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#ifndef _SWAY_BUFFER_H
#define _SWAY_BUFFER_H
#include <wlr/types/wlr_scene.h>
struct sway_text_node {
int width;
int max_width;
int height;
int baseline;
bool pango_markup;
float color[4];
float background[4];
struct wlr_scene_node *node;
};
struct sway_text_node *sway_text_node_create(struct wlr_scene_tree *parent,
char *text, float color[4], bool pango_markup);
void sway_text_node_set_color(struct sway_text_node *node, float color[4]);
void sway_text_node_set_text(struct sway_text_node *node, char *text);
void sway_text_node_set_max_width(struct sway_text_node *node, int max_width);
void sway_text_node_set_background(struct sway_text_node *node, float background[4]);
#endif
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