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authorSimon Ser <contact@emersion.fr>2021-04-29 10:55:51 +0200
committerSimon Ser <contact@emersion.fr>2021-04-29 15:59:13 +0200
commit69d4cf19b54e81111ef68ff46cfe2e23ff122a80 (patch)
tree5ffb63baf0882984e7f0698e9b0d062d0d342c0a
parente7f68ba0811f975faa8ce06d3caf4d2e5cb87be5 (diff)
render/gles2: assert texture comes from the same renderer
Rendering a wlr_texture with a different wlr_renderer is invalid. Add an assert to make sure this doesn't happen.
-rw-r--r--render/gles2/renderer.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index d81aed5a..59a2875f 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -253,6 +253,7 @@ static bool gles2_render_subtexture_with_matrix(
gles2_get_renderer_in_context(wlr_renderer);
struct wlr_gles2_texture *texture =
gles2_get_texture(wlr_texture);
+ assert(texture->renderer == renderer);
struct wlr_gles2_tex_shader *shader = NULL;