#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/output.h" #include "sway/tree/workspace.h" #include "sway/tree/view.h" #include "list.h" #include "log.h" static void apply_horiz_layout(list_t *children, struct wlr_box *parent) { if (!children->length) { return; } // Calculate total width of children double total_width = 0; for (int i = 0; i < children->length; ++i) { struct sway_container *child = children->items[i]; if (child->width <= 0) { if (children->length > 1) { child->width = parent->width / (children->length - 1); } else { child->width = parent->width; } } container_remove_gaps(child); total_width += child->width; } double scale = parent->width / total_width; // Resize windows wlr_log(WLR_DEBUG, "Arranging %p horizontally", parent); double child_x = parent->x; for (int i = 0; i < children->length; ++i) { struct sway_container *child = children->items[i]; child->x = child_x; child->y = parent->y; child->width = floor(child->width * scale); child->height = parent->height; child_x += child->width; // Make last child use remaining width of parent if (i == children->length - 1) { child->width = parent->x + parent->width - child->x; } container_add_gaps(child); } } static void apply_vert_layout(list_t *children, struct wlr_box *parent) { if (!children->length) { return; } // Calculate total height of children double total_height = 0; for (int i = 0; i < children->length; ++i) { struct sway_container *child = children->items[i]; if (child->height <= 0) { if (children->length > 1) { child->height = parent->height / (children->length - 1); } else { child->height = parent->height; } } container_remove_gaps(child); total_height += child->height; } double scale = parent->height / total_height; // Resize wlr_log(WLR_DEBUG, "Arranging %p vertically", parent); double child_y = parent->y; for (int i = 0; i < children->length; ++i) { struct sway_container *child = children->items[i]; child->x = parent->x; child->y = child_y; child->width = parent->width; child->height = floor(child->height * scale); child_y += child->height; // Make last child use remaining height of parent if (i == children->length - 1) { child->height = parent->y + parent->height - child->y; } container_add_gaps(child); } } static void apply_tabbed_layout(list_t *children, struct wlr_box *parent) { if (!children->length) { return; } size_t parent_offset = container_titlebar_height(); size_t parent_height = parent->height - parent_offset; for (int i = 0; i < children->length; ++i) { struct sway_container *child = children->items[i]; container_remove_gaps(child); child->x = parent->x; child->y = parent->y + parent_offset; child->width = parent->width; child->height = parent_height; container_add_gaps(child); } } static void apply_stacked_layout(list_t *children, struct wlr_box *parent) { if (!children->length) { return; } size_t parent_offset = container_titlebar_height() * children->length; size_t parent_height = parent->height - parent_offset; for (int i = 0; i < children->length; ++i) { struct sway_container *child = children->items[i]; container_remove_gaps(child); child->x = parent->x; child->y = parent->y + parent_offset; child->width = parent->width; child->height = parent_height; container_add_gaps(child); } } static void arrange_floating(list_t *floating) { for (int i = 0; i < floating->length; ++i) { struct sway_container *floater = floating->items[i]; arrange_container(floater); } } static void arrange_children(list_t *children, enum sway_container_layout layout, struct wlr_box *parent) { // Calculate x, y, width and height of children switch (layout) { case L_HORIZ: apply_horiz_layout(children, parent); break; case L_VERT: apply_vert_layout(children, parent); break; case L_TABBED: apply_tabbed_layout(children, parent); break; case L_STACKED: apply_stacked_layout(children, parent); break; case L_NONE: apply_horiz_layout(children, parent); break; } // Recurse into child containers for (int i = 0; i < children->length; ++i) { struct sway_container *child = children->items[i]; arrange_container(child); } } void arrange_container(struct sway_container *container) { if (config->reloading) { return; } if (container->view) { view_autoconfigure(container->view); node_set_dirty(&container->node); return; } struct wlr_box box; container_get_box(container, &box); arrange_children(container->children, container->layout, &box); node_set_dirty(&container->node); } void arrange_workspace(struct sway_workspace *workspace) { if (config->reloading) { return; } struct sway_output *output = workspace->output; struct wlr_box *area = &output->usable_area; wlr_log(WLR_DEBUG, "Usable area for ws: %dx%d@%d,%d", area->width, area->height, area->x, area->y); workspace_remove_gaps(workspace); double prev_x = workspace->x; double prev_y = workspace->y; workspace->width = area->width; workspace->height = area->height; workspace->x = output->wlr_output->lx + area->x; workspace->y = output->wlr_output->ly + area->y; // Adjust any floating containers double diff_x = workspace->x - prev_x; double diff_y = workspace->y - prev_y; if (diff_x != 0 || diff_y != 0) { for (int i = 0; i < workspace->floating->length; ++i) { struct sway_container *floater = workspace->floating->items[i]; container_floating_translate(floater, diff_x, diff_y); double center_x = floater->x + floater->width / 2; double center_y = floater->y + floater->height / 2; struct wlr_box workspace_box; workspace_get_box(workspace, &workspace_box); if (!wlr_box_contains_point(&workspace_box, center_x, center_y)) { container_floating_move_to_center(floater); } } } workspace_add_gaps(workspace); node_set_dirty(&workspace->node); wlr_log(WLR_DEBUG, "Arranging workspace '%s' at %f, %f", workspace->name, workspace->x, workspace->y); if (workspace->fullscreen) { struct sway_container *fs = workspace->fullscreen; fs->x = output->wlr_output->lx; fs->y = output->wlr_output->ly; fs->width = output->wlr_output->width; fs->height = output->wlr_output->height; arrange_container(fs); } else { struct wlr_box box; workspace_get_box(workspace, &box); arrange_children(workspace->tiling, workspace->layout, &box); arrange_floating(workspace->floating); } } void arrange_output(struct sway_output *output) { if (config->reloading) { return; } // Outputs have no pending x/y/width/height, // so all we do here is arrange the workspaces. for (int i = 0; i < output->workspaces->length; ++i) { struct sway_workspace *workspace = output->workspaces->items[i]; arrange_workspace(workspace); } } void arrange_root(void) { if (config->reloading) { return; } const struct wlr_box *layout_box = wlr_output_layout_get_box(root->output_layout, NULL); root->x = layout_box->x; root->y = layout_box->y; root->width = layout_box->width; root->height = layout_box->height; for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; arrange_output(output); } } void arrange_node(struct sway_node *node) { switch (node->type) { case N_ROOT: arrange_root(); break; case N_OUTPUT: arrange_output(node->sway_output); break; case N_WORKSPACE: arrange_workspace(node->sway_workspace); break; case N_CONTAINER: arrange_container(node->sway_container); break; } }