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#include "sway/tree/container.h"
#include "sway/desktop.h"
#include "sway/output.h"
void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly,
bool whole) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
struct wlr_box output_box;
wlr_output_layout_get_box(root->output_layout,
output->wlr_output, &output_box);
output_damage_surface(output, lx - output_box.x,
ly - output_box.y, surface, whole);
}
}
void desktop_damage_whole_container(struct sway_container *con) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
output_damage_whole_container(output, con);
}
}
void desktop_damage_box(struct wlr_box *box) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
output_damage_box(output, box);
}
}
void desktop_damage_view(struct sway_view *view) {
desktop_damage_whole_container(view->container);
struct wlr_box box = {
.x = view->container->current.content_x - view->geometry.x,
.y = view->container->current.content_y - view->geometry.y,
.width = view->surface->current.width,
.height = view->surface->current.height,
};
desktop_damage_box(&box);
}
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