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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-08-14 02:17:09 -0400
committerAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-08-14 02:38:50 -0400
commit0a9a941ba329d10c08a6f638a0b22b60b7c92d0f (patch)
tree62eb614f7672d3b10992451a73415a9462cdcc3b
parent14f4cfffbaac19595580c1a2b8a29b96c36ef4ee (diff)
wlr_scene: Rewrite direct scan out logic to rely on visibility
Also make the regular rendering logic use the introduced render list.
-rw-r--r--include/wlr/types/wlr_scene.h7
-rw-r--r--types/scene/wlr_scene.c247
2 files changed, 165 insertions, 89 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index da0a794a..efdd6061 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -158,6 +158,11 @@ struct wlr_scene_buffer {
enum wl_output_transform transform;
};
+struct wlr_scene_output_render_list {
+ struct wlr_scene_node **data;
+ size_t capacity;
+};
+
/** A viewport for an output in the scene-graph */
struct wlr_scene_output {
struct wlr_output *output;
@@ -184,6 +189,8 @@ struct wlr_scene_output {
struct wl_listener output_needs_frame;
struct wl_list damage_highlight_regions;
+
+ struct wlr_scene_output_render_list render_list;
};
/** A layer shell scene helper */
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index ec71491a..e5605472 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -16,6 +16,7 @@
#include "util/time.h"
#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
+#define RENDER_LIST_MIN_ALLOCATION 8
static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_TREE);
@@ -967,15 +968,13 @@ static void render_texture(struct wlr_output *output,
}
}
-struct render_data {
- struct wlr_scene_output *scene_output;
- pixman_region32_t *damage;
-};
+static void scene_node_render(struct wlr_scene_node *node,
+ struct wlr_scene_output *scene_output, pixman_region32_t *damage) {
+ int x, y;
+ wlr_scene_node_coords(node, &x, &y);
+ x -= scene_output->x;
+ y -= scene_output->y;
-static void render_node_iterator(struct wlr_scene_node *node,
- int x, int y, void *_data) {
- struct render_data *data = _data;
- struct wlr_scene_output *scene_output = data->scene_output;
struct wlr_output *output = scene_output->output;
pixman_region32_t render_region;
@@ -983,7 +982,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
pixman_region32_copy(&render_region, &node->visible);
pixman_region32_translate(&render_region, -scene_output->x, -scene_output->y);
wlr_region_scale(&render_region, &render_region, output->scale);
- pixman_region32_intersect(&render_region, &render_region, data->damage);
+ pixman_region32_intersect(&render_region, &render_region, damage);
if (!pixman_region32_not_empty(&render_region)) {
pixman_region32_fini(&render_region);
return;
@@ -1035,27 +1034,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
pixman_region32_fini(&render_region);
}
-static void scene_node_for_each_node(struct wlr_scene_node *node,
- int lx, int ly, wlr_scene_node_iterator_func_t user_iterator,
- void *user_data) {
- if (!node->enabled) {
- return;
- }
-
- lx += node->x;
- ly += node->y;
-
- user_iterator(node, lx, ly, user_data);
-
- if (node->type == WLR_SCENE_NODE_TREE) {
- struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
- struct wlr_scene_node *child;
- wl_list_for_each(child, &scene_tree->children, link) {
- scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
- }
- }
-}
-
static void scene_handle_presentation_destroy(struct wl_listener *listener,
void *data) {
struct wlr_scene *scene =
@@ -1220,6 +1198,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
wl_list_remove(&scene_output->output_damage.link);
wl_list_remove(&scene_output->output_needs_frame.link);
+ free(scene_output->render_list.data);
free(scene_output);
}
@@ -1247,37 +1226,90 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
scene_output_update_geometry(scene_output);
}
-struct check_scanout_data {
- // in
- struct wlr_box viewport_box;
- // out
- struct wlr_scene_node *node;
- size_t n;
+static bool scene_node_invisible(struct wlr_scene_node *node) {
+ if (node->type == WLR_SCENE_NODE_TREE) {
+ return true;
+ } else if (node->type == WLR_SCENE_NODE_RECT) {
+ float *clear = (float[4]){ 0.f, 0.f, 0.f, 0.f };
+ struct wlr_scene_rect *rect = scene_rect_from_node(node);
+
+ return memcmp(rect->color, clear, sizeof(float) * 4) == 0;
+ } else if (node->type == WLR_SCENE_NODE_BUFFER) {
+ struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
+
+ return buffer->buffer == NULL;
+ }
+
+ return false;
+}
+
+static size_t max(size_t fst, size_t snd) {
+ if (fst > snd) {
+ return fst;
+ } else {
+ return snd;
+ }
+}
+
+struct render_list_constructor_data {
+ struct wlr_box box;
+ struct wlr_scene_output_render_list *render_list;
+ size_t size;
};
-static void check_scanout_iterator(struct wlr_scene_node *node,
- int x, int y, void *_data) {
- struct check_scanout_data *data = _data;
+static bool construct_render_list_iterator(struct wlr_scene_node *node,
+ int lx, int ly, void *_data) {
+ struct render_list_constructor_data *data = _data;
- struct wlr_box node_box = { .x = x, .y = y };
- scene_node_get_size(node, &node_box.width, &node_box.height);
+ if (scene_node_invisible(node)) {
+ return false;
+ }
- struct wlr_box intersection;
- if (!wlr_box_intersection(&intersection, &data->viewport_box, &node_box)) {
- return;
+ // while rendering, the background should always be black.
+ // If we see a black rect, we can ignore rendering everything under the rect
+ // and even the rect itself.
+ if (node->type == WLR_SCENE_NODE_RECT) {
+ struct wlr_scene_rect *rect = scene_rect_from_node(node);
+ float *black = (float[4]){ 1.f, 1.f, 1.f, 1.f };
+
+ if (memcmp(rect->color, black, sizeof(float) * 4) == 0) {
+ return false;
+ }
+ }
+
+ pixman_region32_t intersection;
+ pixman_region32_init(&intersection);
+ pixman_region32_intersect_rect(&intersection, &node->visible,
+ data->box.x, data->box.y,
+ data->box.width, data->box.height);
+ if (!pixman_region32_not_empty(&intersection)) {
+ pixman_region32_fini(&intersection);
+ return false;
}
- data->n++;
+ pixman_region32_fini(&intersection);
- if (data->viewport_box.x == node_box.x &&
- data->viewport_box.y == node_box.y &&
- data->viewport_box.width == node_box.width &&
- data->viewport_box.height == node_box.height) {
- data->node = node;
+ if (data->size == data->render_list->capacity) {
+ size_t alloc_size =
+ max(data->render_list->capacity * 2, RENDER_LIST_MIN_ALLOCATION);
+ void *alloc = realloc(data->render_list->data, alloc_size
+ * sizeof(struct wlr_scene_node *));
+
+ if (alloc) {
+ data->render_list->data = alloc;
+ data->render_list->capacity = alloc_size;
+ }
+ }
+
+ if (data->size < data->render_list->capacity) {
+ data->render_list->data[data->size++] = node;
}
+
+ return false;
}
-static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
+static bool scene_node_try_direct_scanout(struct wlr_scene_node *node,
+ struct wlr_scene_output *scene_output, struct wlr_box *box) {
if (!scene_output->scene->direct_scanout) {
return false;
}
@@ -1289,50 +1321,64 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
return false;
}
+ if (node->type != WLR_SCENE_NODE_BUFFER) {
+ return false;
+ }
+
+ struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
struct wlr_output *output = scene_output->output;
- struct wlr_box viewport_box = { .x = scene_output->x, .y = scene_output->y };
- wlr_output_effective_resolution(output,
- &viewport_box.width, &viewport_box.height);
+ struct wlr_fbox default_box = {0};
+ if (buffer->transform & WL_OUTPUT_TRANSFORM_90) {
+ default_box.width = buffer->buffer->height;
+ default_box.height = buffer->buffer->width;
+ } else {
+ default_box.width = buffer->buffer->width;
+ default_box.height = buffer->buffer->height;
+ }
- struct check_scanout_data check_scanout_data = {
- .viewport_box = viewport_box,
- };
- scene_node_for_each_node(&scene_output->scene->tree.node, 0, 0,
- check_scanout_iterator, &check_scanout_data);
- if (check_scanout_data.n != 1 || check_scanout_data.node == NULL) {
+ if (!wlr_fbox_empty(&buffer->src_box) &&
+ memcmp(&buffer->src_box, &default_box, sizeof(default_box)) != 0) {
return false;
}
- struct wlr_scene_node *node = check_scanout_data.node;
- struct wlr_buffer *buffer;
- switch (node->type) {
- case WLR_SCENE_NODE_BUFFER:;
- struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
- if (scene_buffer->buffer == NULL ||
- !wlr_fbox_empty(&scene_buffer->src_box) ||
- scene_buffer->transform != output->transform) {
- return false;
- }
- buffer = scene_buffer->buffer;
- break;
- default:
+ if (buffer->transform != output->transform) {
+ return false;
+ }
+
+ struct wlr_box node_box;
+ wlr_scene_node_coords(node, &node_box.x, &node_box.y);
+ scene_node_get_size(node, &node_box.width, &node_box.height);
+
+ if (node_box.x != box->x ||
+ node_box.y != box->y ||
+ node_box.width != box->width ||
+ node_box.height != box->height) {
return false;
}
- wlr_output_attach_buffer(output, buffer);
+ wlr_output_attach_buffer(output, buffer->buffer);
if (!wlr_output_test(output)) {
wlr_output_rollback(output);
return false;
}
- if (node->type == WLR_SCENE_NODE_BUFFER) {
- struct wlr_scene_buffer *scene_buffer =
- wlr_scene_buffer_from_node(node);
- wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output);
+ return wlr_output_commit(output);
+}
+
+static void compact_render_list(struct wlr_scene_output_render_list *list, size_t size) {
+ assert(size <= list->capacity);
+
+ size_t alloc_size = max(RENDER_LIST_MIN_ALLOCATION, size);
+ if (alloc_size == list->capacity) {
+ return;
}
- return wlr_output_commit(output);
+ void *alloc = realloc(list->data, alloc_size * sizeof(struct wlr_scene_node *));
+ if (alloc) {
+ list->data = alloc;
+ list->capacity = alloc_size;
+ }
}
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
@@ -1343,15 +1389,40 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
- bool scanout = scene_output_scanout(scene_output);
- if (scanout != scene_output->prev_scanout) {
+ struct render_list_constructor_data list_con = {
+ .box = { .x = scene_output->x, .y = scene_output->y },
+ .render_list = &scene_output->render_list,
+ .size = 0,
+ };
+ wlr_output_effective_resolution(output,
+ &list_con.box.width, &list_con.box.height);
+
+ scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box,
+ construct_render_list_iterator, &list_con);
+ compact_render_list(list_con.render_list, list_con.size);
+
+ // if there is only one thing to render let's see if that thing can be
+ // directly scanned out
+ bool scanout = false;
+ if (list_con.size == 1) {
+ struct wlr_scene_node *node = list_con.render_list->data[0];
+ scanout = scene_node_try_direct_scanout(node, scene_output, &list_con.box);
+ }
+
+ if (scene_output->prev_scanout != scanout) {
+ scene_output->prev_scanout = scanout;
wlr_log(WLR_DEBUG, "Direct scan-out %s",
scanout ? "enabled" : "disabled");
// When exiting direct scan-out, damage everything
wlr_damage_ring_add_whole(&scene_output->damage_ring);
}
- scene_output->prev_scanout = scanout;
+
if (scanout) {
+ struct wlr_scene_node *node = list_con.render_list->data[0];
+
+ assert(node->type == WLR_SCENE_NODE_BUFFER);
+ struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
+ wlr_signal_emit_safe(&buffer->events.output_present, scene_output);
return true;
}
@@ -1423,13 +1494,11 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 });
}
- struct render_data data = {
- .scene_output = scene_output,
- .damage = &damage,
- };
- scene_node_for_each_node(&scene_output->scene->tree.node,
- -scene_output->x, -scene_output->y,
- render_node_iterator, &data);
+ for (int i = list_con.size - 1; i >= 0; i--) {
+ struct wlr_scene_node *node = list_con.render_list->data[i];
+ scene_node_render(node, scene_output, &damage);
+ }
+
wlr_renderer_scissor(renderer, NULL);
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {