diff options
author | Alexander Orzechowski <orzechowski.alexander@gmail.com> | 2022-06-02 10:33:04 -0400 |
---|---|---|
committer | Alexander Orzechowski <orzechowski.alexander@gmail.com> | 2022-06-02 10:33:04 -0400 |
commit | 4772eec93dc683b376283222243e852e0332c8a8 (patch) | |
tree | c826fb3b1fbbae4e8f816130c5f64db61bf28d4c | |
parent | 6936e163b514fd4f43a9319f53090527fc411156 (diff) |
wlr_scene_buffer: Call output enter/leave after primary_output calculation
-rw-r--r-- | types/scene/wlr_scene.c | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 8f9d0369..791462dd 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -205,6 +205,14 @@ static void scene_buffer_update_outputs( int largest_overlap = 0; scene_buffer->primary_output = NULL; + uint64_t active_outputs = 0; + + // let's update the outputs in two steps: + // - the primary outputs + // - the enter/leave signals + // This ensures that the enter/leave signals can rely on the primary output + // to have a reasonable value. Otherwise, they may get a value that's in + // the middle of a calculation. struct wlr_scene_output *scene_output; wl_list_for_each(scene_output, &scene->outputs, link) { struct wlr_box output_box = { @@ -216,7 +224,6 @@ static void scene_buffer_update_outputs( struct wlr_box intersection; bool intersects = wlr_box_intersection(&intersection, &buffer_box, &output_box); - bool intersects_before = scene_buffer->active_outputs & (1ull << scene_output->index); if (intersects) { int overlap = intersection.width * intersection.height; @@ -224,13 +231,22 @@ static void scene_buffer_update_outputs( largest_overlap = overlap; scene_buffer->primary_output = scene_output; } + + active_outputs |= 1ull << scene_output->index; } + } + + uint64_t old_active = scene_buffer->active_outputs; + scene_buffer->active_outputs = active_outputs; + + wl_list_for_each(scene_output, &scene->outputs, link) { + uint64_t mask = 1ull << scene_output->index; + bool intersects = active_outputs & mask; + bool intersects_before = old_active & mask; if (intersects && !intersects_before) { - scene_buffer->active_outputs |= 1ull << scene_output->index; wlr_signal_emit_safe(&scene_buffer->events.output_enter, scene_output); } else if (!intersects && intersects_before) { - scene_buffer->active_outputs &= ~(1ull << scene_output->index); wlr_signal_emit_safe(&scene_buffer->events.output_leave, scene_output); } } |