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authorFĂ©lix Poisot <felix@lhfblc.fr>2024-01-23 19:54:22 +0000
committerSimon Ser <contact@emersion.fr>2024-01-26 13:50:55 +0000
commit5ae8ce807abbf6eab1113a36e190df50ffc2f9c1 (patch)
tree9c9051b83b63c6664b874cf6ac54215a0871f471
parentd1b39b58432c471c16e09103fd2c7850e3c41950 (diff)
render/vulkan: correct sRBG gamma expansion in shader
-rw-r--r--render/vulkan/shaders/texture.frag4
1 files changed, 3 insertions, 1 deletions
diff --git a/render/vulkan/shaders/texture.frag b/render/vulkan/shaders/texture.frag
index eab2c2d1..6f2f347d 100644
--- a/render/vulkan/shaders/texture.frag
+++ b/render/vulkan/shaders/texture.frag
@@ -16,7 +16,9 @@ layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
#define TEXTURE_TRANSFORM_SRGB 1
float srgb_channel_to_linear(float x) {
- return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4));
+ return mix(x / 12.92,
+ pow((x + 0.055) / 1.055, 2.4),
+ x > 0.04045);
}
vec4 srgb_color_to_linear(vec4 color) {