1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
|
#define _POSIX_C_SOURCE 200809L
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_linux_dmabuf.h>
#include "sway/debug.h"
#include "sway/desktop/transaction.h"
#include "sway/output.h"
#include "sway/tree/container.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#include "list.h"
#include "log.h"
/**
* How long we should wait for views to respond to the configure before giving
* up and applying the transaction anyway.
*/
#define TIMEOUT_MS 200
/**
* If enabled, sway will always wait for the transaction timeout before
* applying it, rather than applying it when the views are ready. This allows us
* to observe the rendered state while a transaction is in progress.
*/
#define TRANSACTION_DEBUG false
struct sway_transaction {
struct wl_event_source *timer;
list_t *instructions; // struct sway_transaction_instruction *
size_t num_waiting;
size_t num_configures;
struct timespec create_time;
struct timespec commit_time;
};
struct sway_transaction_instruction {
struct sway_transaction *transaction;
struct sway_container *container;
struct sway_container_state state;
struct wlr_buffer *saved_buffer;
int saved_buffer_width, saved_buffer_height;
uint32_t serial;
bool ready;
};
struct sway_transaction *transaction_create() {
struct sway_transaction *transaction =
calloc(1, sizeof(struct sway_transaction));
transaction->instructions = create_list();
if (server.debug_txn_timings) {
clock_gettime(CLOCK_MONOTONIC, &transaction->create_time);
}
return transaction;
}
static void remove_saved_view_buffer(
struct sway_transaction_instruction *instruction) {
if (instruction->saved_buffer) {
wlr_buffer_unref(instruction->saved_buffer);
instruction->saved_buffer = NULL;
}
}
static void save_view_buffer(struct sway_view *view,
struct sway_transaction_instruction *instruction) {
if (!sway_assert(instruction->saved_buffer == NULL,
"Didn't expect instruction to have a saved buffer already")) {
remove_saved_view_buffer(instruction);
}
if (view->surface && wlr_surface_has_buffer(view->surface)) {
instruction->saved_buffer = wlr_buffer_ref(view->surface->buffer);
instruction->saved_buffer_width = view->surface->current->width;
instruction->saved_buffer_height = view->surface->current->height;
}
}
static void transaction_destroy(struct sway_transaction *transaction) {
// Free instructions
for (int i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
struct sway_container *con = instruction->container;
for (int j = 0; j < con->instructions->length; ++j) {
if (con->instructions->items[j] == instruction) {
list_del(con->instructions, j);
break;
}
}
if (con->destroying && !con->instructions->length) {
container_free(con);
}
remove_saved_view_buffer(instruction);
free(instruction);
}
list_free(transaction->instructions);
if (transaction->timer) {
wl_event_source_remove(transaction->timer);
}
free(transaction);
}
static void copy_pending_state(struct sway_container *container,
struct sway_container_state *state) {
state->layout = container->layout;
state->swayc_x = container->x;
state->swayc_y = container->y;
state->swayc_width = container->width;
state->swayc_height = container->height;
state->has_gaps = container->has_gaps;
state->current_gaps = container->current_gaps;
state->gaps_inner = container->gaps_inner;
state->gaps_outer = container->gaps_outer;
state->parent = container->parent;
if (container->type == C_VIEW) {
struct sway_view *view = container->sway_view;
state->view_x = view->x;
state->view_y = view->y;
state->view_width = view->width;
state->view_height = view->height;
state->is_fullscreen = view->is_fullscreen;
state->border = view->border;
state->border_thickness = view->border_thickness;
state->border_top = view->border_top;
state->border_left = view->border_left;
state->border_right = view->border_right;
state->border_bottom = view->border_bottom;
} else if (container->type == C_WORKSPACE) {
state->ws_fullscreen = container->sway_workspace->fullscreen;
state->ws_floating = container->sway_workspace->floating;
state->children = create_list();
list_cat(state->children, container->children);
} else {
state->children = create_list();
list_cat(state->children, container->children);
}
}
static bool transaction_has_container(struct sway_transaction *transaction,
struct sway_container *container) {
for (int i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
if (instruction->container == container) {
return true;
}
}
return false;
}
void transaction_add_container(struct sway_transaction *transaction,
struct sway_container *container) {
if (transaction_has_container(transaction, container)) {
return;
}
struct sway_transaction_instruction *instruction =
calloc(1, sizeof(struct sway_transaction_instruction));
instruction->transaction = transaction;
instruction->container = container;
copy_pending_state(container, &instruction->state);
if (container->type == C_VIEW) {
save_view_buffer(container->sway_view, instruction);
}
list_add(transaction->instructions, instruction);
}
/**
* Apply a transaction to the "current" state of the tree.
*/
static void transaction_apply(struct sway_transaction *transaction) {
wlr_log(L_DEBUG, "Applying transaction %p", transaction);
if (server.debug_txn_timings) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
struct timespec *create = &transaction->create_time;
struct timespec *commit = &transaction->commit_time;
float ms_arranging = (commit->tv_sec - create->tv_sec) * 1000 +
(commit->tv_nsec - create->tv_nsec) / 1000000.0;
float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 +
(now.tv_nsec - commit->tv_nsec) / 1000000.0;
float ms_total = ms_arranging + ms_waiting;
wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
"%.1fms total (%.1f frames if 60Hz)", transaction,
ms_arranging, ms_waiting, ms_total, ms_total / (1000.0f / 60));
}
// Apply the instruction state to the container's current state
for (int i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
struct sway_container *container = instruction->container;
// Damage the old and new locations
struct wlr_box old_box = {
.x = container->current.swayc_x,
.y = container->current.swayc_y,
.width = container->current.swayc_width,
.height = container->current.swayc_height,
};
struct wlr_box new_box = {
.x = instruction->state.swayc_x,
.y = instruction->state.swayc_y,
.width = instruction->state.swayc_width,
.height = instruction->state.swayc_height,
};
for (int j = 0; j < root_container.children->length; ++j) {
struct sway_container *output = root_container.children->items[j];
output_damage_box(output->sway_output, &old_box);
output_damage_box(output->sway_output, &new_box);
}
// There are separate children lists for each instruction state, the
// container's current state and the container's pending state
// (ie. con->children). The list itself needs to be freed here.
// Any child containers which are being deleted will be cleaned up in
// transaction_destroy().
list_free(container->current.children);
memcpy(&container->current, &instruction->state,
sizeof(struct sway_container_state));
}
}
/**
* For simplicity, we only progress the queue if it can be completely flushed.
*/
static void transaction_progress_queue() {
// We iterate this list in reverse because we're more likely to find a
// waiting transactions at the end of the list.
for (int i = server.transactions->length - 1; i >= 0; --i) {
struct sway_transaction *transaction = server.transactions->items[i];
if (transaction->num_waiting) {
return;
}
}
for (int i = 0; i < server.transactions->length; ++i) {
struct sway_transaction *transaction = server.transactions->items[i];
transaction_apply(transaction);
transaction_destroy(transaction);
}
server.transactions->length = 0;
}
static int handle_timeout(void *data) {
struct sway_transaction *transaction = data;
wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)",
transaction, transaction->num_waiting);
transaction->num_waiting = 0;
transaction_progress_queue();
return 0;
}
static bool should_configure(struct sway_container *con,
struct sway_transaction_instruction *instruction) {
if (con->type != C_VIEW) {
return false;
}
if (con->destroying) {
return false;
}
// The settled dimensions are what size the view will be once any pending
// configures have applied (excluding the one we might be configuring now).
// If these match the dimensions that this transaction wants then we don't
// need to configure it.
int settled_width = con->current.view_width;
int settled_height = con->current.view_height;
if (con->instructions->length) {
struct sway_transaction_instruction *last_instruction =
con->instructions->items[con->instructions->length - 1];
settled_width = last_instruction->state.view_width;
settled_height = last_instruction->state.view_height;
}
if (settled_width == instruction->state.view_width &&
settled_height == instruction->state.view_height) {
return false;
}
return true;
}
void transaction_commit(struct sway_transaction *transaction) {
wlr_log(L_DEBUG, "Transaction %p committing with %i instructions",
transaction, transaction->instructions->length);
transaction->num_waiting = 0;
for (int i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
struct sway_container *con = instruction->container;
if (should_configure(con, instruction)) {
instruction->serial = view_configure(con->sway_view,
instruction->state.view_x,
instruction->state.view_y,
instruction->state.view_width,
instruction->state.view_height);
++transaction->num_waiting;
// From here on we are rendering a saved buffer of the view, which
// means we can send a frame done event to make the client redraw it
// as soon as possible. Additionally, this is required if a view is
// mapping and its default geometry doesn't intersect an output.
struct timespec when;
wlr_surface_send_frame_done(con->sway_view->surface, &when);
}
list_add(con->instructions, instruction);
}
transaction->num_configures = transaction->num_waiting;
if (server.debug_txn_timings) {
clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
}
if (server.transactions->length || transaction->num_waiting) {
list_add(server.transactions, transaction);
} else {
// There are no other transactions in progress, and this one has nothing
// to wait for, so we can skip the queue.
wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction);
transaction_apply(transaction);
transaction_destroy(transaction);
return;
}
if (transaction->num_waiting) {
// Set up a timer which the views must respond within
transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
handle_timeout, transaction);
wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
}
// The debug tree shows the pending/live tree. Here is a good place to
// update it, because we make a transaction every time we change the pending
// tree.
update_debug_tree();
}
static void set_instruction_ready(
struct sway_transaction_instruction *instruction) {
instruction->ready = true;
struct sway_transaction *transaction = instruction->transaction;
if (server.debug_txn_timings) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
struct timespec *start = &transaction->commit_time;
float ms = (now.tv_sec - start->tv_sec) * 1000 +
(now.tv_nsec - start->tv_nsec) / 1000000.0;
wlr_log(L_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)",
transaction,
transaction->num_configures - transaction->num_waiting + 1,
transaction->num_configures, ms,
instruction->container->name);
}
// If all views are ready, apply the transaction.
// If the transaction has timed out then its num_waiting will be 0 already.
if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
#if !TRANSACTION_DEBUG
wlr_log(L_DEBUG, "Transaction %p is ready", transaction);
wl_event_source_timer_update(transaction->timer, 0);
transaction_progress_queue();
#endif
}
}
/**
* Mark all of the view's instructions as ready up to and including the
* instruction at the given index. This allows the view to skip a configure.
*/
static void set_instructions_ready(struct sway_view *view, int index) {
for (int i = 0; i <= index; ++i) {
struct sway_transaction_instruction *instruction =
view->swayc->instructions->items[i];
set_instruction_ready(instruction);
}
}
void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) {
for (int i = 0; i < view->swayc->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
view->swayc->instructions->items[i];
if (instruction->serial == serial && !instruction->ready) {
set_instructions_ready(view, i);
return;
}
}
}
void transaction_notify_view_ready_by_size(struct sway_view *view,
int width, int height) {
for (int i = 0; i < view->swayc->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
view->swayc->instructions->items[i];
if (!instruction->ready && instruction->state.view_width == width &&
instruction->state.view_height == height) {
set_instructions_ready(view, i);
return;
}
}
}
struct wlr_texture *transaction_get_saved_texture(struct sway_view *view,
int *width, int *height) {
struct sway_transaction_instruction *instruction =
view->swayc->instructions->items[0];
if (!instruction->saved_buffer) {
return NULL;
}
*width = instruction->saved_buffer_width;
*height = instruction->saved_buffer_height;
return instruction->saved_buffer->texture;
}
|