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authorDrew DeVault <sir@cmpwn.com>2017-08-12 09:19:51 -0400
committerGitHub <noreply@github.com>2017-08-12 09:19:51 -0400
commit5ba7560782b222e480c8a7e0c4f48d6839bd6830 (patch)
treef1363a3f0562c50403a2f39498f89b45e6825903
parent2d6d2bcef9ed8883bae25b0559d7703728f4a901 (diff)
parentf066ff6d02992295c966bbd7a0200f820e4492ed (diff)
Merge pull request #77 from nyorain/external_shader_fix
Fix external shader
-rw-r--r--render/gles2/shaders.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c
index c1db6e20..ff6fba9c 100644
--- a/render/gles2/shaders.c
+++ b/render/gles2/shaders.c
@@ -94,9 +94,9 @@ const GLchar fragment_src_rgbx[] =
const GLchar fragment_src_external[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;"
+"varying vec2 v_texcoord;"
"uniform samplerExternalOES texture0;"
-"varying vec2 v_uv;"
"void main() {"
-" vec4 col = texture2D(texture0, v_uv);"
+" vec4 col = texture2D(texture0, v_texcoord);"
" gl_FragColor = vec4(col.rgb, col.a);"
"}";