#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include "sway/debug.h" #include "sway/desktop.h" #include "sway/desktop/idle_inhibit_v1.h" #include "sway/desktop/transaction.h" #include "sway/output.h" #include "sway/tree/container.h" #include "sway/tree/node.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #include "list.h" #include "log.h" struct sway_transaction { struct wl_event_source *timer; list_t *instructions; // struct sway_transaction_instruction * size_t num_waiting; size_t num_configures; struct timespec commit_time; }; struct sway_transaction_instruction { struct sway_transaction *transaction; struct sway_node *node; union { struct sway_output_state *output_state; struct sway_workspace_state *workspace_state; struct sway_container_state *container_state; }; uint32_t serial; }; static struct sway_transaction *transaction_create() { struct sway_transaction *transaction = calloc(1, sizeof(struct sway_transaction)); if (!sway_assert(transaction, "Unable to allocate transaction")) { return NULL; } transaction->instructions = create_list(); return transaction; } static void transaction_destroy(struct sway_transaction *transaction) { // Free instructions for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_node *node = instruction->node; node->ntxnrefs--; if (node->instruction == instruction) { node->instruction = NULL; } if (node->destroying && node->ntxnrefs == 0) { switch (node->type) { case N_ROOT: sway_assert(false, "Never reached"); break; case N_OUTPUT: output_destroy(node->sway_output); break; case N_WORKSPACE: workspace_destroy(node->sway_workspace); break; case N_CONTAINER: container_destroy(node->sway_container); break; } } free(instruction); } list_free(transaction->instructions); if (transaction->timer) { wl_event_source_remove(transaction->timer); } free(transaction); } static void copy_output_state(struct sway_output *output, struct sway_transaction_instruction *instruction) { struct sway_output_state *state = calloc(1, sizeof(struct sway_output_state)); if (!state) { wlr_log(WLR_ERROR, "Could not allocate output state"); return; } instruction->output_state = state; state->workspaces = create_list(); list_cat(state->workspaces, output->workspaces); state->active_workspace = output_get_active_workspace(output); } static void copy_workspace_state(struct sway_workspace *ws, struct sway_transaction_instruction *instruction) { struct sway_workspace_state *state = calloc(1, sizeof(struct sway_workspace_state)); if (!state) { wlr_log(WLR_ERROR, "Could not allocate workspace state"); return; } instruction->workspace_state = state; state->fullscreen = ws->fullscreen; state->x = ws->x; state->y = ws->y; state->width = ws->width; state->height = ws->height; state->layout = ws->layout; state->output = ws->output; state->floating = create_list(); state->tiling = create_list(); list_cat(state->floating, ws->floating); list_cat(state->tiling, ws->tiling); struct sway_seat *seat = input_manager_current_seat(input_manager); state->focused = seat_get_focus(seat) == &ws->node; // Set focused_inactive_child to the direct tiling child struct sway_container *focus = seat_get_focus_inactive_tiling(seat, ws); if (focus) { while (focus->parent) { focus = focus->parent; } } state->focused_inactive_child = focus; } static void copy_container_state(struct sway_container *container, struct sway_transaction_instruction *instruction) { struct sway_container_state *state = calloc(1, sizeof(struct sway_container_state)); if (!state) { wlr_log(WLR_ERROR, "Could not allocate container state"); return; } instruction->container_state = state; state->layout = container->layout; state->con_x = container->x; state->con_y = container->y; state->con_width = container->width; state->con_height = container->height; state->is_fullscreen = container->is_fullscreen; state->parent = container->parent; state->workspace = container->workspace; if (container->view) { struct sway_view *view = container->view; state->view_x = view->x; state->view_y = view->y; state->view_width = view->width; state->view_height = view->height; state->border = view->border; state->border_thickness = view->border_thickness; state->border_top = view->border_top; state->border_left = view->border_left; state->border_right = view->border_right; state->border_bottom = view->border_bottom; state->using_csd = view->using_csd; } else { state->children = create_list(); list_cat(state->children, container->children); } struct sway_seat *seat = input_manager_current_seat(input_manager); state->focused = seat_get_focus(seat) == &container->node; if (!container->view) { struct sway_node *focus = seat_get_active_tiling_child(seat, &container->node); state->focused_inactive_child = focus ? focus->sway_container : NULL; } } static void transaction_add_node(struct sway_transaction *transaction, struct sway_node *node) { struct sway_transaction_instruction *instruction = calloc(1, sizeof(struct sway_transaction_instruction)); if (!sway_assert(instruction, "Unable to allocate instruction")) { return; } instruction->transaction = transaction; instruction->node = node; switch (node->type) { case N_ROOT: break; case N_OUTPUT: copy_output_state(node->sway_output, instruction); break; case N_WORKSPACE: copy_workspace_state(node->sway_workspace, instruction); break; case N_CONTAINER: copy_container_state(node->sway_container, instruction); break; } list_add(transaction->instructions, instruction); node->ntxnrefs++; } static void apply_output_state(struct sway_output *output, struct sway_output_state *state) { output_damage_whole(output); list_free(output->current.workspaces); memcpy(&output->current, state, sizeof(struct sway_output_state)); output_damage_whole(output); } static void apply_workspace_state(struct sway_workspace *ws, struct sway_workspace_state *state) { output_damage_whole(ws->current.output); list_free(ws->current.floating); list_free(ws->current.tiling); memcpy(&ws->current, state, sizeof(struct sway_workspace_state)); output_damage_whole(ws->current.output); } static void apply_container_state(struct sway_container *container, struct sway_container_state *state) { struct sway_view *view = container->view; // Damage the old location desktop_damage_whole_container(container); if (view && view->saved_buffer) { struct wlr_box box = { .x = container->current.view_x - view->saved_geometry.x, .y = container->current.view_y - view->saved_geometry.y, .width = view->saved_buffer_width, .height = view->saved_buffer_height, }; desktop_damage_box(&box); } // There are separate children lists for each instruction state, the // container's current state and the container's pending state // (ie. con->children). The list itself needs to be freed here. // Any child containers which are being deleted will be cleaned up in // transaction_destroy(). list_free(container->current.children); memcpy(&container->current, state, sizeof(struct sway_container_state)); if (view && view->saved_buffer) { if (!container->node.destroying || container->node.ntxnrefs == 1) { view_remove_saved_buffer(view); } } // Damage the new location desktop_damage_whole_container(container); if (view && view->surface) { struct wlr_surface *surface = view->surface; struct wlr_box box = { .x = container->current.view_x - view->geometry.x, .y = container->current.view_y - view->geometry.y, .width = surface->current.width, .height = surface->current.height, }; desktop_damage_box(&box); } if (!container->node.destroying) { container_discover_outputs(container); } } /** * Apply a transaction to the "current" state of the tree. */ static void transaction_apply(struct sway_transaction *transaction) { wlr_log(WLR_DEBUG, "Applying transaction %p", transaction); if (debug.txn_timings) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec *commit = &transaction->commit_time; float ms = (now.tv_sec - commit->tv_sec) * 1000 + (now.tv_nsec - commit->tv_nsec) / 1000000.0; wlr_log(WLR_DEBUG, "Transaction %p: %.1fms waiting " "(%.1f frames if 60Hz)", transaction, ms, ms / (1000.0f / 60)); } // Apply the instruction state to the node's current state for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_node *node = instruction->node; switch (node->type) { case N_ROOT: break; case N_OUTPUT: apply_output_state(node->sway_output, instruction->output_state); break; case N_WORKSPACE: apply_workspace_state(node->sway_workspace, instruction->workspace_state); break; case N_CONTAINER: apply_container_state(node->sway_container, instruction->container_state); break; } node->instruction = NULL; } } static void transaction_commit(struct sway_transaction *transaction); // Return true if both transactions operate on the same nodes static bool transaction_same_nodes(struct sway_transaction *a, struct sway_transaction *b) { if (a->instructions->length != b->instructions->length) { return false; } for (int i = 0; i < a->instructions->length; ++i) { struct sway_transaction_instruction *a_inst = a->instructions->items[i]; struct sway_transaction_instruction *b_inst = b->instructions->items[i]; if (a_inst->node != b_inst->node) { return false; } } return true; } static void transaction_progress_queue() { if (!server.transactions->length) { return; } // There's only ever one committed transaction, // and it's the first one in the queue. struct sway_transaction *transaction = server.transactions->items[0]; if (transaction->num_waiting) { return; } transaction_apply(transaction); transaction_destroy(transaction); list_del(server.transactions, 0); if (!server.transactions->length) { idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1); return; } // If there's a bunch of consecutive transactions which all apply to the // same views, skip all except the last one. while (server.transactions->length >= 2) { struct sway_transaction *a = server.transactions->items[0]; struct sway_transaction *b = server.transactions->items[1]; if (transaction_same_nodes(a, b)) { list_del(server.transactions, 0); transaction_destroy(a); } else { break; } } transaction = server.transactions->items[0]; transaction_commit(transaction); transaction_progress_queue(); } static int handle_timeout(void *data) { struct sway_transaction *transaction = data; wlr_log(WLR_DEBUG, "Transaction %p timed out (%li waiting)", transaction, transaction->num_waiting); transaction->num_waiting = 0; transaction_progress_queue(); return 0; } static bool should_configure(struct sway_node *node, struct sway_transaction_instruction *instruction) { if (!node_is_view(node)) { return false; } if (node->destroying) { return false; } struct sway_container_state *cstate = &node->sway_container->current; struct sway_container_state *istate = instruction->container_state; if (cstate->view_width == istate->view_width && cstate->view_height == istate->view_height) { return false; } return true; } static void transaction_commit(struct sway_transaction *transaction) { wlr_log(WLR_DEBUG, "Transaction %p committing with %i instructions", transaction, transaction->instructions->length); transaction->num_waiting = 0; for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_node *node = instruction->node; if (should_configure(node, instruction)) { instruction->serial = view_configure(node->sway_container->view, instruction->container_state->view_x, instruction->container_state->view_y, instruction->container_state->view_width, instruction->container_state->view_height); ++transaction->num_waiting; // From here on we are rendering a saved buffer of the view, which // means we can send a frame done event to make the client redraw it // as soon as possible. Additionally, this is required if a view is // mapping and its default geometry doesn't intersect an output. struct timespec when; wlr_surface_send_frame_done( node->sway_container->view->surface, &when); } if (node_is_view(node) && !node->sway_container->view->saved_buffer) { view_save_buffer(node->sway_container->view); memcpy(&node->sway_container->view->saved_geometry, &node->sway_container->view->geometry, sizeof(struct wlr_box)); } node->instruction = instruction; } transaction->num_configures = transaction->num_waiting; if (debug.txn_timings) { clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time); } if (debug.noatomic) { transaction->num_waiting = 0; } else if (debug.txn_wait) { // Force the transaction to time out even if all views are ready. // We do this by inflating the waiting counter. transaction->num_waiting += 1000000; } if (transaction->num_waiting) { // Set up a timer which the views must respond within transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, handle_timeout, transaction); if (transaction->timer) { wl_event_source_timer_update(transaction->timer, server.txn_timeout_ms); } else { wlr_log(WLR_ERROR, "Unable to create transaction timer (%s). " "Some imperfect frames might be rendered.", strerror(errno)); transaction->num_waiting = 0; } } // The debug tree shows the pending/live tree. Here is a good place to // update it, because we make a transaction every time we change the pending // tree. update_debug_tree(); } static void set_instruction_ready( struct sway_transaction_instruction *instruction) { struct sway_transaction *transaction = instruction->transaction; if (debug.txn_timings) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec *start = &transaction->commit_time; float ms = (now.tv_sec - start->tv_sec) * 1000 + (now.tv_nsec - start->tv_nsec) / 1000000.0; wlr_log(WLR_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)", transaction, transaction->num_configures - transaction->num_waiting + 1, transaction->num_configures, ms, instruction->node->sway_container->title); } // If the transaction has timed out then its num_waiting will be 0 already. if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) { wlr_log(WLR_DEBUG, "Transaction %p is ready", transaction); wl_event_source_timer_update(transaction->timer, 0); } instruction->node->instruction = NULL; transaction_progress_queue(); } void transaction_notify_view_ready_by_serial(struct sway_view *view, uint32_t serial) { struct sway_transaction_instruction *instruction = view->container->node.instruction; if (instruction->serial == serial) { set_instruction_ready(instruction); } } void transaction_notify_view_ready_by_size(struct sway_view *view, int width, int height) { struct sway_transaction_instruction *instruction = view->container->node.instruction; if (instruction->container_state->view_width == width && instruction->container_state->view_height == height) { set_instruction_ready(instruction); } } void transaction_commit_dirty(void) { if (!server.dirty_nodes->length) { return; } struct sway_transaction *transaction = transaction_create(); if (!transaction) { return; } for (int i = 0; i < server.dirty_nodes->length; ++i) { struct sway_node *node = server.dirty_nodes->items[i]; transaction_add_node(transaction, node); node->dirty = false; } server.dirty_nodes->length = 0; list_add(server.transactions, transaction); // There's only ever one committed transaction, // and it's the first one in the queue. if (server.transactions->length == 1) { transaction_commit(transaction); // Attempting to progress the queue here is useful // if the transaction has nothing to wait for. transaction_progress_queue(); } }