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#include <wlc/wlc.h>
#include <math.h>
#include "layout.h"
#include "focus.h"
#include "log.h"
#include "input_state.h"
#include "handlers.h"
bool mouse_resize_tiled(struct wlc_origin prev_pos) {
swayc_t *view = container_under_pointer();
bool valid = true;
bool changed_tiling = false;
double dx = mouse_origin.x - prev_pos.x;
double dy = mouse_origin.y - prev_pos.y;
if (view != pointer_state.tiling.init_view) {
changed_tiling = true;
valid = false;
if (view->type != C_WORKSPACE) {
if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_LEFT) == view) {
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
pointer_state.lock.temp_left = true;
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_RIGHT) == view) {
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
pointer_state.lock.temp_right = true;
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_UP) == view) {
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
pointer_state.lock.temp_up = true;
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_DOWN) == view) {
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
pointer_state.lock.temp_down = true;
}
}
}
if ((dx < 0 || mouse_origin.x < pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_left) {
changed_tiling = true;
valid = false;
} else if (dx > 0 && pointer_state.lock.temp_left) {
pointer_state.lock.temp_left = false;
pointer_state.tiling.lock_pos.x = 0;
}
if ((dx > 0 || mouse_origin.x > pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_right) {
changed_tiling = true;
valid = false;
} else if (dx < 0 && pointer_state.lock.temp_right) {
pointer_state.lock.temp_right = false;
pointer_state.tiling.lock_pos.x = 0;
}
if ((dy < 0 || mouse_origin.y < pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_up) {
changed_tiling = true;
valid = false;
} else if (dy > 0 && pointer_state.lock.temp_up) {
pointer_state.lock.temp_up = false;
pointer_state.tiling.lock_pos.y = 0;
}
if ((dy > 0 || mouse_origin.y > pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_down) {
changed_tiling = true;
valid = false;
} else if (dy < 0 && pointer_state.lock.temp_down) {
pointer_state.lock.temp_down = false;
pointer_state.tiling.lock_pos.y = 0;
}
if (!view->is_floating && valid) {
// Handle layout resizes -- Find the biggest parent container then apply resizes to that
// and its bordering siblings
swayc_t *parent = view;
if (!pointer_state.lock.bottom) {
while (parent->type != C_WORKSPACE) {
// TODO: Absolute value is a bad hack here to compensate for rounding. Find a better
// way of doing this.
if (fabs(parent->parent->y + parent->parent->height - (view->y + view->height)) <= 1) {
parent = parent->parent;
} else {
break;
}
}
if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_DOWN);
if (sibling) {
if ((parent->height > min_sane_h || dy > 0) && (sibling->height > min_sane_h || dy < 0)) {
recursive_resize(parent, dy, WLC_RESIZE_EDGE_BOTTOM);
recursive_resize(sibling, -1 * dy, WLC_RESIZE_EDGE_TOP);
changed_tiling = true;
} else {
if (parent->height < min_sane_h) {
//pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
pointer_state.lock.temp_up = true;
} else if (sibling->height < min_sane_h) {
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
pointer_state.lock.temp_down = true;
}
}
}
}
} else if (!pointer_state.lock.top) {
while (parent->type != C_WORKSPACE) {
if (fabs(parent->parent->y - view->y) <= 1) {
parent = parent->parent;
} else {
break;
}
}
if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_UP);
if (sibling) {
if ((parent->height > min_sane_h || dy < 0) && (sibling->height > min_sane_h || dy > 0)) {
recursive_resize(parent, -1 * dy, WLC_RESIZE_EDGE_TOP);
recursive_resize(sibling, dy, WLC_RESIZE_EDGE_BOTTOM);
changed_tiling = true;
} else {
if (parent->height < min_sane_h) {
//pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
pointer_state.lock.temp_down = true;
} else if (sibling->height < min_sane_h) {
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
pointer_state.lock.temp_up = true;
}
}
}
}
}
parent = view;
if (!pointer_state.lock.right) {
while (parent->type != C_WORKSPACE) {
if (fabs(parent->parent->x + parent->parent->width - (view->x + view->width)) <= 1) {
parent = parent->parent;
} else {
sway_log(L_DEBUG, "view: %f vs parent: %f", view->x + view->width, parent->parent->x + parent->parent->width);
break;
}
}
if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_RIGHT);
if (sibling) {
if ((parent->width > min_sane_w || dx > 0) && (sibling->width > min_sane_w || dx < 0)) {
recursive_resize(parent, dx, WLC_RESIZE_EDGE_RIGHT);
recursive_resize(sibling, -1 * dx, WLC_RESIZE_EDGE_LEFT);
changed_tiling = true;
} else {
if (parent->width < min_sane_w) {
pointer_state.lock.temp_left = true;
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
} else if (sibling->width < min_sane_w) {
pointer_state.lock.temp_right = true;
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
}
}
}
}
} else if (!pointer_state.lock.left) {
while (parent->type != C_WORKSPACE) {
if (fabs(parent->parent->x - view->x) <= 1 && parent->parent) {
parent = parent->parent;
} else {
break;
}
}
if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_LEFT);
if (sibling) {
if ((parent->width > min_sane_w || dx < 0) && (sibling->width > min_sane_w || dx > 0)) {
recursive_resize(parent, -1 * dx, WLC_RESIZE_EDGE_LEFT);
recursive_resize(sibling, dx, WLC_RESIZE_EDGE_RIGHT);
changed_tiling = true;
} else {
if (parent->width < min_sane_w) {
pointer_state.lock.temp_right = true;
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
} else if (sibling->width < min_sane_w) {
pointer_state.lock.temp_left = true;
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
}
}
}
}
}
arrange_windows(swayc_active_workspace(), -1, -1);
}
return changed_tiling;
}
bool resize_floating(struct wlc_origin prev_pos) {
bool changed = false;
swayc_t *view = container_under_pointer();
uint32_t edge = 0;
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
// Move and resize the view based on the dx/dy and mouse position
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
if (!pointer_state.lock.right) {
if (view->width > min_sane_w) {
changed = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
}
} else if (mouse_origin.x < midway_x && !pointer_state.lock.left) {
changed = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0) {
if (mouse_origin.x > midway_x && !pointer_state.lock.right) {
changed = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else if (!pointer_state.lock.left) {
if (view->width > min_sane_w) {
changed = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
}
}
if (dy < 0) {
if (!pointer_state.lock.bottom) {
if (view->height > min_sane_h) {
changed = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
}
} else if (mouse_origin.y < midway_y && !pointer_state.lock.top) {
changed = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
} else if (dy > 0) {
if (mouse_origin.y > midway_y && !pointer_state.lock.bottom) {
changed = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else if (!pointer_state.lock.top) {
if (view->height > min_sane_h) {
changed = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
}
}
if (changed) {
struct wlc_geometry geometry = {
.origin = {
.x = view->x,
.y = view->y
},
.size = {
.w = view->width,
.h = view->height
}
};
wlc_view_set_geometry(view->handle, edge, &geometry);
}
return changed;
}
bool resize_tiled(int amount, bool use_width) {
swayc_t *parent = get_focused_view(swayc_active_workspace());
swayc_t *focused = parent;
swayc_t *sibling;
if (!parent) {
return true;
}
// Find the closest parent container which has siblings of the proper layout.
// Then apply the resize to all of them.
int i;
if (use_width) {
int lnumber = 0;
int rnumber = 0;
while (parent->parent) {
if (parent->parent->layout == L_HORIZ) {
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->x != focused->x) {
if (sibling->x < parent->x) {
lnumber++;
} else if (sibling->x > parent->x) {
rnumber++;
}
}
}
if (rnumber || lnumber) {
break;
}
}
parent = parent->parent;
}
if (parent == &root_container) {
return true;
}
sway_log(L_DEBUG, "Found the proper parent: %p. It has %d l conts, and %d r conts", parent->parent, lnumber, rnumber);
//TODO: Ensure rounding is done in such a way that there are NO pixel leaks
bool valid = true;
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->x != focused->x) {
if (sibling->x < parent->x) {
double pixels = -1 * amount;
pixels /= lnumber;
if (rnumber) {
if ((sibling->width + pixels/2) < min_sane_w) {
valid = false;
break;
}
} else {
if ((sibling->width + pixels) < min_sane_w) {
valid = false;
break;
}
}
} else if (sibling->x > parent->x) {
double pixels = -1 * amount;
pixels /= rnumber;
if (lnumber) {
if ((sibling->width + pixels/2) < min_sane_w) {
valid = false;
break;
}
} else {
if ((sibling->width + pixels) < min_sane_w) {
valid = false;
break;
}
}
}
} else {
double pixels = amount;
if (parent->width + pixels < min_sane_w) {
valid = false;
break;
}
}
}
if (valid) {
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->x != focused->x) {
if (sibling->x < parent->x) {
double pixels = -1 * amount;
pixels /= lnumber;
if (rnumber) {
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_RIGHT);
} else {
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_RIGHT);
}
} else if (sibling->x > parent->x) {
double pixels = -1 * amount;
pixels /= rnumber;
if (lnumber) {
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_LEFT);
} else {
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_LEFT);
}
}
} else {
if (rnumber != 0 && lnumber != 0) {
double pixels = amount;
pixels /= 2;
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_LEFT);
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_RIGHT);
} else if (rnumber) {
recursive_resize(parent, amount, WLC_RESIZE_EDGE_RIGHT);
} else if (lnumber) {
recursive_resize(parent, amount, WLC_RESIZE_EDGE_LEFT);
}
}
}
// Recursive resize does not handle positions, let arrange_windows
// take care of that.
arrange_windows(swayc_active_workspace(), -1, -1);
}
return true;
} else {
int tnumber = 0;
int bnumber = 0;
while (parent->parent) {
if (parent->parent->layout == L_VERT) {
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->y != focused->y) {
if (sibling->y < parent->y) {
bnumber++;
} else if (sibling->y > parent->y) {
tnumber++;
}
}
}
if (bnumber || tnumber) {
break;
}
}
parent = parent->parent;
}
if (parent == &root_container) {
return true;
}
sway_log(L_DEBUG, "Found the proper parent: %p. It has %d b conts, and %d t conts", parent->parent, bnumber, tnumber);
//TODO: Ensure rounding is done in such a way that there are NO pixel leaks
bool valid = true;
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->y != focused->y) {
if (sibling->y < parent->y) {
double pixels = -1 * amount;
pixels /= bnumber;
if (tnumber) {
if ((sibling->height + pixels/2) < min_sane_h) {
valid = false;
break;
}
} else {
if ((sibling->height + pixels) < min_sane_h) {
valid = false;
break;
}
}
} else if (sibling->y > parent->y) {
double pixels = -1 * amount;
pixels /= tnumber;
if (bnumber) {
if ((sibling->height + pixels/2) < min_sane_h) {
valid = false;
break;
}
} else {
if ((sibling->height + pixels) < min_sane_h) {
valid = false;
break;
}
}
}
} else {
double pixels = amount;
if (parent->height + pixels < min_sane_h) {
valid = false;
break;
}
}
}
if (valid) {
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->y != focused->y) {
if (sibling->y < parent->y) {
double pixels = -1 * amount;
pixels /= bnumber;
if (tnumber) {
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_BOTTOM);
} else {
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_BOTTOM);
}
} else if (sibling->x > parent->x) {
double pixels = -1 * amount;
pixels /= tnumber;
if (bnumber) {
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_TOP);
} else {
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_TOP);
}
}
} else {
if (bnumber != 0 && tnumber != 0) {
double pixels = amount/2;
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_TOP);
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_BOTTOM);
} else if (tnumber) {
recursive_resize(parent, amount, WLC_RESIZE_EDGE_TOP);
} else if (bnumber) {
recursive_resize(parent, amount, WLC_RESIZE_EDGE_BOTTOM);
}
}
}
arrange_windows(swayc_active_workspace(), -1, -1);
}
return true;
}
return true;
}
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