#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include "sway/debug.h" #include "sway/desktop/transaction.h" #include "sway/output.h" #include "sway/tree/container.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #include "list.h" #include "log.h" /** * How long we should wait for views to respond to the configure before giving * up and applying the transaction anyway. */ #define TIMEOUT_MS 200 /** * If enabled, sway will always wait for the transaction timeout before * applying it, rather than applying it when the views are ready. This allows us * to observe the rendered state while a transaction is in progress. */ #define TRANSACTION_DEBUG false struct sway_transaction { struct wl_event_source *timer; list_t *instructions; // struct sway_transaction_instruction * list_t *damage; // struct wlr_box * size_t num_waiting; }; struct sway_transaction_instruction { struct sway_transaction *transaction; struct sway_container *container; struct sway_container_state state; struct wlr_buffer *saved_buffer; uint32_t serial; bool ready; }; struct sway_transaction *transaction_create() { struct sway_transaction *transaction = calloc(1, sizeof(struct sway_transaction)); transaction->instructions = create_list(); transaction->damage = create_list(); return transaction; } static void remove_saved_view_buffer( struct sway_transaction_instruction *instruction) { if (instruction->saved_buffer) { wlr_buffer_unref(instruction->saved_buffer); instruction->saved_buffer = NULL; } } static void save_view_buffer(struct sway_view *view, struct sway_transaction_instruction *instruction) { if (!sway_assert(instruction->saved_buffer == NULL, "Didn't expect instruction to have a saved buffer already")) { remove_saved_view_buffer(instruction); } if (view->surface && wlr_surface_has_buffer(view->surface)) { wlr_buffer_ref(view->surface->buffer); instruction->saved_buffer = view->surface->buffer; } } static void transaction_destroy(struct sway_transaction *transaction) { // Free instructions for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_container *con = instruction->container; for (int j = 0; j < con->instructions->length; ++j) { if (con->instructions->items[j] == instruction) { list_del(con->instructions, j); break; } } if (con->destroying && !con->instructions->length) { container_free(con); } remove_saved_view_buffer(instruction); free(instruction); } list_free(transaction->instructions); // Free damage list_foreach(transaction->damage, free); list_free(transaction->damage); free(transaction); } static void copy_pending_state(struct sway_container *container, struct sway_container_state *state) { state->layout = container->layout; state->swayc_x = container->x; state->swayc_y = container->y; state->swayc_width = container->width; state->swayc_height = container->height; state->has_gaps = container->has_gaps; state->current_gaps = container->current_gaps; state->gaps_inner = container->gaps_inner; state->gaps_outer = container->gaps_outer; state->parent = container->parent; if (container->type == C_VIEW) { struct sway_view *view = container->sway_view; state->view_x = view->x; state->view_y = view->y; state->view_width = view->width; state->view_height = view->height; state->is_fullscreen = view->is_fullscreen; state->border = view->border; state->border_thickness = view->border_thickness; state->border_top = view->border_top; state->border_left = view->border_left; state->border_right = view->border_right; state->border_bottom = view->border_bottom; } else if (container->type == C_WORKSPACE) { state->ws_fullscreen = container->sway_workspace->fullscreen; state->ws_floating = container->sway_workspace->floating; state->children = create_list(); list_cat(state->children, container->children); } else { state->children = create_list(); list_cat(state->children, container->children); } } static bool transaction_has_container(struct sway_transaction *transaction, struct sway_container *container) { for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; if (instruction->container == container) { return true; } } return false; } void transaction_add_container(struct sway_transaction *transaction, struct sway_container *container) { if (transaction_has_container(transaction, container)) { return; } struct sway_transaction_instruction *instruction = calloc(1, sizeof(struct sway_transaction_instruction)); instruction->transaction = transaction; instruction->container = container; copy_pending_state(container, &instruction->state); if (container->type == C_VIEW) { save_view_buffer(container->sway_view, instruction); } list_add(transaction->instructions, instruction); } void transaction_add_damage(struct sway_transaction *transaction, struct wlr_box *_box) { struct wlr_box *box = calloc(1, sizeof(struct wlr_box)); memcpy(box, _box, sizeof(struct wlr_box)); list_add(transaction->damage, box); } /** * Apply a transaction to the "current" state of the tree. */ static void transaction_apply(struct sway_transaction *transaction) { int i; // Apply the instruction state to the container's current state for (i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_container *container = instruction->container; // There are separate children lists for each instruction state, the // container's current state and the container's pending state // (ie. con->children). The list itself needs to be freed here. // Any child containers which are being deleted will be cleaned up in // transaction_destroy(). list_free(container->current.children); memcpy(&container->current, &instruction->state, sizeof(struct sway_container_state)); } // Apply damage for (i = 0; i < transaction->damage->length; ++i) { struct wlr_box *box = transaction->damage->items[i]; for (int j = 0; j < root_container.children->length; ++j) { struct sway_container *output = root_container.children->items[j]; output_damage_box(output->sway_output, box); } } } static int handle_timeout(void *data) { struct sway_transaction *transaction = data; wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting), applying anyway", transaction, transaction->num_waiting); transaction_apply(transaction); transaction_destroy(transaction); return 0; } void transaction_commit(struct sway_transaction *transaction) { wlr_log(L_DEBUG, "Transaction %p committing with %i instructions", transaction, transaction->instructions->length); transaction->num_waiting = 0; for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_container *con = instruction->container; if (con->type == C_VIEW && !con->destroying && (con->current.view_width != instruction->state.view_width || con->current.view_height != instruction->state.view_height)) { instruction->serial = view_configure(con->sway_view, instruction->state.view_x, instruction->state.view_y, instruction->state.view_width, instruction->state.view_height); if (instruction->serial) { ++transaction->num_waiting; } } list_add(con->instructions, instruction); } if (!transaction->num_waiting) { wlr_log(L_DEBUG, "Transaction %p has nothing to wait for, applying", transaction); transaction_apply(transaction); transaction_destroy(transaction); return; } // Set up a timer which the views must respond within transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, handle_timeout, transaction); wl_event_source_timer_update(transaction->timer, TIMEOUT_MS); // The debug tree shows the pending/live tree. Here is a good place to // update it, because we make a transaction every time we change the pending // tree. update_debug_tree(); } void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) { // Find the instruction struct sway_transaction_instruction *instruction = NULL; for (int i = 0; i < view->swayc->instructions->length; ++i) { struct sway_transaction_instruction *tmp_instruction = view->swayc->instructions->items[i]; if (tmp_instruction->serial == serial && !tmp_instruction->ready) { instruction = tmp_instruction; break; } } if (!instruction) { return; } instruction->ready = true; // If all views are ready, apply the transaction struct sway_transaction *transaction = instruction->transaction; if (--transaction->num_waiting == 0) { #if !TRANSACTION_DEBUG wlr_log(L_DEBUG, "Transaction %p is ready, applying", transaction); wl_event_source_timer_update(transaction->timer, 0); transaction_apply(transaction); transaction_destroy(transaction); #endif } } struct wlr_texture *transaction_get_texture(struct sway_view *view) { if (!view->swayc || !view->swayc->instructions->length) { return view->surface->buffer->texture; } struct sway_transaction_instruction *instruction = view->swayc->instructions->items[0]; return instruction->saved_buffer ? instruction->saved_buffer->texture : NULL; }