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authorSimon Ser <contact@emersion.fr>2021-03-31 22:20:24 +0200
committerSimon Zeni <simon@bl4ckb0ne.ca>2021-10-01 09:21:50 -0600
commit780052d4da0c93f9210dd87d2100b116af7ff308 (patch)
tree4511a376b188516f7e0ba3c7534ec22a4cd2979d
parentd6be1d68b7d0542efa4dc2d19d57531484fe330a (diff)
render/egl: always add LINEAR to supported modifiers
-rw-r--r--render/egl.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/render/egl.c b/render/egl.c
index 1293c14b..3fcfd34b 100644
--- a/render/egl.c
+++ b/render/egl.c
@@ -125,6 +125,15 @@ static void init_dmabuf_formats(struct wlr_egl *egl) {
wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
DRM_FORMAT_MOD_INVALID);
+ if (modifiers_len == 0) {
+ // Asume the linear layout is supported if the driver doesn't
+ // explicitly say otherwise
+ wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
+ DRM_FORMAT_MOD_LINEAR);
+ wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
+ DRM_FORMAT_MOD_LINEAR);
+ }
+
for (int j = 0; j < modifiers_len; j++) {
wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
modifiers[j]);