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#ifndef _SWAY_INPUT_SEAT_H
#define _SWAY_INPUT_SEAT_H
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/util/edges.h>
#include "sway/input/input-manager.h"
struct sway_seat;
struct sway_seatop_impl {
void (*motion)(struct sway_seat *seat, uint32_t time_msec);
void (*finish)(struct sway_seat *seat);
void (*abort)(struct sway_seat *seat);
void (*unref)(struct sway_seat *seat, struct sway_container *con);
void (*render)(struct sway_seat *seat, struct sway_output *output,
pixman_region32_t *damage);
};
struct sway_seat_device {
struct sway_seat *sway_seat;
struct sway_input_device *input_device;
struct sway_keyboard *keyboard;
struct wl_list link; // sway_seat::devices
};
struct sway_seat_node {
struct sway_seat *seat;
struct sway_node *node;
struct wl_list link; // sway_seat::focus_stack
struct wl_listener destroy;
};
struct sway_drag_icon {
struct sway_seat *seat;
struct wlr_drag_icon *wlr_drag_icon;
struct wl_list link; // sway_root::drag_icons
double x, y; // in layout-local coordinates
struct wl_listener surface_commit;
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener destroy;
};
struct sway_seat {
struct wlr_seat *wlr_seat;
struct sway_cursor *cursor;
bool has_focus;
struct wl_list focus_stack; // list of containers in focus order
struct sway_workspace *workspace;
char *prev_workspace_name; // for workspace back_and_forth
// If the focused layer is set, views cannot receive keyboard focus
struct wlr_layer_surface_v1 *focused_layer;
// If exclusive_client is set, no other clients will receive input events
struct wl_client *exclusive_client;
// Last touch point
int32_t touch_id;
double touch_x, touch_y;
// Seat operations (drag and resize)
const struct sway_seatop_impl *seatop_impl;
void *seatop_data;
uint32_t seatop_button;
uint32_t last_button;
uint32_t last_button_serial;
struct wl_listener focus_destroy;
struct wl_listener new_node;
struct wl_listener new_drag_icon;
struct wl_listener request_set_selection;
struct wl_listener request_set_primary_selection;
struct wl_list devices; // sway_seat_device::link
struct wl_list link; // input_manager::seats
};
struct sway_seat *seat_create(const char *seat_name);
void seat_destroy(struct sway_seat *seat);
void seat_add_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_configure_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_reset_device(struct sway_seat *seat,
struct sway_input_device *input_device);
void seat_remove_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_configure_xcursor(struct sway_seat *seat);
void seat_set_focus(struct sway_seat *seat, struct sway_node *node);
void seat_set_focus_container(struct sway_seat *seat,
struct sway_container *con);
void seat_set_focus_workspace(struct sway_seat *seat,
struct sway_workspace *ws);
/**
* Manipulate the focus stack without triggering any other behaviour.
*
* This can be used to set focus_inactive by calling the function a second time
* with the real focus.
*/
void seat_set_raw_focus(struct sway_seat *seat, struct sway_node *node);
void seat_set_focus_surface(struct sway_seat *seat,
struct wlr_surface *surface, bool unfocus);
void seat_set_focus_layer(struct sway_seat *seat,
struct wlr_layer_surface_v1 *layer);
void seat_set_exclusive_client(struct sway_seat *seat,
struct wl_client *client);
struct sway_node *seat_get_focus(struct sway_seat *seat);
struct sway_workspace *seat_get_focused_workspace(struct sway_seat *seat);
struct sway_container *seat_get_focused_container(struct sway_seat *seat);
/**
* Return the last container to be focused for the seat (or the most recently
* opened if no container has received focused) that is a child of the given
* container. The focus-inactive container of the root window is the focused
* container for the seat (if the seat does have focus). This function can be
* used to determine what container gets focused next if the focused container
* is destroyed, or focus moves to a container with children and we need to
* descend into the next leaf in focus order.
*/
struct sway_node *seat_get_focus_inactive(struct sway_seat *seat,
struct sway_node *node);
struct sway_container *seat_get_focus_inactive_tiling(struct sway_seat *seat,
struct sway_workspace *workspace);
/**
* Descend into the focus stack to find the focus-inactive view. Useful for
* container placement when they change position in the tree.
*/
struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
struct sway_node *ancestor);
/**
* Return the immediate child of container which was most recently focused.
*/
struct sway_node *seat_get_active_tiling_child(struct sway_seat *seat,
struct sway_node *parent);
/**
* Iterate over the focus-inactive children of the container calling the
* function on each.
*/
void seat_for_each_node(struct sway_seat *seat,
void (*f)(struct sway_node *node, void *data), void *data);
void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);
struct seat_config *seat_get_config(struct sway_seat *seat);
struct seat_config *seat_get_config_by_name(const char *name);
bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
void drag_icon_update_position(struct sway_drag_icon *icon);
void seatop_begin_down(struct sway_seat *seat,
struct sway_container *con, uint32_t button, int sx, int sy);
void seatop_begin_move_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button);
void seatop_begin_move_tiling_threshold(struct sway_seat *seat,
struct sway_container *con, uint32_t button);
void seatop_begin_move_tiling(struct sway_seat *seat,
struct sway_container *con, uint32_t button);
void seatop_begin_resize_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge);
void seatop_begin_resize_tiling(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge);
struct sway_container *seat_get_focus_inactive_floating(struct sway_seat *seat,
struct sway_workspace *workspace);
void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec,
uint32_t button, enum wlr_button_state state);
void seat_consider_warp_to_focus(struct sway_seat *seat);
bool seat_doing_seatop(struct sway_seat *seat);
void seatop_motion(struct sway_seat *seat, uint32_t time_msec);
/**
* End a seatop and apply the affects.
*/
void seatop_finish(struct sway_seat *seat);
/**
* End a seatop without applying the affects.
*/
void seatop_abort(struct sway_seat *seat);
/**
* Instructs the seatop implementation to drop any references to the given
* container (eg. because the container is destroying).
* The seatop may choose to abort itself in response to this.
*/
void seatop_unref(struct sway_seat *seat, struct sway_container *con);
/**
* Instructs a seatop to render anything that it needs to render
* (eg. dropzone for move-tiling)
*/
void seatop_render(struct sway_seat *seat, struct sway_output *output,
pixman_region32_t *damage);
#endif
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