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#ifndef _SWAY_INPUT_INPUT_MANAGER_H
#define _SWAY_INPUT_INPUT_MANAGER_H
#include <libinput.h>
#include <wlr/types/wlr_input_inhibitor.h>
#include <wlr/types/wlr_keyboard_shortcuts_inhibit_v1.h>
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_virtual_pointer_v1.h>
#include "sway/server.h"
#include "sway/config.h"
#include "list.h"
struct sway_input_device {
char *identifier;
struct wlr_input_device *wlr_device;
struct wl_list link;
struct wl_listener device_destroy;
bool is_virtual;
};
struct sway_input_manager {
struct wl_list devices;
struct wl_list seats;
struct wlr_input_inhibit_manager *inhibit;
struct wlr_keyboard_shortcuts_inhibit_manager_v1 *keyboard_shortcuts_inhibit;
struct wlr_virtual_keyboard_manager_v1 *virtual_keyboard;
struct wlr_virtual_pointer_manager_v1 *virtual_pointer;
struct wlr_pointer_gestures_v1 *pointer_gestures;
struct wl_listener new_input;
struct wl_listener inhibit_activate;
struct wl_listener inhibit_deactivate;
struct wl_listener keyboard_shortcuts_inhibit_new_inhibitor;
struct wl_listener virtual_keyboard_new;
struct wl_listener virtual_pointer_new;
};
struct sway_input_manager *input_manager_create(struct sway_server *server);
bool input_manager_has_focus(struct sway_node *node);
void input_manager_set_focus(struct sway_node *node);
void input_manager_configure_xcursor(void);
void input_manager_apply_input_config(struct input_config *input_config);
void input_manager_configure_all_input_mappings(void);
void input_manager_reset_input(struct sway_input_device *input_device);
void input_manager_reset_all_inputs(void);
void input_manager_apply_seat_config(struct seat_config *seat_config);
struct sway_seat *input_manager_get_default_seat(void);
struct sway_seat *input_manager_get_seat(const char *seat_name, bool create);
/**
* If none of the seat configs have a fallback setting (either true or false),
* create the default seat (if needed) and set it as the fallback
*/
void input_manager_verify_fallback_seat(void);
/**
* Gets the last seat the user interacted with
*/
struct sway_seat *input_manager_current_seat(void);
struct input_config *input_device_get_config(struct sway_input_device *device);
char *input_device_get_identifier(struct wlr_input_device *device);
const char *input_device_get_type(struct sway_input_device *device);
#endif
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