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#include "sway/tree/container.h"
#include "sway/desktop.h"
#include "sway/output.h"
void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly,
bool whole) {
for (int i = 0; i < root_container.children->length; ++i) {
struct sway_container *cont = root_container.children->items[i];
if (cont->type == C_OUTPUT) {
output_damage_surface(cont->sway_output,
lx - cont->current.swayc_x, ly - cont->current.swayc_y,
surface, whole);
}
}
}
void desktop_damage_whole_container(struct sway_container *con) {
for (int i = 0; i < root_container.children->length; ++i) {
struct sway_container *cont = root_container.children->items[i];
if (cont->type == C_OUTPUT) {
output_damage_whole_container(cont->sway_output, con);
}
}
}
void desktop_damage_box(struct wlr_box *box) {
for (int i = 0; i < root_container.children->length; ++i) {
struct sway_container *cont = root_container.children->items[i];
output_damage_box(cont->sway_output, box);
}
}
void desktop_damage_view(struct sway_view *view) {
desktop_damage_whole_container(view->swayc);
struct wlr_box box = {
.x = view->swayc->current.view_x - view->geometry.x,
.y = view->swayc->current.view_y - view->geometry.y,
.width = view->surface->current.width,
.height = view->surface->current.height,
};
desktop_damage_box(&box);
}
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