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#include "log.h"
#include "sway/commands.h"
#include "sway/config.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "sway/tree/workspace.h"
static void scratchpad_toggle_auto(void) {
struct sway_seat *seat = input_manager_current_seat();
struct sway_container *focus = seat_get_focused_container(seat);
struct sway_workspace *ws = seat_get_focused_workspace(seat);
if (!ws) {
sway_log(SWAY_DEBUG,
"No focused workspace to toggle scratchpad windows on");
return;
}
// If the focus is in a floating split container,
// operate on the split container instead of the child.
if (focus && container_is_floating_or_child(focus)) {
while (focus->pending.parent) {
focus = focus->pending.parent;
}
}
// Check if the currently focused window is a scratchpad window and should
// be hidden again.
if (focus && focus->scratchpad) {
sway_log(SWAY_DEBUG, "Focus is a scratchpad window - hiding %s",
focus->title);
root_scratchpad_hide(focus);
return;
}
// Check if there is an unfocused scratchpad window on the current workspace
// and focus it.
for (int i = 0; i < ws->floating->length; ++i) {
struct sway_container *floater = ws->floating->items[i];
if (floater->scratchpad && focus != floater) {
sway_log(SWAY_DEBUG,
"Focusing other scratchpad window (%s) in this workspace",
floater->title);
root_scratchpad_show(floater);
return;
}
}
// Check if there is a visible scratchpad window on another workspace.
// In this case we move it to the current workspace.
for (int i = 0; i < root->scratchpad->length; ++i) {
struct sway_container *con = root->scratchpad->items[i];
if (con->pending.parent) {
sway_log(SWAY_DEBUG,
"Moving a visible scratchpad window (%s) to this workspace",
con->title);
root_scratchpad_show(con);
ipc_event_window(con, "move");
return;
}
}
// Take the container at the bottom of the scratchpad list
if (!sway_assert(root->scratchpad->length, "Scratchpad is empty")) {
return;
}
struct sway_container *con = root->scratchpad->items[0];
sway_log(SWAY_DEBUG, "Showing %s from list", con->title);
root_scratchpad_show(con);
ipc_event_window(con, "move");
}
static void scratchpad_toggle_container(struct sway_container *con) {
if (!sway_assert(con->scratchpad, "Container isn't in the scratchpad")) {
return;
}
struct sway_seat *seat = input_manager_current_seat();
struct sway_workspace *ws = seat_get_focused_workspace(seat);
// Check if it matches a currently visible scratchpad window and hide it.
if (con->pending.workspace && ws == con->pending.workspace) {
root_scratchpad_hide(con);
return;
}
root_scratchpad_show(con);
ipc_event_window(con, "move");
}
struct cmd_results *cmd_scratchpad(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "scratchpad", EXPECTED_EQUAL_TO, 1))) {
return error;
}
if (strcmp(argv[0], "show") != 0) {
return cmd_results_new(CMD_INVALID, "Expected 'scratchpad show'");
}
if (!root->outputs->length) {
return cmd_results_new(CMD_INVALID,
"Can't run this command while there's no outputs connected.");
}
if (!root->scratchpad->length) {
return cmd_results_new(CMD_INVALID, "Scratchpad is empty");
}
if (config->handler_context.node_overridden) {
struct sway_container *con = config->handler_context.container;
// If the container is in a floating split container,
// operate on the split container instead of the child.
if (con && container_is_floating_or_child(con)) {
while (con->pending.parent) {
con = con->pending.parent;
}
}
// If using criteria, this command is executed for every container which
// matches the criteria. If this container isn't in the scratchpad,
// we'll just silently return a success. The same is true if the
// overridden node is not a container.
if (!con || !con->scratchpad) {
return cmd_results_new(CMD_SUCCESS, NULL);
}
scratchpad_toggle_container(con);
} else {
scratchpad_toggle_auto();
}
return cmd_results_new(CMD_SUCCESS, NULL);
}
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