diff options
author | John Lindgren <john@jlindgren.net> | 2022-09-20 14:51:39 -0400 |
---|---|---|
committer | John Lindgren <john@jlindgren.net> | 2022-09-21 14:25:09 -0400 |
commit | 68c8cef38edafa5e52532e0b43a4888554168361 (patch) | |
tree | 963b65f5c894af1af75568e3c1f99ca47bb4b762 | |
parent | 5417a182e535da11348b87102cd5964d2fc476d0 (diff) |
cursor: Don't warp to (0,0) when last output is disconnected
There doesn't appear to be any good reason to warp the cursor to
the top-left corner when all outputs are disconnected; it's no more
valid than any other (x,y) point in that case.
The real-world case here is a user with a single external monitor
turning it off (which apparently counts as disconnected depending
on the connection type/hardware). For that user, it's desirable to
have the cursor remain in its original location when the monitor
is turned back on.
-rw-r--r-- | types/wlr_cursor.c | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/types/wlr_cursor.c b/types/wlr_cursor.c index 4c8a801d..46a196df 100644 --- a/types/wlr_cursor.c +++ b/types/wlr_cursor.c @@ -300,9 +300,19 @@ void wlr_cursor_warp_closest(struct wlr_cursor *cur, get_mapping(cur, dev, &mapping); if (!wlr_box_empty(&mapping)) { wlr_box_closest_point(&mapping, lx, ly, &lx, &ly); - } else { + } else if (!wl_list_empty(&cur->state->layout->outputs)) { wlr_output_layout_closest_point(cur->state->layout, NULL, lx, ly, &lx, &ly); + } else { + /* + * There is no mapping box for the input device and the + * output layout is empty. This can happen for example + * when external monitors are turned off/disconnected. + * In this case, all (x,y) points are equally invalid, + * so leave the cursor in its current location (better + * from a user standpoint than warping it to (0,0)). + */ + return; } cursor_warp_unchecked(cur, lx, ly); @@ -819,9 +829,9 @@ static void handle_layout_change(struct wl_listener *listener, void *data) { struct wlr_output_layout *layout = data; if (!wlr_output_layout_contains_point(layout, NULL, state->cursor->x, - state->cursor->y)) { + state->cursor->y) && !wl_list_empty(&layout->outputs)) { // the output we were on has gone away so go to the closest boundary - // point + // point (unless the layout is empty; compare warp_closest()) double x, y; wlr_output_layout_closest_point(layout, NULL, state->cursor->x, state->cursor->y, &x, &y); |