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#ifndef _SWAY_INPUT_KEYBOARD_H
#define _SWAY_INPUT_KEYBOARD_H
#include "sway/input/seat.h"
#define SWAY_KEYBOARD_PRESSED_KEYS_CAP 32
struct sway_shortcut_state {
/**
* A list of pressed key ids (either keysyms or keycodes),
* including duplicates when different keycodes produce the same key id.
*
* Each key id is associated with the keycode (in `pressed_keycodes`)
* whose press generated it, so that the key id can be removed on
* keycode release without recalculating the transient link between
* keycode and key id at the time of the key press.
*/
uint32_t pressed_keys[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
/**
* The list of keycodes associated to currently pressed key ids,
* including duplicates when a keycode generates multiple key ids.
*/
uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
uint32_t last_keycode;
uint32_t last_raw_modifiers;
size_t npressed;
uint32_t current_key;
};
struct sway_keyboard {
struct sway_seat_device *seat_device;
struct xkb_keymap *keymap;
struct wl_listener keyboard_key;
struct wl_listener keyboard_modifiers;
struct sway_shortcut_state state_keysyms_translated;
struct sway_shortcut_state state_keysyms_raw;
struct sway_shortcut_state state_keycodes;
struct sway_binding *held_binding;
struct wl_event_source *key_repeat_source;
struct sway_binding *repeat_binding;
};
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
struct sway_seat_device *device);
void sway_keyboard_configure(struct sway_keyboard *keyboard);
void sway_keyboard_destroy(struct sway_keyboard *keyboard);
#endif
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