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authorScott Anderson <ascent12@hotmail.com>2017-06-07 16:43:57 +1200
committerScott Anderson <ascent12@hotmail.com>2017-06-07 16:43:57 +1200
commit53dd622263cb2b952a148463cfb046ba084d57ac (patch)
tree5a6e746a8d5e89929cd4f603045a6d2799ce5113
parent6f5c70ac690dcb8981d160a9480f27f6bef7494c (diff)
Provide user with transformation matrix
-rw-r--r--example/rotation.c56
-rw-r--r--include/wlr/types.h2
-rw-r--r--types/wlr_output.c67
3 files changed, 77 insertions, 48 deletions
diff --git a/example/rotation.c b/example/rotation.c
index 90b0ab9b..d19af224 100644
--- a/example/rotation.c
+++ b/example/rotation.c
@@ -16,13 +16,13 @@
static const GLchar vert_src[] =
"#version 310 es\n"
"precision mediump float;\n"
-"layout(location = 0) uniform mat2 transform;\n"
+"layout(location = 0) uniform mat4 transform;\n"
"layout(location = 0) in vec2 pos;\n"
"layout(location = 1) in float angle;\n"
"out float v_angle;\n"
"void main() {\n"
" v_angle = angle;\n"
-" gl_Position = vec4(transform * pos, 0.0, 1.0);\n"
+" gl_Position = transform * vec4(pos, 0.0, 1.0);\n"
"}\n";
static const GLchar frag_src[] =
@@ -38,41 +38,6 @@ static const GLchar frag_src[] =
" 1.0);\n"
"}\n";
-static const GLfloat transforms[][4] = {
- [WL_OUTPUT_TRANSFORM_NORMAL] = {
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_90] = {
- 0.0f, -1.0f,
- 1.0f, 0.0f,
- },
- [WL_OUTPUT_TRANSFORM_180] = {
- -1.0f, 0.0f,
- 0.0f, -1.0f,
- },
- [WL_OUTPUT_TRANSFORM_270] = {
- 0.0f, 1.0f,
- -1.0f, 0.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED] = {
- -1.0f, 0.0f,
- 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
- 1.0f, 0.0f,
- 0.0f, -1.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
- 0.0f, -1.0f,
- -1.0f, 0.0f,
- },
-};
-
struct state {
float angle;
struct timespec last_frame;
@@ -172,8 +137,8 @@ static void output_frame(struct wl_listener *listener, void *data) {
struct output_state *ostate = wl_container_of(listener, ostate, frame);
struct state *s = ostate->state;
- float width = ostate->output->width;
- float height = ostate->output->height;
+ int32_t width = ostate->output->width;
+ int32_t height = ostate->output->height;
glViewport(0, 0, width, height);
// All of the odd numbered transformations involve a 90 or 270 degree rotation
@@ -183,14 +148,13 @@ static void output_frame(struct wl_listener *listener, void *data) {
height = tmp;
}
- // Single pixel in gl coordinates
- float px_w = 2.0f / width;
- float px_h = 2.0f / height;
+ int32_t mid_w = width / 2;
+ int32_t mid_h = height / 2;
GLfloat vert_data[] = {
- -250 * px_w, -250 * px_h, s->angle,
- 0 * px_w, +250 * px_h, s->angle + 2.0944f, // 120 deg
- +250 * px_w, -250 * px_h, s->angle + 4.18879f, // 240 deg
+ mid_w - 200, mid_h - 200, s->angle,
+ mid_w, mid_h + 200, s->angle + M_PI * 2.0f / 3.0f, // 120 deg
+ mid_w + 200, mid_h - 200, s->angle + M_PI * 4.0f / 3.0f, // 240 deg
};
glUseProgram(s->gl.prog);
@@ -199,7 +163,7 @@ static void output_frame(struct wl_listener *listener, void *data) {
glBindBuffer(GL_ARRAY_BUFFER, s->gl.vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vert_data), vert_data, GL_STATIC_DRAW);
- glUniformMatrix2fv(0, 1, GL_FALSE, transforms[ostate->output->transform]);
+ glUniformMatrix4fv(0, 1, GL_TRUE, ostate->output->transform_matrix);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
diff --git a/include/wlr/types.h b/include/wlr/types.h
index 5de80a60..27819f56 100644
--- a/include/wlr/types.h
+++ b/include/wlr/types.h
@@ -32,6 +32,8 @@ struct wlr_output {
int32_t subpixel; // enum wl_output_subpixel
int32_t transform; // enum wl_output_transform
+ float transform_matrix[16];
+
list_t *modes;
struct wlr_output_mode *current_mode;
diff --git a/types/wlr_output.c b/types/wlr_output.c
index 00975c3a..5cc8d0a4 100644
--- a/types/wlr_output.c
+++ b/types/wlr_output.c
@@ -1,9 +1,70 @@
#include <stdlib.h>
+#include <string.h>
+#include <tgmath.h>
#include <wayland-server.h>
#include <wlr/types.h>
#include <wlr/common/list.h>
#include "types.h"
+static const float transforms[][4] = {
+ [WL_OUTPUT_TRANSFORM_NORMAL] = {
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ },
+ [WL_OUTPUT_TRANSFORM_90] = {
+ 0.0f, -1.0f,
+ 1.0f, 0.0f,
+ },
+ [WL_OUTPUT_TRANSFORM_180] = {
+ -1.0f, 0.0f,
+ 0.0f, -1.0f,
+ },
+ [WL_OUTPUT_TRANSFORM_270] = {
+ 0.0f, 1.0f,
+ -1.0f, 0.0f,
+ },
+ [WL_OUTPUT_TRANSFORM_FLIPPED] = {
+ -1.0f, 0.0f,
+ 0.0f, 1.0f,
+ },
+ [WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ },
+ [WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
+ 1.0f, 0.0f,
+ 0.0f, -1.0f,
+ },
+ [WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
+ 0.0f, -1.0f,
+ -1.0f, 0.0f,
+ },
+};
+
+// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
+static void set_matrix(float mat[static 16], int32_t width, int32_t height,
+ enum wl_output_transform transform) {
+ memset(mat, 0, sizeof(*mat) * 16);
+
+ const float *t = transforms[transform];
+ float x = 2.0f / width;
+ float y = 2.0f / height;
+
+ // Rotation + relection
+ mat[0] = x * t[0];
+ mat[1] = x * t[1];
+ mat[4] = y * t[2];
+ mat[5] = y * t[3];
+
+ // Translation
+ mat[3] = -copysign(1.0f, mat[0] + mat[1]);
+ mat[7] = -copysign(1.0f, mat[4] + mat[5]);
+
+ // Identity
+ mat[10] = 1.0f;
+ mat[15] = 1.0f;
+}
+
struct wlr_output *wlr_output_create(struct wlr_output_impl *impl,
struct wlr_output_state *state) {
struct wlr_output *output = calloc(1, sizeof(struct wlr_output));
@@ -20,19 +81,21 @@ void wlr_output_enable(struct wlr_output *output, bool enable) {
}
bool wlr_output_set_mode(struct wlr_output *output, struct wlr_output_mode *mode) {
+ set_matrix(output->transform_matrix, mode->width, mode->height, output->transform);
return output->impl->set_mode(output->state, mode);
}
void wlr_output_transform(struct wlr_output *output,
enum wl_output_transform transform) {
+ set_matrix(output->transform_matrix, output->width, output->height, transform);
output->impl->transform(output->state, transform);
}
void wlr_output_destroy(struct wlr_output *output) {
if (!output) return;
output->impl->destroy(output->state);
- if (output->make) free(output->make);
- if (output->model) free(output->model);
+ free(output->make);
+ free(output->model);
for (size_t i = 0; output->modes && i < output->modes->length; ++i) {
free(output->modes->items[i]);
}