1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
|
#ifndef _SWAY_INPUT_SEAT_H
#define _SWAY_INPUT_SEAT_H
#include <wlr/types/wlr_layer_shell.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/util/edges.h>
#include "sway/input/input-manager.h"
struct sway_seat_device {
struct sway_seat *sway_seat;
struct sway_input_device *input_device;
struct sway_keyboard *keyboard;
struct wl_list link; // sway_seat::devices
};
struct sway_seat_node {
struct sway_seat *seat;
struct sway_node *node;
struct wl_list link; // sway_seat::focus_stack
struct wl_listener destroy;
};
struct sway_drag_icon {
struct sway_seat *seat;
struct wlr_drag_icon *wlr_drag_icon;
struct wl_list link; // sway_root::drag_icons
double x, y; // in layout-local coordinates
struct wl_listener surface_commit;
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener destroy;
};
enum sway_seat_operation {
OP_NONE,
OP_DOWN,
OP_MOVE_FLOATING,
OP_MOVE_TILING,
OP_RESIZE_FLOATING,
OP_RESIZE_TILING,
};
struct sway_seat {
struct wlr_seat *wlr_seat;
struct sway_cursor *cursor;
struct sway_input_manager *input;
bool has_focus;
struct wl_list focus_stack; // list of containers in focus order
// If the focused layer is set, views cannot receive keyboard focus
struct wlr_layer_surface *focused_layer;
// If exclusive_client is set, no other clients will receive input events
struct wl_client *exclusive_client;
// Last touch point
int32_t touch_id;
double touch_x, touch_y;
// Operations (drag and resize)
enum sway_seat_operation operation;
struct sway_container *op_container;
struct sway_node *op_target_node; // target for tiling move
enum wlr_edges op_target_edge;
struct wlr_box op_drop_box;
enum wlr_edges op_resize_edge;
uint32_t op_button;
bool op_resize_preserve_ratio;
double op_ref_lx, op_ref_ly; // cursor's x/y at start of op
double op_ref_width, op_ref_height; // container's size at start of op
double op_ref_con_lx, op_ref_con_ly; // container's x/y at start of op
bool op_moved; // if the mouse moved during a down op
uint32_t last_button;
uint32_t last_button_serial;
struct wl_listener focus_destroy;
struct wl_listener new_node;
struct wl_listener new_drag_icon;
struct wl_list devices; // sway_seat_device::link
struct wl_list link; // input_manager::seats
};
struct sway_seat *seat_create(struct sway_input_manager *input,
const char *seat_name);
void seat_destroy(struct sway_seat *seat);
void seat_add_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_configure_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_remove_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_configure_xcursor(struct sway_seat *seat);
void seat_set_focus(struct sway_seat *seat, struct sway_node *node);
void seat_set_focus_container(struct sway_seat *seat,
struct sway_container *con);
void seat_set_focus_workspace(struct sway_seat *seat,
struct sway_workspace *ws);
void seat_set_focus_warp(struct sway_seat *seat,
struct sway_node *node, bool warp, bool notify);
void seat_set_focus_surface(struct sway_seat *seat,
struct wlr_surface *surface, bool unfocus);
void seat_set_focus_layer(struct sway_seat *seat,
struct wlr_layer_surface *layer);
void seat_set_exclusive_client(struct sway_seat *seat,
struct wl_client *client);
struct sway_node *seat_get_focus(struct sway_seat *seat);
struct sway_workspace *seat_get_focused_workspace(struct sway_seat *seat);
struct sway_container *seat_get_focused_container(struct sway_seat *seat);
/**
* Return the last container to be focused for the seat (or the most recently
* opened if no container has received focused) that is a child of the given
* container. The focus-inactive container of the root window is the focused
* container for the seat (if the seat does have focus). This function can be
* used to determine what container gets focused next if the focused container
* is destroyed, or focus moves to a container with children and we need to
* descend into the next leaf in focus order.
*/
struct sway_node *seat_get_focus_inactive(struct sway_seat *seat,
struct sway_node *node);
struct sway_container *seat_get_focus_inactive_tiling(struct sway_seat *seat,
struct sway_workspace *workspace);
/**
* Descend into the focus stack to find the focus-inactive view. Useful for
* container placement when they change position in the tree.
*/
struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
struct sway_node *ancestor);
/**
* Return the immediate child of container which was most recently focused.
*/
struct sway_node *seat_get_active_child(struct sway_seat *seat,
struct sway_node *parent);
/**
* Iterate over the focus-inactive children of the container calling the
* function on each.
*/
void seat_for_each_node(struct sway_seat *seat,
void (*f)(struct sway_node *node, void *data), void *data);
void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);
struct seat_config *seat_get_config(struct sway_seat *seat);
bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
void drag_icon_update_position(struct sway_drag_icon *icon);
void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
uint32_t button, double sx, double sy);
void seat_begin_move_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button);
void seat_begin_move_tiling(struct sway_seat *seat,
struct sway_container *con, uint32_t button);
void seat_begin_resize_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge);
void seat_begin_resize_tiling(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge);
struct sway_container *seat_get_focus_inactive_floating(struct sway_seat *seat,
struct sway_workspace *workspace);
void seat_end_mouse_operation(struct sway_seat *seat);
void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec,
uint32_t button, enum wlr_button_state state);
#endif
|