diff options
author | Guido Günther <agx@sigxcpu.org> | 2018-03-20 13:19:14 +0100 |
---|---|---|
committer | Guido Günther <agx@sigxcpu.org> | 2018-03-20 14:30:30 +0100 |
commit | 13e4ba4867c0b5ab2193728d6a4192007fe8276b (patch) | |
tree | 4f0039891f94b3baae9c07b78772ea28506da00e | |
parent | b3cb5a36c7230070419afc71704800b380549a04 (diff) |
gles2_texture_bind: use texture's target type
Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
-rw-r--r-- | render/gles2/texture.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c index b3035826..99f153b8 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -306,9 +306,10 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct static void gles2_texture_bind(struct wlr_texture *_texture) { struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; - GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); - GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); + + GL_CALL(glBindTexture(texture->target, texture->tex_id)); + GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); + GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL_CALL(glUseProgram(*texture->pixel_format->shader)); } |