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#include <string.h>
#include <strings.h>
#include "sway/commands.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/output.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/layout.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#include "list.h"
struct cmd_results *cmd_floating(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "floating", EXPECTED_EQUAL_TO, 1))) {
return error;
}
struct sway_container *container =
config->handler_context.current_container;
if (container->type == C_WORKSPACE && container->children->length == 0) {
return cmd_results_new(CMD_INVALID, "floating",
"Can't float an empty workspace");
}
if (container->type == C_WORKSPACE) {
// Wrap the workspace's children in a container so we can float it
struct sway_container *workspace = container;
container = workspace_wrap_children(container);
workspace->layout = L_HORIZ;
seat_set_focus(config->handler_context.seat, container);
}
// If the container is in a floating split container,
// operate on the split container instead of the child.
if (container_is_floating_or_child(container)) {
while (container->parent->type != C_WORKSPACE) {
container = container->parent;
}
}
bool wants_floating;
if (strcasecmp(argv[0], "enable") == 0) {
wants_floating = true;
} else if (strcasecmp(argv[0], "disable") == 0) {
wants_floating = false;
} else if (strcasecmp(argv[0], "toggle") == 0) {
wants_floating = !container_is_floating(container);
} else {
return cmd_results_new(CMD_FAILURE, "floating",
"Expected 'floating <enable|disable|toggle>'");
}
container_set_floating(container, wants_floating);
struct sway_container *workspace = container_parent(container, C_WORKSPACE);
arrange_windows(workspace);
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}
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