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#define _POSIX_C_SOURCE 200809L
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <wlr/types/wlr_linux_dmabuf.h>
#include "sway/debug.h"
#include "sway/desktop/transaction.h"
#include "sway/output.h"
#include "sway/tree/container.h"
#include "sway/tree/view.h"
#include "list.h"
#include "log.h"
/**
* How long we should wait for views to respond to the configure before giving
* up and applying the transaction anyway.
*/
#define TIMEOUT_MS 200
struct sway_transaction_instruction {
struct sway_transaction *transaction;
struct sway_container *container;
struct sway_container_state state;
uint32_t serial;
};
struct sway_transaction *transaction_create() {
struct sway_transaction *transaction =
calloc(1, sizeof(struct sway_transaction));
transaction->instructions = create_list();
transaction->damage = create_list();
return transaction;
}
static void transaction_destroy(struct sway_transaction *transaction) {
int i;
// Free instructions
for (i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
if (instruction->container->type == C_VIEW) {
struct sway_view *view = instruction->container->sway_view;
for (int j = 0; j < view->instructions->length; ++j) {
if (view->instructions->items[j] == instruction) {
list_del(view->instructions, j);
break;
}
}
}
free(instruction);
}
list_free(transaction->instructions);
// Free damage
for (i = 0; i < transaction->damage->length; ++i) {
struct wlr_box *box = transaction->damage->items[i];
free(box);
}
list_free(transaction->damage);
free(transaction);
}
void transaction_add_container(struct sway_transaction *transaction,
struct sway_container *container) {
struct sway_transaction_instruction *instruction =
calloc(1, sizeof(struct sway_transaction_instruction));
instruction->transaction = transaction;
instruction->container = container;
memcpy(&instruction->state, &container->pending,
sizeof(struct sway_container_state));
list_add(transaction->instructions, instruction);
}
void transaction_add_damage(struct sway_transaction *transaction,
struct wlr_box *_box) {
struct wlr_box *box = calloc(1, sizeof(struct wlr_box));
memcpy(box, _box, sizeof(struct wlr_box));
list_add(transaction->damage, box);
}
static void save_view_texture(struct sway_view *view) {
wlr_texture_destroy(view->saved_texture);
view->saved_texture = NULL;
// TODO: Copy the texture and store it in view->saved_texture.
}
static void remove_saved_view_texture(struct sway_view *view) {
wlr_texture_destroy(view->saved_texture);
view->saved_texture = NULL;
}
/**
* Apply a transaction to the "current" state of the tree.
*
* This is mostly copying stuff from the pending state into the main swayc
* properties, but also includes reparenting and deleting containers.
*/
static void transaction_apply(struct sway_transaction *transaction) {
int i;
for (i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
struct sway_container_state *state = &instruction->state;
struct sway_container *container = instruction->container;
container->layout = state->layout;
container->x = state->swayc_x;
container->y = state->swayc_y;
container->width = state->swayc_width;
container->height = state->swayc_height;
if (container->type == C_VIEW) {
struct sway_view *view = container->sway_view;
view->x = state->view_x;
view->y = state->view_y;
view->width = state->view_width;
view->height = state->view_height;
view->is_fullscreen = state->is_fullscreen;
view->border = state->border;
view->border_thickness = state->border_thickness;
view->border_top = state->border_top;
view->border_left = state->border_left;
view->border_right = state->border_right;
view->border_bottom = state->border_bottom;
remove_saved_view_texture(view);
}
}
// Damage
for (i = 0; i < transaction->damage->length; ++i) {
struct wlr_box *box = transaction->damage->items[i];
for (int j = 0; j < root_container.children->length; ++j) {
struct sway_container *output = root_container.children->items[j];
output_damage_box(output->sway_output, box);
}
}
update_debug_tree();
}
static int handle_timeout(void *data) {
struct sway_transaction *transaction = data;
wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting), applying anyway",
transaction, transaction->num_waiting);
transaction_apply(transaction);
transaction_destroy(transaction);
return 0;
}
void transaction_commit(struct sway_transaction *transaction) {
wlr_log(L_DEBUG, "Transaction %p committing with %i instructions",
transaction, transaction->instructions->length);
transaction->num_waiting = 0;
for (int i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
if (instruction->container->type == C_VIEW) {
struct sway_view *view = instruction->container->sway_view;
instruction->serial = view_configure(view,
instruction->state.view_x,
instruction->state.view_y,
instruction->state.view_width,
instruction->state.view_height);
if (instruction->serial) {
save_view_texture(view);
list_add(view->instructions, instruction);
++transaction->num_waiting;
}
}
}
if (!transaction->num_waiting) {
// This can happen if the transaction only contains xwayland views
wlr_log(L_DEBUG, "Transaction %p has nothing to wait for, applying",
transaction);
transaction_apply(transaction);
transaction_destroy(transaction);
return;
}
// Set up a timer which the views must respond within
transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
handle_timeout, transaction);
wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
}
void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) {
// Find the instruction
struct sway_transaction_instruction *instruction = NULL;
for (int i = 0; i < view->instructions->length; ++i) {
struct sway_transaction_instruction *tmp_instruction =
view->instructions->items[i];
if (tmp_instruction->serial == serial) {
instruction = tmp_instruction;
list_del(view->instructions, i);
break;
}
}
if (!instruction) {
// This can happen if the view acknowledges the configure after the
// transaction has timed out and applied.
return;
}
// If all views are ready, apply the transaction
struct sway_transaction *transaction = instruction->transaction;
if (--transaction->num_waiting == 0) {
wlr_log(L_DEBUG, "Transaction %p is ready, applying", transaction);
wl_event_source_timer_update(transaction->timer, 0);
transaction_apply(transaction);
transaction_destroy(transaction);
}
}
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