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| author | Devin J. Pohly <djpohly@gmail.com> | 2021-08-13 15:18:29 -0500 |
|---|---|---|
| committer | Simon Ser <contact@emersion.fr> | 2021-09-02 19:05:02 +0200 |
| commit | 526652a554e941f4c86f3be5affe953ded84dacd (patch) | |
| tree | 49a5c24a715a6b62820c31bf58619c2de5017bfc /.gitignore | |
| parent | b0972a94c38dd7996b083e8d665e64645337fb73 (diff) | |
| download | wlroots-526652a554e941f4c86f3be5affe953ded84dacd.tar.xz | |
scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions
