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#include <string.h>
#include <strings.h>
#include "sway/commands.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/output.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#include "list.h"
#include "util.h"
struct cmd_results *cmd_floating(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "floating", EXPECTED_EQUAL_TO, 1))) {
return error;
}
if (!root->outputs->length) {
return cmd_results_new(CMD_INVALID,
"Can't run this command while there's no outputs connected.");
}
struct sway_container *container = config->handler_context.container;
struct sway_workspace *workspace = config->handler_context.workspace;
if (!container && workspace->tiling->length == 0) {
return cmd_results_new(CMD_INVALID, "Can't float an empty workspace");
}
if (!container) {
// Wrap the workspace's children in a container so we can float it
container = workspace_wrap_children(workspace);
workspace->layout = L_HORIZ;
seat_set_focus_container(config->handler_context.seat, container);
}
if (container_is_scratchpad_hidden(container)) {
return cmd_results_new(CMD_INVALID,
"Can't change floating on hidden scratchpad container");
}
// If the container is in a floating split container,
// operate on the split container instead of the child.
if (container_is_floating_or_child(container)) {
while (container->pending.parent) {
container = container->pending.parent;
}
}
bool wants_floating =
parse_boolean(argv[0], container_is_floating(container));
container_set_floating(container, wants_floating);
// Floating containers in the scratchpad should be ignored
if (container->pending.workspace) {
arrange_workspace(container->pending.workspace);
}
return cmd_results_new(CMD_SUCCESS, NULL);
}
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