#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "log.h" #include "config.h" #include "sway/config.h" #include "sway/debug.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/layout.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" struct render_data { struct root_geometry root_geo; struct sway_output *output; pixman_region32_t *damage; struct sway_view *view; float alpha; }; static void scale_box(struct wlr_box *box, float scale) { box->x *= scale; box->y *= scale; box->width *= scale; box->height *= scale; } static void scissor_output(struct wlr_output *wlr_output, pixman_box32_t *rect) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); assert(renderer); struct wlr_box box = { .x = rect->x1, .y = rect->y1, .width = rect->x2 - rect->x1, .height = rect->y2 - rect->y1, }; int ow, oh; wlr_output_transformed_resolution(wlr_output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_box_transform(&box, transform, ow, oh, &box); wlr_renderer_scissor(renderer, &box); } static void render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct wlr_texture *texture, const struct wlr_box *box, const float matrix[static 9], float alpha) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box->x, box->y, box->width, box->height); pixman_region32_intersect(&damage, &damage, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_render_texture_with_matrix(renderer, texture, matrix, alpha); } damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy, void *_data) { struct render_data *data = _data; struct wlr_output *wlr_output = data->output->wlr_output; float rotation = data->root_geo.rotation; pixman_region32_t *output_damage = data->damage; float alpha = data->alpha; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { return; } struct wlr_box box; bool intersects = output_get_surface_box(&data->root_geo, data->output, surface, sx, sy, &box); if (!intersects) { return; } scale_box(&box, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, &box, transform, rotation, wlr_output->transform_matrix); render_texture(wlr_output, output_damage, texture, &box, matrix, alpha); } static void render_layer(struct sway_output *output, pixman_region32_t *damage, struct wl_list *layer_surfaces) { struct render_data data = { .output = output, .damage = damage, .alpha = 1.0f, }; output_layer_for_each_surface(layer_surfaces, &data.root_geo, render_surface_iterator, &data); } #ifdef HAVE_XWAYLAND static void render_unmanaged(struct sway_output *output, pixman_region32_t *damage, struct wl_list *unmanaged) { struct render_data data = { .output = output, .damage = damage, .alpha = 1.0f, }; output_unmanaged_for_each_surface(unmanaged, output, &data.root_geo, render_surface_iterator, &data); } #endif static void render_drag_icons(struct sway_output *output, pixman_region32_t *damage, struct wl_list *drag_icons) { struct render_data data = { .output = output, .damage = damage, .alpha = 1.0f, }; output_drag_icons_for_each_surface(drag_icons, output, &data.root_geo, render_surface_iterator, &data); } static void render_rect(struct wlr_output *wlr_output, pixman_region32_t *output_damage, const struct wlr_box *_box, float color[static 4]) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= wlr_output->lx * wlr_output->scale; box.y -= wlr_output->ly * wlr_output->scale; pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box.x, box.y, box.width, box.height); pixman_region32_intersect(&damage, &damage, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_render_rect(renderer, &box, color, wlr_output->transform_matrix); } damage_finish: pixman_region32_fini(&damage); } static void premultiply_alpha(float color[4], float opacity) { color[3] *= opacity; color[0] *= color[3]; color[1] *= color[3]; color[2] *= color[3]; } static void render_view_surfaces(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, float alpha) { struct render_data data = { .output = output, .damage = damage, .view = view, .alpha = alpha, }; output_view_for_each_surface(view, output, &data.root_geo, render_surface_iterator, &data); } static void render_saved_view(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, float alpha) { struct wlr_output *wlr_output = output->wlr_output; int width, height; struct wlr_texture *texture = transaction_get_saved_texture(view, &width, &height); if (!texture) { return; } struct wlr_box box = { .x = view->swayc->current.view_x - output->swayc->current.swayc_x, .y = view->swayc->current.view_y - output->swayc->current.swayc_y, .width = width, .height = height, }; struct wlr_box output_box = { .width = output->swayc->current.swayc_width, .height = output->swayc->current.swayc_height, }; struct wlr_box intersection; bool intersects = wlr_box_intersection(&output_box, &box, &intersection); if (!intersects) { return; } scale_box(&box, wlr_output->scale); float matrix[9]; wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, wlr_output->transform_matrix); render_texture(wlr_output, damage, texture, &box, matrix, alpha); } /** * Render a view's surface and left/bottom/right borders. */ static void render_view(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, struct border_colors *colors) { struct sway_view *view = con->sway_view; if (view->swayc->instructions->length) { render_saved_view(view, output, damage, view->swayc->alpha); } else { render_view_surfaces(view, output, damage, view->swayc->alpha); } if (view->using_csd) { return; } struct wlr_box box; float output_scale = output->wlr_output->scale; float color[4]; struct sway_container_state *state = &con->current; if (state->border != B_NONE) { if (state->border_left) { memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = state->swayc_x; box.y = state->view_y; box.width = state->border_thickness; box.height = state->view_height; scale_box(&box, output_scale); render_rect(output->wlr_output, damage, &box, color); } if (state->border_right) { if (state->parent->current.children->length == 1 && state->parent->current.layout == L_HORIZ) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = state->view_x + state->view_width; box.y = state->view_y; box.width = state->border_thickness; box.height = state->view_height; scale_box(&box, output_scale); render_rect(output->wlr_output, damage, &box, color); } if (state->border_bottom) { if (state->parent->current.children->length == 1 && con->current.parent->current.layout == L_VERT) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = state->swayc_x; box.y = state->view_y + state->view_height; box.width = state->swayc_width; box.height = state->border_thickness; scale_box(&box, output_scale); render_rect(output->wlr_output, damage, &box, color); } } } /** * Render a titlebar. * * Care must be taken not to render over the same pixel multiple times, * otherwise the colors will be incorrect when using opacity. * * The height is: 1px border, 3px padding, font height, 3px padding, 1px border * The left side for L_TABBED is: 1px border, 2px padding, title * The left side for other layouts is: 3px padding, title */ static void render_titlebar(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, int x, int y, int width, struct border_colors *colors, struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { struct wlr_box box; float color[4]; struct sway_container_state *state = &con->current; float output_scale = output->wlr_output->scale; enum sway_container_layout layout = state->parent->current.layout; list_t *children = state->parent->current.children; bool is_last_child = children->items[children->length - 1] == con; double output_x = output->swayc->current.swayc_x; double output_y = output->swayc->current.swayc_y; // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = x; box.y = y; box.width = width; box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Single pixel bar below title size_t left_offset = 0, right_offset = 0; bool connects_sides = false; if (layout == L_HORIZ || layout == L_VERT || (layout == L_STACKED && is_last_child)) { if (con->type == C_VIEW) { left_offset = state->border_left * state->border_thickness; right_offset = state->border_right * state->border_thickness; connects_sides = true; } } box.x = x + left_offset; box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; box.width = width - left_offset - right_offset; box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); if (layout == L_TABBED) { // Single pixel left edge box.x = x; box.y = y + TITLEBAR_BORDER_THICKNESS; box.width = TITLEBAR_BORDER_THICKNESS; box.height = container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Single pixel right edge box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale; render_rect(output->wlr_output, output_damage, &box, color); } size_t inner_width = width - TITLEBAR_H_PADDING * 2; // Marks size_t marks_ob_width = 0; // output-buffer-local if (config->show_marks && marks_texture) { struct wlr_box texture_box; wlr_texture_get_size(marks_texture, &texture_box.width, &texture_box.height); texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING) * output_scale - texture_box.width; texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (inner_width * output_scale < texture_box.width) { texture_box.width = inner_width * output_scale; } render_texture(output->wlr_output, output_damage, marks_texture, &texture_box, matrix, con->alpha); marks_ob_width = texture_box.width; // Gap between the marks and bottom padding, for when the marks texture // height is smaller than the config's font height memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = texture_box.x; box.y = texture_box.y + texture_box.height; box.width = texture_box.width; box.height = config->font_height * output_scale - texture_box.height; if (box.height > 0) { render_rect(output->wlr_output, output_damage, &box, color); } } // Title text size_t title_ob_width = 0; // output-buffer-local if (title_texture) { struct wlr_box texture_box; wlr_texture_get_size(title_texture, &texture_box.width, &texture_box.height); texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale; texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (inner_width * output_scale - marks_ob_width < texture_box.width) { texture_box.width = inner_width * output_scale - marks_ob_width; } render_texture(output->wlr_output, output_damage, title_texture, &texture_box, matrix, con->alpha); title_ob_width = texture_box.width; // Gap between the title and bottom padding, for when the title texture // height is smaller than the config's font height memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = texture_box.x; box.y = texture_box.y + texture_box.height; box.width = texture_box.width; box.height = config->font_height * output_scale - texture_box.height; if (box.height > 0) { render_rect(output->wlr_output, output_damage, &box, color); } } // Padding above title memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; box.y = y + TITLEBAR_BORDER_THICKNESS; box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2; box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Padding below title box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale; render_rect(output->wlr_output, output_damage, &box, color); // Filler between title and marks box.width = inner_width * output_scale - title_ob_width - marks_ob_width; if (box.width > 0) { box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_ob_width; box.y = (y + TITLEBAR_V_PADDING) * output_scale; box.height = config->font_height * output_scale; render_rect(output->wlr_output, output_damage, &box, color); } // Padding left of title left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; box.x = x + left_offset; box.y = y + TITLEBAR_V_PADDING; box.width = TITLEBAR_H_PADDING - left_offset; box.height = config->font_height; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Padding right of marks right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; box.x = x + width - TITLEBAR_H_PADDING; box.y = y + TITLEBAR_V_PADDING; box.width = TITLEBAR_H_PADDING - right_offset; box.height = config->font_height; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); if (connects_sides) { // Left pixel in line with bottom bar box.x = x; box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; box.width = state->border_thickness * state->border_left; box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Right pixel in line with bottom bar box.x = x + width - state->border_thickness * state->border_right; box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; box.width = state->border_thickness * state->border_right; box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } } /** * Render the top border line for a view using "border pixel". */ static void render_top_border(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, struct border_colors *colors) { struct sway_container_state *state = &con->current; if (!state->border_top) { return; } struct wlr_box box; float color[4]; float output_scale = output->wlr_output->scale; // Child border - top edge memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = state->swayc_x; box.y = state->swayc_y; box.width = state->swayc_width; box.height = state->border_thickness; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused); /** * Render a container's children using a L_HORIZ or L_VERT layout. * * Wrap child views in borders and leave child containers borderless because * they'll apply their own borders to their children. */ static void render_container_simple(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { for (int i = 0; i < con->current.children->length; ++i) { struct sway_container *child = con->current.children->items[i]; if (child->type == C_VIEW) { struct sway_view *view = child->sway_view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; struct sway_container_state *state = &child->current; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = view->marks_urgent; } else if (state->focused || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = view->marks_focused; } else if (con->current.focused_inactive_child == child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = view->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = view->marks_unfocused; } if (!view->using_csd) { if (state->border == B_NORMAL) { render_titlebar(output, damage, child, state->swayc_x, state->swayc_y, state->swayc_width, colors, title_texture, marks_texture); } else { render_top_border(output, damage, child, colors); } } render_view(output, damage, child, colors); } else { render_container(output, damage, child, parent_focused || child->current.focused); } } } /** * Render a container's children using the L_TABBED layout. */ static void render_container_tabbed(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { if (!con->current.children->length) { return; } struct sway_container_state *pstate = &con->current; struct sway_container *current = pstate->focused_inactive_child; struct border_colors *current_colors = &config->border_colors.unfocused; double width_gap_adjustment = 2 * pstate->current_gaps; int tab_width = (pstate->swayc_width - width_gap_adjustment) / pstate->children->length; // Render tabs for (int i = 0; i < pstate->children->length; ++i) { struct sway_container *child = pstate->children->items[i]; struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = view ? view->marks_urgent : NULL; } else if (cstate->focused || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = view ? view->marks_focused : NULL; } else if (child == pstate->focused_inactive_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = view ? view->marks_focused_inactive : NULL; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = view ? view->marks_unfocused : NULL; } int x = cstate->swayc_x + tab_width * i; // Make last tab use the remaining width of the parent if (i == pstate->children->length - 1) { tab_width = pstate->swayc_width - width_gap_adjustment - tab_width * i; } render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width, colors, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->type == C_VIEW) { render_view(output, damage, current, current_colors); } else { render_container(output, damage, current, parent_focused || current->current.focused); } } /** * Render a container's children using the L_STACKED layout. */ static void render_container_stacked(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { if (!con->current.children->length) { return; } struct sway_container_state *pstate = &con->current; struct sway_container *current = pstate->focused_inactive_child; struct border_colors *current_colors = &config->border_colors.unfocused; size_t titlebar_height = container_titlebar_height(); // Render titles for (int i = 0; i < pstate->children->length; ++i) { struct sway_container *child = pstate->children->items[i]; struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = view ? view->marks_urgent : NULL; } else if (cstate->focused || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = view ? view->marks_focused : NULL; } else if (child == pstate->focused_inactive_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = view ? view->marks_focused_inactive : NULL; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = view ? view->marks_unfocused : NULL; } int y = cstate->swayc_y + titlebar_height * i; render_titlebar(output, damage, child, cstate->swayc_x, y, cstate->swayc_width, colors, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->type == C_VIEW) { render_view(output, damage, current, current_colors); } else { render_container(output, damage, current, parent_focused || current->current.focused); } } static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { switch (con->current.layout) { case L_NONE: case L_HORIZ: case L_VERT: render_container_simple(output, damage, con, parent_focused); break; case L_STACKED: render_container_stacked(output, damage, con, parent_focused); break; case L_TABBED: render_container_tabbed(output, damage, con, parent_focused); break; case L_FLOATING: sway_assert(false, "Didn't expect to see floating here"); } } static void render_floating_container(struct sway_output *soutput, pixman_region32_t *damage, struct sway_container *con) { if (con->type == C_VIEW) { struct sway_view *view = con->sway_view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = con->title_urgent; marks_texture = view->marks_urgent; } else if (con->current.focused) { colors = &config->border_colors.focused; title_texture = con->title_focused; marks_texture = view->marks_focused; } else { colors = &config->border_colors.unfocused; title_texture = con->title_unfocused; marks_texture = view->marks_unfocused; } if (!view->using_csd) { if (con->current.border == B_NORMAL) { render_titlebar(soutput, damage, con, con->current.swayc_x, con->current.swayc_y, con->current.swayc_width, colors, title_texture, marks_texture); } else if (con->current.border != B_NONE) { render_top_border(soutput, damage, con, colors); } } render_view(soutput, damage, con, colors); } else { render_container(soutput, damage, con, false); } } static void render_floating(struct sway_output *soutput, pixman_region32_t *damage) { for (int i = 0; i < root_container.current.children->length; ++i) { struct sway_container *output = root_container.current.children->items[i]; for (int j = 0; j < output->current.children->length; ++j) { struct sway_container *ws = output->current.children->items[j]; if (!workspace_is_visible(ws)) { continue; } list_t *floating = ws->current.ws_floating->current.children; for (int k = 0; k < floating->length; ++k) { struct sway_container *floater = floating->items[k]; render_floating_container(soutput, damage, floater); } } } } const char *damage_debug = NULL; void output_render(struct sway_output *output, struct timespec *when, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); if (!sway_assert(renderer != NULL, "expected the output backend to have a renderer")) { return; } wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); bool damage_whole_before_swap = false; if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap goto renderer_end; } if (damage_debug != NULL) { if (strcmp(damage_debug, "highlight") == 0) { wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1}); damage_whole_before_swap = true; } else if (strcmp(damage_debug, "rerender") == 0) { int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); pixman_region32_union_rect(damage, damage, 0, 0, width, height); } } struct sway_container *workspace = output_get_active_workspace(output); struct sway_view *fullscreen_view = workspace->current.ws_fullscreen; if (output_has_opaque_overlay_layer_surface(output)) { goto render_overlay; } if (fullscreen_view) { float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, clear_color); } // TODO: handle views smaller than the output if (fullscreen_view->swayc->instructions->length) { render_saved_view(fullscreen_view, output, damage, 1.0f); } else { render_view_surfaces(fullscreen_view, output, damage, 1.0f); } #ifdef HAVE_XWAYLAND if (fullscreen_view->type == SWAY_VIEW_XWAYLAND) { render_unmanaged(output, damage, &root_container.sway_root->xwayland_unmanaged); } #endif } else { float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, clear_color); } render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); render_container(output, damage, workspace, workspace->current.focused); render_floating(output, damage); #ifdef HAVE_XWAYLAND render_unmanaged(output, damage, &root_container.sway_root->xwayland_unmanaged); #endif render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); } render_overlay: render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); render_drag_icons(output, damage, &root_container.sway_root->drag_icons); renderer_end: if (root_container.sway_root->debug_tree) { wlr_render_texture(renderer, root_container.sway_root->debug_tree, wlr_output->transform_matrix, 0, 0, 1); } if (damage_whole_before_swap || root_container.sway_root->debug_tree) { int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); pixman_region32_union_rect(damage, damage, 0, 0, width, height); } wlr_renderer_scissor(renderer, NULL); wlr_renderer_end(renderer); if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) { return; } output->last_frame = *when; }