1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
|
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_session_lock_v1.h>
#include "log.h"
#include "sway/input/cursor.h"
#include "sway/input/keyboard.h"
#include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
struct sway_session_lock_output {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *background;
struct sway_session_lock *lock;
struct sway_output *output;
struct wl_list link; // sway_session_lock::outputs
struct wl_listener destroy;
struct wl_listener commit;
struct wlr_session_lock_surface_v1 *surface;
// invalid if surface is NULL
struct wl_listener surface_destroy;
struct wl_listener surface_map;
};
static void focus_surface(struct sway_session_lock *lock,
struct wlr_surface *focused) {
lock->focused = focused;
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
seat_set_focus_surface(seat, focused, false);
}
}
static void refocus_output(struct sway_session_lock_output *output) {
// Move the seat focus to another surface if one is available
if (output->lock->focused == output->surface->surface) {
struct wlr_surface *next_focus = NULL;
struct sway_session_lock_output *candidate;
wl_list_for_each(candidate, &output->lock->outputs, link) {
if (candidate == output || !candidate->surface) {
continue;
}
if (candidate->surface->surface->mapped) {
next_focus = candidate->surface->surface;
break;
}
}
focus_surface(output->lock, next_focus);
}
}
static void handle_surface_map(struct wl_listener *listener, void *data) {
struct sway_session_lock_output *surf = wl_container_of(listener, surf, surface_map);
if (surf->lock->focused == NULL) {
focus_surface(surf->lock, surf->surface->surface);
}
cursor_rebase_all();
}
static void handle_surface_destroy(struct wl_listener *listener, void *data) {
struct sway_session_lock_output *output =
wl_container_of(listener, output, surface_destroy);
refocus_output(output);
sway_assert(output->surface, "Trying to destroy a surface that the lock doesn't think exists");
output->surface = NULL;
wl_list_remove(&output->surface_destroy.link);
wl_list_remove(&output->surface_map.link);
}
static void lock_output_reconfigure(struct sway_session_lock_output *output) {
int width = output->output->width;
int height = output->output->height;
wlr_scene_rect_set_size(output->background, width, height);
if (output->surface) {
wlr_session_lock_surface_v1_configure(output->surface, width, height);
}
}
static void handle_new_surface(struct wl_listener *listener, void *data) {
struct sway_session_lock *lock = wl_container_of(listener, lock, new_surface);
struct wlr_session_lock_surface_v1 *lock_surface = data;
struct sway_output *output = lock_surface->output->data;
sway_log(SWAY_DEBUG, "new lock layer surface");
struct sway_session_lock_output *current_lock_output, *lock_output = NULL;
wl_list_for_each(current_lock_output, &lock->outputs, link) {
if (current_lock_output->output == output) {
lock_output = current_lock_output;
break;
}
}
sway_assert(lock_output, "Couldn't find output to lock");
sway_assert(!lock_output->surface, "Tried to reassign a surface to an existing output");
lock_output->surface = lock_surface;
wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface);
lock_output->surface_destroy.notify = handle_surface_destroy;
wl_signal_add(&lock_surface->events.destroy, &lock_output->surface_destroy);
lock_output->surface_map.notify = handle_surface_map;
wl_signal_add(&lock_surface->surface->events.map, &lock_output->surface_map);
lock_output_reconfigure(lock_output);
}
static void sway_session_lock_output_destroy(struct sway_session_lock_output *output) {
if (output->surface) {
refocus_output(output);
wl_list_remove(&output->surface_destroy.link);
wl_list_remove(&output->surface_map.link);
}
wl_list_remove(&output->commit.link);
wl_list_remove(&output->destroy.link);
wl_list_remove(&output->link);
free(output);
}
static void lock_node_handle_destroy(struct wl_listener *listener, void *data) {
struct sway_session_lock_output *output =
wl_container_of(listener, output, destroy);
sway_session_lock_output_destroy(output);
}
static void lock_output_handle_commit(struct wl_listener *listener, void *data) {
struct wlr_output_event_commit *event = data;
struct sway_session_lock_output *output =
wl_container_of(listener, output, commit);
if (event->state->committed & (
WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_SCALE |
WLR_OUTPUT_STATE_TRANSFORM)) {
lock_output_reconfigure(output);
}
}
static struct sway_session_lock_output *session_lock_output_create(
struct sway_session_lock *lock, struct sway_output *output) {
struct sway_session_lock_output *lock_output = calloc(1, sizeof(*lock_output));
if (!lock_output) {
sway_log(SWAY_ERROR, "failed to allocate a session lock output");
return NULL;
}
struct wlr_scene_tree *tree = wlr_scene_tree_create(output->layers.session_lock);
if (!tree) {
sway_log(SWAY_ERROR, "failed to allocate a session lock output scene tree");
free(lock_output);
return NULL;
}
struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, (float[4]){
lock->abandoned ? 1.f : 0.f,
0.f,
0.f,
1.f,
});
if (!background) {
sway_log(SWAY_ERROR, "failed to allocate a session lock output scene background");
wlr_scene_node_destroy(&tree->node);
free(lock_output);
return NULL;
}
lock_output->output = output;
lock_output->tree = tree;
lock_output->background = background;
lock_output->lock = lock;
lock_output->destroy.notify = lock_node_handle_destroy;
wl_signal_add(&tree->node.events.destroy, &lock_output->destroy);
lock_output->commit.notify = lock_output_handle_commit;
wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit);
lock_output_reconfigure(lock_output);
wl_list_insert(&lock->outputs, &lock_output->link);
return lock_output;
}
static void sway_session_lock_destroy(struct sway_session_lock* lock) {
struct sway_session_lock_output *lock_output, *tmp_lock_output;
wl_list_for_each_safe(lock_output, tmp_lock_output, &lock->outputs, link) {
// destroying the node will also destroy the whole lock output
wlr_scene_node_destroy(&lock_output->tree->node);
}
if (server.session_lock.lock == lock) {
server.session_lock.lock = NULL;
}
if (!lock->abandoned) {
wl_list_remove(&lock->destroy.link);
wl_list_remove(&lock->unlock.link);
wl_list_remove(&lock->new_surface.link);
}
free(lock);
}
static void handle_unlock(struct wl_listener *listener, void *data) {
struct sway_session_lock *lock = wl_container_of(listener, lock, unlock);
sway_log(SWAY_DEBUG, "session unlocked");
sway_session_lock_destroy(lock);
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
// copied from seat_set_focus_layer -- deduplicate?
struct sway_node *previous = seat_get_focus_inactive(seat, &root->node);
if (previous) {
// Hack to get seat to re-focus the return value of get_focus
seat_set_focus(seat, NULL);
seat_set_focus(seat, previous);
}
}
// Triggers a refocus of the topmost surface layer if necessary
// TODO: Make layer surface focus per-output based on cursor position
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
arrange_layers(output);
}
}
static void handle_abandon(struct wl_listener *listener, void *data) {
struct sway_session_lock *lock = wl_container_of(listener, lock, destroy);
sway_log(SWAY_INFO, "session lock abandoned");
struct sway_session_lock_output *lock_output;
wl_list_for_each(lock_output, &lock->outputs, link) {
wlr_scene_rect_set_color(lock_output->background,
(float[4]){ 1.f, 0.f, 0.f, 1.f });
}
lock->abandoned = true;
wl_list_remove(&lock->destroy.link);
wl_list_remove(&lock->unlock.link);
wl_list_remove(&lock->new_surface.link);
}
static void handle_session_lock(struct wl_listener *listener, void *data) {
struct wlr_session_lock_v1 *lock = data;
struct wl_client *client = wl_resource_get_client(lock->resource);
if (server.session_lock.lock) {
if (server.session_lock.lock->abandoned) {
sway_log(SWAY_INFO, "Replacing abandoned lock");
sway_session_lock_destroy(server.session_lock.lock);
} else {
sway_log(SWAY_ERROR, "Cannot lock an already locked session");
wlr_session_lock_v1_destroy(lock);
return;
}
}
struct sway_session_lock *sway_lock = calloc(1, sizeof(*sway_lock));
if (!sway_lock) {
sway_log(SWAY_ERROR, "failed to allocate a session lock object");
wlr_session_lock_v1_destroy(lock);
return;
}
wl_list_init(&sway_lock->outputs);
sway_log(SWAY_DEBUG, "session locked");
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
seat_unfocus_unless_client(seat, client);
}
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
sway_session_lock_add_output(sway_lock, output);
}
sway_lock->new_surface.notify = handle_new_surface;
wl_signal_add(&lock->events.new_surface, &sway_lock->new_surface);
sway_lock->unlock.notify = handle_unlock;
wl_signal_add(&lock->events.unlock, &sway_lock->unlock);
sway_lock->destroy.notify = handle_abandon;
wl_signal_add(&lock->events.destroy, &sway_lock->destroy);
wlr_session_lock_v1_send_locked(lock);
server.session_lock.lock = sway_lock;
}
static void handle_session_lock_destroy(struct wl_listener *listener, void *data) {
// if the server shuts down while a lock is active, destroy the lock
if (server.session_lock.lock) {
sway_session_lock_destroy(server.session_lock.lock);
}
wl_list_remove(&server.session_lock.new_lock.link);
wl_list_remove(&server.session_lock.manager_destroy.link);
server.session_lock.manager = NULL;
}
void sway_session_lock_add_output(struct sway_session_lock *lock,
struct sway_output *output) {
struct sway_session_lock_output *lock_output =
session_lock_output_create(lock, output);
// if we run out of memory while trying to lock the screen, the best we
// can do is kill the sway process. Security conscious users will have
// the sway session fall back to a login shell.
if (!lock_output) {
sway_log(SWAY_ERROR, "aborting: failed to allocate a lock output");
abort();
}
}
bool sway_session_lock_has_surface(struct sway_session_lock *lock,
struct wlr_surface *surface) {
struct sway_session_lock_output *lock_output;
wl_list_for_each(lock_output, &lock->outputs, link) {
if (lock_output->surface && lock_output->surface->surface == surface) {
return true;
}
}
return false;
}
void sway_session_lock_init(void) {
server.session_lock.manager = wlr_session_lock_manager_v1_create(server.wl_display);
server.session_lock.new_lock.notify = handle_session_lock;
server.session_lock.manager_destroy.notify = handle_session_lock_destroy;
wl_signal_add(&server.session_lock.manager->events.new_lock,
&server.session_lock.new_lock);
wl_signal_add(&server.session_lock.manager->events.destroy,
&server.session_lock.manager_destroy);
}
|