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+.. Copyright 2021 Simon Ser
+
+.. contents::
+
+
+linux-dmabuf feedback introduction
+==================================
+
+linux-dmabuf feedback allows compositors and clients to negotiate optimal buffer
+allocation parameters. This document will assume that the compositor is using a
+rendering API such as OpenGL or Vulkan and KMS as the presentation API: even if
+linux-dmabuf feedback isn't restricted to this use-case, it's the most common.
+
+linux-dmabuf feedback introduces the following concepts:
+
+1. A main device. This is the render device that the compositor is using to
+ perform composition. Compositors should always be able to display a buffer
+ submitted by a client, so this device can be used as a fallback in case none
+ of the more optimized code-paths work. Clients should allocate buffers such
+ that they can be imported and textured from the main device.
+
+2. One or more tranches. Each tranche consists of a target device, allocation
+ flags and a set of format/modifier pairs. A tranche can be seen as a set of
+ formats/modifier pairs that are compatible with the target device.
+
+ A tranche can have the ``scanout`` flag. It means that the target device is
+ a KMS device, and that buffers allocated with one of the format/modifier
+ pairs in the tranche are eligible for direct scanout.
+
+ Clients should use the tranches in order to allocate buffers with the most
+ appropriate format/modifier and also to avoid allocating in private device
+ memory when cross-device operations are going to happen.
+
+linux-dmabuf feedback implementation notes
+==========================================
+
+This section contains recommendations for client and compositor implementations.
+
+For clients
+-----------
+
+Clients are expected to either pick a fixed DRM format beforehand, or
+perform the following steps repeatedly until they find a suitable format.
+
+Basic clients may only support static buffer allocation on startup. These
+clients should do the following:
+
+1. Send a ``get_default_feedback`` request to get global feedback.
+2. Select the device indicated by ``main_device`` for allocation.
+3. For each tranche:
+
+ 1. If ``tranche_target_device`` doesn't match the allocation device, ignore
+ the tranche.
+ 2. Accumulate allocation flags from ``tranche_flags``.
+ 3. Accumulate format/modifier pairs received via ``tranche_formats`` in a
+ list.
+ 4. When the ``tranche_done`` event is received, try to allocate the buffer
+ with the accumulated list of modifiers and allocation flags. If that
+ fails, proceed with the next tranche. If that succeeds, stop the loop.
+
+4. Destroy the feedback object.
+
+Tranches are ordered by preference: the more optimized tranches come first. As
+such, clients should use the first tranche that happens to work.
+
+Some clients may have already selected the device they want to use beforehand.
+These clients can ignore the ``main_device`` event, and ignore tranches whose
+``tranche_target_device`` doesn't match the selected device. Such clients need
+to be prepared for the ``wp_linux_buffer_params.create`` request to potentially
+fail.
+
+If the client allocates a buffer without specifying explicit modifiers on a
+device different from the one indicated by ``main_device``, then the client
+must force a linear layout.
+
+Some clients might support re-negotiating the buffer format/modifier on the
+fly. These clients should send a ``get_surface_feedback`` request and keep the
+feedback object alive after the initial allocation. Each time a new set of
+feedback parameters is received (ended by the ``done`` event), they should
+perform the same steps as basic clients described above. They should detect
+when the optimal allocation parameters didn't change (same
+format/modifier/flags) to avoid needlessly re-allocating their buffers.
+
+Some clients might additionally support switching the device used for
+allocations on the fly. Such clients should send a ``get_surface_feedback``
+request. For each tranche, select the device indicated by
+``tranche_target_device`` for allocation. Accumulate allocation flags (received
+via ``tranche_flags``) and format/modifier pairs (received via
+``tranche_formats``) as usual. When the ``tranche_done`` event is received, try
+to allocate the buffer with the accumulated list of modifiers and the
+allocation flags. Try to import the resulting buffer by sending a
+``wp_linux_buffer_params.create`` request (this might fail). Repeat with each
+tranche until an allocation and import succeeds. Each time a new set of
+feedback parameters is received, they should perform these steps again. They
+should detect when the optimal allocation parameters didn't change (same
+device/format/modifier/flags) to avoid needlessly re-allocating their buffers.
+
+For compositors
+---------------
+
+Basic compositors may only support texturing the DMA-BUFs via a rendering API
+such as OpenGL or Vulkan. Such compositors can send a single tranche as a reply
+to both ``get_default_feedback`` and ``get_surface_feedback``. Set the
+``main_device`` to the rendering device. Send the tranche with
+``tranche_target_device`` set to the rendering device and all of the DRM
+format/modifier pairs supported by the rendering API. Do not set the
+``scanout`` flag in the ``tranche_flags`` event.
+
+Some compositors may support direct scan-out for full-screen surfaces. These
+compositors can re-send the feedback parameters when a surface becomes
+full-screen or leaves full-screen mode if the client has used the
+``get_surface_feedback`` request. The non-full-screen feedback parameters are
+the same as basic compositors described above. The full-screen feedback
+parameters have two tranches: one with the format/modifier pairs supported by
+the KMS plane, with the ``scanout`` flag set in the ``tranche_flags`` event and
+with ``tranche_target_device`` set to the KMS scan-out device; the other with
+the rest of the format/modifier pairs (supported for texturing, but not for
+scan-out), without the ``scanout`` flag set in the ``tranche_flags`` event, and
+with the ``tranche_target_device`` set to the rendering device.
+
+Some compositors may support direct scan-out for all surfaces. These
+compositors can send two tranches for surfaces that become candidates for
+direct scan-out, similarly to compositors supporting direct scan-out for
+fullscreen surfaces. When a surface stops being a candidate for direct
+scan-out, compositors should re-send the feedback parameters optimized for
+texturing only. The way candidates for direct scan-out are selected is
+compositor policy, a possible implementation is to select as many surfaces as
+there are available hardware planes, starting from surfaces closer to the eye.
+
+Some compositors may support multiple devices at the same time. If the
+compositor supports rendering with a fixed device and direct scan-out on a
+secondary device, it may send a separate tranche for surfaces displayed on
+the secondary device that are candidates for direct scan-out. The
+``tranche_target_device`` for this tranche will be the secondary device and
+will not match the ``main_device``.
+
+Some compositors may support switching their rendering device at runtime or
+changing their rendering device depending on the surface. When the rendering
+device changes for a surface, such compositors may re-send the feedback
+parameters with a different ``main_device``. However there is a risk that
+clients don't support switching their device at runtime and continue using the
+previous device. For this reason, compositors should always have a fallback
+rendering device that they initially send as ``main_device``, such that these
+clients use said fallback device.
+
+Compositors should not change the ``main_device`` on-the-fly when explicit
+modifiers are not supported, because there's a risk of importing buffers
+with an implicit non-linear modifier as a linear buffer, resulting in
+misinterpreted buffer contents.
+
+Compositors should not send feedback parameters if they don't have a fallback
+path. For instance, compositors shouldn't send a format/modifier supported for
+direct scan-out but not supported by the rendering API for texturing.
+
+Compositors can decide to use multiple tranches to describe the allocation
+parameters optimized for texturing. For example, if there are formats which
+have a fast texturing path and formats which have a slower texturing path, the
+compositor can decide to expose two separate tranches.
+
+Compositors can decide to use intermediate tranches to describe code-paths
+slower than direct scan-out but faster than texturing. For instance, a
+compositor could insert an intermediate tranche if it's possible to use a
+mem2mem device to convert buffers to be able to use scan-out.
+
+``dev_t`` encoding
+==================
+
+The protocol carries ``dev_t`` values on the wire using arrays. A compositor
+written in C can encode the values as follows:
+
+.. code-block:: c
+
+ struct stat drm_node_stat;
+ struct wl_array dev_array = {
+ .size = sizeof(drm_node_stat.st_rdev),
+ .data = &drm_node_stat.st_rdev,
+ };
+
+A client can decode the values as follows:
+
+.. code-block:: c
+
+ struct dev_t dev;
+ assert(dev_array->size == sizeof(dev));
+ memcpy(&dev, dev_array->data, sizeof(dev));
+
+Because two DRM nodes can refer to the same DRM device while having different
+``dev_t`` values, clients should use ``drmDevicesEqual`` to compare two
+devices.
+
+``format_table`` encoding
+=========================
+
+The ``format_table`` event carries a file descriptor containing a list of
+format + modifier pairs. The list is an array of pairs which can be accessed
+with this C structure definition:
+
+.. code-block:: c
+
+ struct dmabuf_format_modifier {
+ uint32_t format;
+ uint32_t pad; /* unused */
+ uint64_t modifier;
+ };
+
+Integration with other APIs
+===========================
+
+- libdrm: ``drmGetDeviceFromDevId`` returns a ``drmDevice`` from a device ID.
+- EGL: the `EGL_EXT_device_drm_render_node`_ extension may be used to query the
+ DRM device render node used by a given EGL display. When unavailable, the
+ older `EGL_EXT_device_drm`_ extension may be used as a fallback.
+- Vulkan: the `VK_EXT_physical_device_drm`_ extension may be used to query the
+ DRM device used by a given ``VkPhysicalDevice``.
+
+.. _EGL_EXT_device_drm: https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_device_drm.txt
+.. _EGL_EXT_device_drm_render_node: https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_device_drm_render_node.txt
+.. _VK_EXT_physical_device_drm: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EXT_physical_device_drm.html