aboutsummaryrefslogtreecommitdiff
path: root/sway/desktop/render.c
blob: 7216e30bb0c2e4edd14f1c6d51a73126fe5d4f69 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_surface.h>
#include <wlr/util/region.h>
#include "log.h"
#include "config.h"
#include "sway/config.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"

struct render_data {
	pixman_region32_t *damage;
	float alpha;
};

/**
 * Apply scale to a width or height.
 *
 * One does not simply multiply the width by the scale. We allow fractional
 * scaling, which means the resulting scaled width might be a decimal.
 * So we round it.
 *
 * But even this can produce undesirable results depending on the X or Y offset
 * of the box. For example, with a scale of 1.5, a box with width=1 should not
 * scale to 2px if its X coordinate is 1, because the X coordinate would have
 * scaled to 2px.
 */
static int scale_length(int length, int offset, float scale) {
	return round((offset + length) * scale) - round(offset * scale);
}

static void scissor_output(struct wlr_output *wlr_output,
		pixman_box32_t *rect) {
	struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
	assert(renderer);

	struct wlr_box box = {
		.x = rect->x1,
		.y = rect->y1,
		.width = rect->x2 - rect->x1,
		.height = rect->y2 - rect->y1,
	};

	int ow, oh;
	wlr_output_transformed_resolution(wlr_output, &ow, &oh);

	enum wl_output_transform transform =
		wlr_output_transform_invert(wlr_output->transform);
	wlr_box_transform(&box, &box, transform, ow, oh);

	wlr_renderer_scissor(renderer, &box);
}

static void render_texture(struct wlr_output *wlr_output,
		pixman_region32_t *output_damage, struct wlr_texture *texture,
		const struct wlr_box *box, const float matrix[static 9], float alpha) {
	struct wlr_renderer *renderer =
		wlr_backend_get_renderer(wlr_output->backend);

	pixman_region32_t damage;
	pixman_region32_init(&damage);
	pixman_region32_union_rect(&damage, &damage, box->x, box->y,
		box->width, box->height);
	pixman_region32_intersect(&damage, &damage, output_damage);
	bool damaged = pixman_region32_not_empty(&damage);
	if (!damaged) {
		goto damage_finish;
	}

	int nrects;
	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
	for (int i = 0; i < nrects; ++i) {
		scissor_output(wlr_output, &rects[i]);
		wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
	}

damage_finish:
	pixman_region32_fini(&damage);
}

static void render_surface_iterator(struct sway_output *output,
		struct wlr_surface *surface, struct wlr_box *_box, float rotation,
		void *_data) {
	struct render_data *data = _data;
	struct wlr_output *wlr_output = output->wlr_output;
	pixman_region32_t *output_damage = data->damage;
	float alpha = data->alpha;

	struct wlr_texture *texture = wlr_surface_get_texture(surface);
	if (!texture) {
		return;
	}

	struct wlr_box box = *_box;
	scale_box(&box, wlr_output->scale);

	float matrix[9];
	enum wl_output_transform transform =
		wlr_output_transform_invert(surface->current.transform);
	wlr_matrix_project_box(matrix, &box, transform, rotation,
		wlr_output->transform_matrix);

	render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
}

static void render_layer(struct sway_output *output,
		pixman_region32_t *damage, struct wl_list *layer_surfaces) {
	struct render_data data = {
		.damage = damage,
		.alpha = 1.0f,
	};
	output_layer_for_each_surface(output, layer_surfaces,
		render_surface_iterator, &data);
}

#if HAVE_XWAYLAND
static void render_unmanaged(struct sway_output *output,
		pixman_region32_t *damage, struct wl_list *unmanaged) {
	struct render_data data = {
		.damage = damage,
		.alpha = 1.0f,
	};
	output_unmanaged_for_each_surface(output, unmanaged,
		render_surface_iterator, &data);
}
#endif

static void render_drag_icons(struct sway_output *output,
		pixman_region32_t *damage, struct wl_list *drag_icons) {
	struct render_data data = {
		.damage = damage,
		.alpha = 1.0f,
	};
	output_drag_icons_for_each_surface(output, drag_icons,
		render_surface_iterator, &data);
}

// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
void render_rect(struct sway_output *output,
		pixman_region32_t *output_damage, const struct wlr_box *_box,
		float color[static 4]) {
	struct wlr_output *wlr_output = output->wlr_output;
	struct wlr_renderer *renderer =
		wlr_backend_get_renderer(wlr_output->backend);

	struct wlr_box box;
	memcpy(&box, _box, sizeof(struct wlr_box));
	box.x -= output->lx * wlr_output->scale;
	box.y -= output->ly * wlr_output->scale;

	pixman_region32_t damage;
	pixman_region32_init(&damage);
	pixman_region32_union_rect(&damage, &damage, box.x, box.y,
		box.width, box.height);
	pixman_region32_intersect(&damage, &damage, output_damage);
	bool damaged = pixman_region32_not_empty(&damage);
	if (!damaged) {
		goto damage_finish;
	}

	int nrects;
	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
	for (int i = 0; i < nrects; ++i) {
		scissor_output(wlr_output, &rects[i]);
		wlr_render_rect(renderer, &box, color,
			wlr_output->transform_matrix);
	}

damage_finish:
	pixman_region32_fini(&damage);
}

void premultiply_alpha(float color[4], float opacity) {
	color[3] *= opacity;
	color[0] *= color[3];
	color[1] *= color[3];
	color[2] *= color[3];
}

static void render_view_toplevels(struct sway_view *view,
		struct sway_output *output, pixman_region32_t *damage, float alpha) {
	struct render_data data = {
		.damage = damage,
		.alpha = alpha,
	};
	// Render all toplevels without descending into popups
	double ox = view->container->surface_x -
		output->lx - view->geometry.x;
	double oy = view->container->surface_y -
		output->ly - view->geometry.y;
	output_surface_for_each_surface(output, view->surface, ox, oy,
			render_surface_iterator, &data);
}

static void render_popup_iterator(struct sway_output *output,
		struct wlr_surface *surface, struct wlr_box *box, float rotation,
		void *data) {
	// Render this popup's surface
	render_surface_iterator(output, surface, box, rotation, data);

	// Render this popup's child toplevels
	output_surface_for_each_surface(output, surface, box->x, box->y,
			render_surface_iterator, data);
}

static void render_view_popups(struct sway_view *view,
		struct sway_output *output, pixman_region32_t *damage, float alpha) {
	struct render_data data = {
		.damage = damage,
		.alpha = alpha,
	};
	output_view_for_each_popup(output, view, render_popup_iterator, &data);
}

static void render_saved_view(struct sway_view *view,
		struct sway_output *output, pixman_region32_t *damage, float alpha) {
	struct wlr_output *wlr_output = output->wlr_output;

	if (!view->saved_buffer || !view->saved_buffer->texture) {
		return;
	}
	struct wlr_box box = {
		.x = view->container->surface_x - output->lx -
			view->saved_geometry.x,
		.y = view->container->surface_y - output->ly -
			view->saved_geometry.y,
		.width = view->saved_buffer_width,
		.height = view->saved_buffer_height,
	};

	struct wlr_box output_box = {
		.width = output->width,
		.height = output->height,
	};

	struct wlr_box intersection;
	bool intersects = wlr_box_intersection(&intersection, &output_box, &box);
	if (!intersects) {
		return;
	}

	scale_box(&box, wlr_output->scale);

	float matrix[9];
	wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
		wlr_output->transform_matrix);

	render_texture(wlr_output, damage, view->saved_buffer->texture,
			&box, matrix, alpha);
}

/**
 * Render a view's surface and left/bottom/right borders.
 */
static void render_view(struct sway_output *output, pixman_region32_t *damage,
		struct sway_container *con, struct border_colors *colors) {
	struct sway_view *view = con->view;
	if (view->saved_buffer) {
		render_saved_view(view, output, damage, view->container->alpha);
	} else if (view->surface) {
		render_view_toplevels(view, output, damage, view->container->alpha);
	}

	if (con->current.border == B_NONE || con->current.border == B_CSD) {
		return;
	}

	struct wlr_box box;
	float output_scale = output->wlr_output->scale;
	float color[4];
	struct sway_container_state *state = &con->current;

	if (state->border_left) {
		memcpy(&color, colors->child_border, sizeof(float) * 4);
		premultiply_alpha(color, con->alpha);
		box.x = state->x;
		box.y = state->content_y;
		box.width = state->border_thickness;
		box.height = state->content_height;
		scale_box(&box, output_scale);
		render_rect(output, damage, &box, color);
	}

	list_t *siblings = container_get_current_siblings(con);
	enum sway_container_layout layout =
		container_current_parent_layout(con);

	if (state->border_right) {
		if (siblings->length == 1 && layout == L_HORIZ) {
			memcpy(&color, colors->indicator, sizeof(float) * 4);
		} else {
			memcpy(&color, colors->child_border, sizeof(float) * 4);
		}
		premultiply_alpha(color, con->alpha);
		box.x = state->content_x + state->content_width;
		box.y = state->content_y;
		box.width = state->border_thickness;
		box.height = state->content_height;
		scale_box(&box, output_scale);
		render_rect(output, damage, &box, color);
	}

	if (state->border_bottom) {
		if (siblings->length == 1 && layout == L_VERT) {
			memcpy(&color, colors->indicator, sizeof(float) * 4);
		} else {
			memcpy(&color, colors->child_border, sizeof(float) * 4);
		}
		premultiply_alpha(color, con->alpha);
		box.x = state->x;
		box.y = state->content_y + state->content_height;
		box.width = state->width;
		box.height = state->border_thickness;
		scale_box(&box, output_scale);
		render_rect(output, damage, &box, color);
	}
}

/**
 * Render a titlebar.
 *
 * Care must be taken not to render over the same pixel multiple times,
 * otherwise the colors will be incorrect when using opacity.
 *
 * The height is: 1px border, 3px padding, font height, 3px padding, 1px border
 * The left side for L_TABBED is: 1px border, 2px padding, title
 * The left side for other layouts is: 3px padding, title
 */
static void render_titlebar(struct sway_output *output,
		pixman_region32_t *output_damage, struct sway_container *con,
		int x, int y, int width,
		struct border_colors *colors, struct wlr_texture *title_texture,
		struct wlr_texture *marks_texture) {
	struct wlr_box box;
	float color[4];
	struct sway_container_state *state = &con->current;
	float output_scale = output->wlr_output->scale;
	enum sway_container_layout layout = container_current_parent_layout(con);
	list_t *children = container_get_current_siblings(con);
	bool is_last_child = children->length == 0 ||
		children->items[children->length - 1] == con;
	double output_x = output->lx;
	double output_y = output->ly;
	int titlebar_border_thickness = config->titlebar_border_thickness;
	int titlebar_h_padding = config->titlebar_h_padding;
	int titlebar_v_padding = config->titlebar_v_padding;
	enum alignment title_align = config->title_align;

	// Single pixel bar above title
	memcpy(&color, colors->border, sizeof(float) * 4);
	premultiply_alpha(color, con->alpha);
	box.x = x;
	box.y = y;
	box.width = width;
	box.height = titlebar_border_thickness;
	scale_box(&box, output_scale);
	render_rect(output, output_damage, &box, color);

	// Single pixel bar below title
	size_t left_offset = 0, right_offset = 0;
	bool connects_sides = false;
	if (layout == L_HORIZ || layout == L_VERT ||
			(layout == L_STACKED && is_last_child)) {
		if (con->view) {
			left_offset = state->border_left * state->border_thickness;
			right_offset = state->border_right * state->border_thickness;
			connects_sides = true;
		}
	}
	box.x = x + left_offset;
	box.y = y + container_titlebar_height() - titlebar_border_thickness;
	box.width = width - left_offset - right_offset;
	box.height = titlebar_border_thickness;
	scale_box(&box, output_scale);
	render_rect(output, output_damage, &box, color);

	if (layout == L_TABBED) {
		// Single pixel left edge
		box.x = x;
		box.y = y + titlebar_border_thickness;
		box.width = titlebar_border_thickness;
		box.height =
			container_titlebar_height() - titlebar_border_thickness * 2;
		scale_box(&box, output_scale);
		render_rect(output, output_damage, &box, color);

		// Single pixel right edge
		box.x = x + width - titlebar_border_thickness;
		box.y = y + titlebar_border_thickness;
		box.width = titlebar_border_thickness;
		box.height =
			container_titlebar_height() - titlebar_border_thickness * 2;
		scale_box(&box, output_scale);
		render_rect(output, output_damage, &box, color);
	}

	int inner_x = x - output_x + titlebar_h_padding;
	int bg_y = y + titlebar_border_thickness;
	size_t inner_width = width - titlebar_h_padding * 2;

	// output-buffer local
	int ob_inner_x = round(inner_x * output_scale);
	int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
	int ob_bg_height = scale_length(
			(titlebar_v_padding - titlebar_border_thickness) * 2 +
			config->font_height, bg_y, output_scale);

	// Marks
	int ob_marks_x = 0; // output-buffer-local
	int ob_marks_width = 0; // output-buffer-local
	if (config->show_marks && marks_texture) {
		struct wlr_box texture_box;
		wlr_texture_get_size(marks_texture,
			&texture_box.width, &texture_box.height);
		ob_marks_width = texture_box.width;

		// The marks texture might be shorter than the config->font_height, in
		// which case we need to pad it as evenly as possible above and below.
		int ob_padding_total = ob_bg_height - texture_box.height;
		int ob_padding_above = floor(ob_padding_total / 2.0);
		int ob_padding_below = ceil(ob_padding_total / 2.0);

		// Render texture. If the title is on the right, the marks will be on
		// the left. Otherwise, they will be on the right.
		if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) {
			texture_box.x = ob_inner_x;
		} else {
			texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
		}
		ob_marks_x = texture_box.x;

		texture_box.y = round((bg_y - output_y) * output_scale) +
			ob_padding_above;

		float matrix[9];
		wlr_matrix_project_box(matrix, &texture_box,
			WL_OUTPUT_TRANSFORM_NORMAL,
			0.0, output->wlr_output->transform_matrix);

		if (ob_inner_width < texture_box.width) {
			texture_box.width = ob_inner_width;
		}
		render_texture(output->wlr_output, output_damage, marks_texture,
			&texture_box, matrix, con->alpha);

		// Padding above
		memcpy(&color, colors->background, sizeof(float) * 4);
		premultiply_alpha(color, con->alpha);
		box.x = texture_box.x + round(output_x * output_scale);
		box.y = round((y + titlebar_border_thickness) * output_scale);
		box.width = texture_box.width;
		box.height = ob_padding_above;
		render_rect(output, output_damage, &box, color);

		// Padding below
		box.y += ob_padding_above + texture_box.height;
		box.height = ob_padding_below;
		render_rect(output, output_damage, &box, color);
	}

	// Title text
	int ob_title_x = 0;  // output-buffer-local
	int ob_title_width = 0; // output-buffer-local
	if (title_texture) {
		struct wlr_box texture_box;
		wlr_texture_get_size(title_texture,
			&texture_box.width, &texture_box.height);
		ob_title_width = texture_box.width;

		// The title texture might be shorter than the config->font_height,
		// in which case we need to pad it above and below.
		int ob_padding_above = round((config->font_baseline -
					con->title_baseline + titlebar_v_padding -
					titlebar_border_thickness) * output_scale);
		int ob_padding_below = ob_bg_height - ob_padding_above -
			texture_box.height;

		// Render texture
		if (texture_box.width > ob_inner_width - ob_marks_width) {
			texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width)
				? ob_marks_x + ob_marks_width : ob_inner_x;
		} else if (title_align == ALIGN_LEFT) {
			texture_box.x = ob_inner_x;
		} else if (title_align == ALIGN_CENTER) {
			// If there are marks visible, center between the edge and marks.
			// Otherwise, center in the inner area.
			if (ob_marks_width) {
				texture_box.x = (ob_inner_x + ob_marks_x) / 2
					- texture_box.width / 2;
			} else {
				texture_box.x = ob_inner_x + ob_inner_width / 2
					- texture_box.width / 2;
			}
		} else {
			texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
		}
		ob_title_x = texture_box.x;

		texture_box.y =
			round((bg_y - output_y) * output_scale) + ob_padding_above;

		float matrix[9];
		wlr_matrix_project_box(matrix, &texture_box,
			WL_OUTPUT_TRANSFORM_NORMAL,
			0.0, output->wlr_output->transform_matrix);

		if (ob_inner_width - ob_marks_width < texture_box.width) {
			texture_box.width = ob_inner_width - ob_marks_width;
		}

		render_texture(output->wlr_output, output_damage, title_texture,
			&texture_box, matrix, con->alpha);

		// Padding above
		memcpy(&color, colors->background, sizeof(float) * 4);
		premultiply_alpha(color, con->alpha);
		box.x = texture_box.x + round(output_x * output_scale);
		box.y = round((y + titlebar_border_thickness) * output_scale);
		box.width = texture_box.width;
		box.height = ob_padding_above;
		render_rect(output, output_damage, &box, color);

		// Padding below
		box.y += ob_padding_above + texture_box.height;
		box.height = ob_padding_below;
		render_rect(output, output_damage, &box, color);
	}

	// Determine the left + right extends of the textures (output-buffer local)
	int ob_left_x, ob_left_width, ob_right_x, ob_right_width;
	if (ob_title_width == 0 && ob_marks_width == 0) {
		ob_left_x = ob_inner_x;
		ob_left_width = 0;
		ob_right_x = ob_inner_x;
		ob_right_width = 0;
	} else if (ob_title_x < ob_marks_x) {
		ob_left_x = ob_title_x;
		ob_left_width = ob_title_width;
		ob_right_x = ob_marks_x;
		ob_right_width = ob_marks_width;
	} else {
		ob_left_x = ob_marks_x;
		ob_left_width = ob_marks_width;
		ob_right_x = ob_title_x;
		ob_right_width = ob_title_width;
	}
	if (ob_left_x < ob_inner_x) {
		ob_left_x = ob_inner_x;
	} else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) {
		ob_right_x = ob_left_x;
		ob_right_width = ob_left_width;
	}

	// Filler between title and marks
	box.width = ob_right_x - ob_left_x - ob_left_width;
	if (box.width > 0) {
		box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
		box.y = round(bg_y * output_scale);
		box.height = ob_bg_height;
		render_rect(output, output_damage, &box, color);
	}

	// Padding on left side
	left_offset = (layout == L_TABBED) * titlebar_border_thickness;
	box.x = x + left_offset;
	box.y = y + titlebar_border_thickness;
	box.width = titlebar_h_padding - left_offset;
	box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
		config->font_height;
	scale_box(&box, output_scale);
	int left_x = ob_left_x + round(output_x * output_scale);
	if (box.x + box.width < left_x) {
		box.width += left_x - box.x - box.width;
	}
	render_rect(output, output_damage, &box, color);

	// Padding on right side
	right_offset = (layout == L_TABBED) * titlebar_border_thickness;
	box.x = x + width - titlebar_h_padding;
	box.y = y + titlebar_border_thickness;
	box.width = titlebar_h_padding - right_offset;
	box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
		config->font_height;
	scale_box(&box, output_scale);
	int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale);
	if (right_rx < box.x) {
		box.width += box.x - right_rx;
		box.x = right_rx;
	}
	render_rect(output, output_damage, &box, color);

	if (connects_sides) {
		// Left pixel in line with bottom bar
		box.x = x;
		box.y = y + container_titlebar_height() - titlebar_border_thickness;
		box.width = state->border_thickness * state->border_left;
		box.height = titlebar_border_thickness;
		scale_box(&box, output_scale);
		render_rect(output, output_damage, &box, color);

		// Right pixel in line with bottom bar
		box.x = x + width - state->border_thickness * state->border_right;
		box.y = y + container_titlebar_height() - titlebar_border_thickness;
		box.width = state->border_thickness * state->border_right;
		box.height = titlebar_border_thickness;
		scale_box(&box, output_scale);
		render_rect(output, output_damage, &box, color);
	}
}

/**
 * Render the top border line for a view using "border pixel".
 */
static void render_top_border(struct sway_output *output,
		pixman_region32_t *output_damage, struct sway_container *con,
		struct border_colors *colors) {
	struct sway_container_state *state = &con->current;
	if (!state->border_top) {
		return;
	}
	struct wlr_box box;
	float color[4];
	float output_scale = output->wlr_output->scale;

	// Child border - top edge
	memcpy(&color, colors->child_border, sizeof(float) * 4);
	premultiply_alpha(color, con->alpha);
	box.x = state->x;
	box.y = state->y;
	box.width = state->width;
	box.height = state->border_thickness;
	scale_box(&box, output_scale);
	render_rect(output, output_damage, &box, color);
}

struct parent_data {
	enum sway_container_layout layout;
	struct wlr_box box;
	list_t *children;
	bool focused;
	struct sway_container *active_child;
};

static void render_container(struct sway_output *output,
	pixman_region32_t *damage, struct sway_container *con, bool parent_focused);

/**
 * Render a container's children using a L_HORIZ or L_VERT layout.
 *
 * Wrap child views in borders and leave child containers borderless because
 * they'll apply their own borders to their children.
 */
static void render_containers_linear(struct sway_output *output,
		pixman_region32_t *damage, struct parent_data *parent) {
	for (int i = 0; i < parent->children->length; ++i) {
		struct sway_container *child = parent->children->items[i];

		if (child->view) {
			struct sway_view *view = child->view;
			struct border_colors *colors;
			struct wlr_texture *title_texture;
			struct wlr_texture *marks_texture;
			struct sway_container_state *state = &child->current;

			if (view_is_urgent(view)) {
				colors = &config->border_colors.urgent;
				title_texture = child->title_urgent;
				marks_texture = child->marks_urgent;
			} else if (state->focused || parent->focused) {
				colors = &config->border_colors.focused;
				title_texture = child->title_focused;
				marks_texture = child->marks_focused;
			} else if (child == parent->active_child) {
				colors = &config->border_colors.focused_inactive;
				title_texture = child->title_focused_inactive;
				marks_texture = child->marks_focused_inactive;
			} else {
				colors = &config->border_colors.unfocused;
				title_texture = child->title_unfocused;
				marks_texture = child->marks_unfocused;
			}

			if (state->border == B_NORMAL) {
				render_titlebar(output, damage, child, state->x,
						state->y, state->width, colors,
						title_texture, marks_texture);
			} else if (state->border == B_PIXEL) {
				render_top_border(output, damage, child, colors);
			}
			render_view(output, damage, child, colors);
		} else {
			render_container(output, damage, child,
					parent->focused || child->current.focused);
		}
	}
}

/**
 * Render a container's children using the L_TABBED layout.
 */
static void render_containers_tabbed(struct sway_output *output,
		pixman_region32_t *damage, struct parent_data *parent) {
	if (!parent->children->length) {
		return;
	}
	struct sway_container *current = parent->active_child;
	struct border_colors *current_colors = &config->border_colors.unfocused;
	int tab_width = parent->box.width / parent->children->length;

	// Render tabs
	for (int i = 0; i < parent->children->length; ++i) {
		struct sway_container *child = parent->children->items[i];
		struct sway_view *view = child->view;
		struct sway_container_state *cstate = &child->current;
		struct border_colors *colors;
		struct wlr_texture *title_texture;
		struct wlr_texture *marks_texture;
		bool urgent = view ?
			view_is_urgent(view) : container_has_urgent_child(child);

		if (urgent) {
			colors = &config->border_colors.urgent;
			title_texture = child->title_urgent;
			marks_texture = child->marks_urgent;
		} else if (cstate->focused || parent->focused) {
			colors = &config->border_colors.focused;
			title_texture = child->title_focused;
			marks_texture = child->marks_focused;
		} else if (child == parent->active_child) {
			colors = &config->border_colors.focused_inactive;
			title_texture = child->title_focused_inactive;
			marks_texture = child->marks_focused_inactive;
		} else {
			colors = &config->border_colors.unfocused;
			title_texture = child->title_unfocused;
			marks_texture = child->marks_unfocused;
		}

		int x = cstate->x + tab_width * i;

		// Make last tab use the remaining width of the parent
		if (i == parent->children->length - 1) {
			tab_width = parent->box.width - tab_width * i;
		}

		render_titlebar(output, damage, child, x, parent->box.y, tab_width,
				colors, title_texture, marks_texture);

		if (child == current) {
			current_colors = colors;
		}
	}

	// Render surface and left/right/bottom borders
	if (current->view) {
		render_view(output, damage, current, current_colors);
	} else {
		render_container(output, damage, current,
				parent->focused || current->current.focused);
	}
}

/**
 * Render a container's children using the L_STACKED layout.
 */
static void render_containers_stacked(struct sway_output *output,
		pixman_region32_t *damage, struct parent_data *parent) {
	if (!parent->children->length) {
		return;
	}
	struct sway_container *current = parent->active_child;
	struct border_colors *current_colors = &config->border_colors.unfocused;
	size_t titlebar_height = container_titlebar_height();

	// Render titles
	for (int i = 0; i < parent->children->length; ++i) {
		struct sway_container *child = parent->children->items[i];
		struct sway_view *view = child->view;
		struct sway_container_state *cstate = &child->current;
		struct border_colors *colors;
		struct wlr_texture *title_texture;
		struct wlr_texture *marks_texture;
		bool urgent = view ?
			view_is_urgent(view) : container_has_urgent_child(child);

		if (urgent) {
			colors = &config->border_colors.urgent;
			title_texture = child->title_urgent;
			marks_texture = child->marks_urgent;
		} else if (cstate->focused || parent->focused) {
			colors = &config->border_colors.focused;
			title_texture = child->title_focused;
			marks_texture = child->marks_focused;
		} else if (child == parent->active_child) {
			colors = &config->border_colors.focused_inactive;
			title_texture = child->title_focused_inactive;
			marks_texture = child->marks_focused_inactive;
		} else {
			colors = &config->border_colors.unfocused;
			title_texture = child->title_unfocused;
			marks_texture = child->marks_unfocused;
		}

		int y = parent->box.y + titlebar_height * i;
		render_titlebar(output, damage, child, parent->box.x, y,
				parent->box.width, colors, title_texture, marks_texture);

		if (child == current) {
			current_colors = colors;
		}
	}

	// Render surface and left/right/bottom borders
	if (current->view) {
		render_view(output, damage, current, current_colors);
	} else {
		render_container(output, damage, current,
				parent->focused || current->current.focused);
	}
}

static void render_containers(struct sway_output *output,
		pixman_region32_t *damage, struct parent_data *parent) {
	if (config->hide_lone_tab && parent->children->length == 1) {
		struct sway_container *child = parent->children->items[0];
		if (child->view) {
			render_containers_linear(output,damage, parent);
			return;
		}
	}

	switch (parent->layout) {
	case L_NONE:
	case L_HORIZ:
	case L_VERT:
		render_containers_linear(output, damage, parent);
		break;
	case L_STACKED:
		render_containers_stacked(output, damage, parent);
		break;
	case L_TABBED:
		render_containers_tabbed(output, damage, parent);
		break;
	}
}

static void render_container(struct sway_output *output,
		pixman_region32_t *damage, struct sway_container *con, bool focused) {
	struct parent_data data = {
		.layout = con->current.layout,
		.box = {
			.x = con->current.x,
			.y = con->current.y,
			.width = con->current.width,
			.height = con->current.height,
		},
		.children = con->current.children,
		.focused = focused,
		.active_child = con->current.focused_inactive_child,
	};
	render_containers(output, damage, &data);
}

static void render_workspace(struct sway_output *output,
		pixman_region32_t *damage, struct sway_workspace *ws, bool focused) {
	struct parent_data data = {
		.layout = ws->current.layout,
		.box = {
			.x = ws->current.x,
			.y = ws->current.y,
			.width = ws->current.width,
			.height = ws->current.height,
		},
		.children = ws->current.tiling,
		.focused = focused,
		.active_child = ws->current.focused_inactive_child,
	};
	render_containers(output, damage, &data);
}

static void render_floating_container(struct sway_output *soutput,
		pixman_region32_t *damage, struct sway_container *con) {
	if (con->view) {
		struct sway_view *view = con->view;
		struct border_colors *colors;
		struct wlr_texture *title_texture;
		struct wlr_texture *marks_texture;

		if (view_is_urgent(view)) {
			colors = &config->border_colors.urgent;
			title_texture = con->title_urgent;
			marks_texture = con->marks_urgent;
		} else if (con->current.focused) {
			colors = &config->border_colors.focused;
			title_texture = con->title_focused;
			marks_texture = con->marks_focused;
		} else {
			colors = &config->border_colors.unfocused;
			title_texture = con->title_unfocused;
			marks_texture = con->marks_unfocused;
		}

		if (con->current.border == B_NORMAL) {
			render_titlebar(soutput, damage, con, con->current.x,
					con->current.y, con->current.width, colors,
					title_texture, marks_texture);
		} else if (con->current.border == B_PIXEL) {
			render_top_border(soutput, damage, con, colors);
		}
		render_view(soutput, damage, con, colors);
	} else {
		render_container(soutput, damage, con, con->current.focused);
	}
}

static void render_floating(struct sway_output *soutput,
		pixman_region32_t *damage) {
	for (int i = 0; i < root->outputs->length; ++i) {
		struct sway_output *output = root->outputs->items[i];
		for (int j = 0; j < output->current.workspaces->length; ++j) {
			struct sway_workspace *ws = output->current.workspaces->items[j];
			if (!workspace_is_visible(ws)) {
				continue;
			}
			for (int k = 0; k < ws->current.floating->length; ++k) {
				struct sway_container *floater = ws->current.floating->items[k];
				if (floater->fullscreen_mode != FULLSCREEN_NONE) {
					continue;
				}
				render_floating_container(soutput, damage, floater);
			}
		}
	}
}

static void render_seatops(struct sway_output *output,
		pixman_region32_t *damage) {
	struct sway_seat *seat;
	wl_list_for_each(seat, &server.input->seats, link) {
		seatop_render(seat, output, damage);
	}
}

void output_render(struct sway_output *output, struct timespec *when,
		pixman_region32_t *damage) {
	struct wlr_output *wlr_output = output->wlr_output;

	struct wlr_renderer *renderer =
		wlr_backend_get_renderer(wlr_output->backend);
	if (!sway_assert(renderer != NULL,
			"expected the output backend to have a renderer")) {
		return;
	}

	struct sway_workspace *workspace = output->current.active_workspace;
	if (workspace == NULL) {
		return;
	}

	wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);

	if (!pixman_region32_not_empty(damage)) {
		// Output isn't damaged but needs buffer swap
		goto renderer_end;
	}

	if (debug.damage == DAMAGE_HIGHLIGHT) {
		wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
	} else if (debug.damage == DAMAGE_RERENDER) {
		int width, height;
		wlr_output_transformed_resolution(wlr_output, &width, &height);
		pixman_region32_union_rect(damage, damage, 0, 0, width, height);
	}

	if (output_has_opaque_overlay_layer_surface(output)) {
		goto render_overlay;
	}

	struct sway_container *fullscreen_con = root->fullscreen_global;
	if (fullscreen_con && container_is_scratchpad_hidden(fullscreen_con)) {
		fullscreen_con = NULL;
	}
	if (!fullscreen_con) {
		fullscreen_con = workspace->current.fullscreen;
	}

	if (fullscreen_con) {
		float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};

		int nrects;
		pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
		for (int i = 0; i < nrects; ++i) {
			scissor_output(wlr_output, &rects[i]);
			wlr_renderer_clear(renderer, clear_color);
		}

		if (fullscreen_con->view) {
			if (fullscreen_con->view->saved_buffer) {
				render_saved_view(fullscreen_con->view, output, damage, 1.0f);
			} else if (fullscreen_con->view->surface) {
				render_view_toplevels(fullscreen_con->view,
						output, damage, 1.0f);
			}
		} else {
			render_container(output, damage, fullscreen_con,
					fullscreen_con->current.focused);
		}

		for (int i = 0; i < workspace->current.floating->length; ++i) {
			struct sway_container *floater =
				workspace->current.floating->items[i];
			if (container_is_transient_for(floater, fullscreen_con)) {
				render_floating_container(output, damage, floater);
			}
		}
#if HAVE_XWAYLAND
		render_unmanaged(output, damage, &root->xwayland_unmanaged);
#endif
	} else {
		float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};

		int nrects;
		pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
		for (int i = 0; i < nrects; ++i) {
			scissor_output(wlr_output, &rects[i]);
			wlr_renderer_clear(renderer, clear_color);
		}

		render_layer(output, damage,
			&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
		render_layer(output, damage,
			&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);

		render_workspace(output, damage, workspace, workspace->current.focused);
		render_floating(output, damage);
#if HAVE_XWAYLAND
		render_unmanaged(output, damage, &root->xwayland_unmanaged);
#endif
		render_layer(output, damage,
			&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
	}

	render_seatops(output, damage);

	struct sway_seat *seat = input_manager_current_seat();
	struct sway_container *focus = seat_get_focused_container(seat);
	if (focus && focus->view) {
		render_view_popups(focus->view, output, damage, focus->alpha);
	}

render_overlay:
	render_layer(output, damage,
		&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
	render_drag_icons(output, damage, &root->drag_icons);

renderer_end:
	wlr_renderer_scissor(renderer, NULL);
	wlr_output_render_software_cursors(wlr_output, damage);
	wlr_renderer_end(renderer);

	int width, height;
	wlr_output_transformed_resolution(wlr_output, &width, &height);

	if (debug.damage == DAMAGE_HIGHLIGHT) {
		pixman_region32_union_rect(damage, damage, 0, 0, width, height);
	}

	enum wl_output_transform transform =
		wlr_output_transform_invert(wlr_output->transform);
	wlr_region_transform(damage, damage, transform, width, height);

	if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
		return;
	}
	output->last_frame = *when;
}