struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
+ struct wlr_buffer *buffer) {
+ struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
+ if (scene_buffer == NULL) {
+ return NULL;
+ }
+ scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
+
+ scene_buffer->buffer = wlr_buffer_lock(buffer);
+
+ scene_node_damage_whole(&scene_buffer->node);
+
+ return scene_buffer;
+}
+
+static struct wlr_texture *scene_buffer_get_texture(
+ struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
+ struct wlr_client_buffer *client_buffer =
+ wlr_client_buffer_get(scene_buffer->buffer);
+ if (client_buffer != NULL) {
+ return client_buffer->texture;
+ }
+
+ if (scene_buffer->texture != NULL) {
+ return scene_buffer->texture;
+ }
+
+ scene_buffer->texture =
+ wlr_texture_from_buffer(renderer, scene_buffer->buffer);
+ return scene_buffer->texture;
+}
+
static int scale_length(int length, int offset, float scale) {
return round((offset + length) * scale) - round(offset * scale);
}
@@ -278,6 +322,11 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node,
width = scene_rect->width;
height = scene_rect->height;
break;
+ case WLR_SCENE_NODE_BUFFER:;
+ struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
+ width = scene_buffer->buffer->width;
+ height = scene_buffer->buffer->height;
+ break;
}
struct wlr_scene_output *scene_output;
@@ -458,6 +507,11 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
struct wlr_scene_rect *rect = scene_rect_from_node(node);
intersects = lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height;
break;
+ case WLR_SCENE_NODE_BUFFER:;
+ struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
+ intersects = lx >= 0 && lx < scene_buffer->buffer->width &&
+ ly >= 0 && ly < scene_buffer->buffer->height;
+ break;
}
if (intersects) {
@@ -551,6 +605,8 @@ static void render_node_iterator(struct wlr_scene_node *node,
.y = y,
};
+ struct wlr_texture *texture;
+ float matrix[9];
switch (node->type) {
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
@@ -560,7 +616,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
struct wlr_surface *surface = scene_surface->surface;
- struct wlr_texture *texture = wlr_surface_get_texture(surface);
+ texture = wlr_surface_get_texture(surface);
if (texture == NULL) {
return;
}
@@ -569,7 +625,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
box.height = surface->current.height;
scale_box(&box, output->scale);
- float matrix[9];
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &box, transform, 0.0,
@@ -587,6 +642,24 @@ static void render_node_iterator(struct wlr_scene_node *node,
render_rect(output, output_damage, scene_rect->color, &box,
output->transform_matrix);
break;
+ case WLR_SCENE_NODE_BUFFER:;
+ struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
+
+ struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
+ texture = scene_buffer_get_texture(scene_buffer, renderer);
+ if (texture == NULL) {
+ return;
+ }
+
+ box.width = scene_buffer->buffer->width;
+ box.height = scene_buffer->buffer->height;
+ scale_box(&box, data->output->scale);
+
+ wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
+ output->transform_matrix);
+
+ render_texture(output, output_damage, texture, &box, matrix);
+ break;
}
}