#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include #include "log.h" #include "sway/config.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/layout.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" struct sway_container *output_by_name(const char *name) { for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *output = root_container.children->items[i]; if (strcasecmp(output->name, name) == 0) { return output; } } return NULL; } /** * Rotate a child's position relative to a parent. The parent size is (pw, ph), * the child position is (*sx, *sy) and its size is (sw, sh). */ static void rotate_child_position(double *sx, double *sy, double sw, double sh, double pw, double ph, float rotation) { if (rotation == 0.0f) { return; } // Coordinates relative to the center of the subsurface double ox = *sx - pw/2 + sw/2, oy = *sy - ph/2 + sh/2; // Rotated coordinates double rx = cos(-rotation)*ox - sin(-rotation)*oy, ry = cos(-rotation)*oy + sin(-rotation)*ox; *sx = rx + pw/2 - sw/2; *sy = ry + ph/2 - sh/2; } /** * Contains a surface's root geometry information. For instance, when rendering * a popup, this will contain the parent view's position and size. */ struct root_geometry { double x, y; int width, height; float rotation; }; struct render_data { struct root_geometry root_geo; struct sway_output *output; pixman_region32_t *damage; struct sway_view *view; float alpha; }; static bool get_surface_box(struct root_geometry *geo, struct sway_output *output, struct wlr_surface *surface, int sx, int sy, struct wlr_box *surface_box) { if (!wlr_surface_has_buffer(surface)) { return false; } int sw = surface->current->width; int sh = surface->current->height; double _sx = sx, _sy = sy; rotate_child_position(&_sx, &_sy, sw, sh, geo->width, geo->height, geo->rotation); struct wlr_box box = { .x = geo->x + _sx, .y = geo->y + _sy, .width = sw, .height = sh, }; if (surface_box != NULL) { memcpy(surface_box, &box, sizeof(struct wlr_box)); } struct wlr_box rotated_box; wlr_box_rotated_bounds(&box, geo->rotation, &rotated_box); struct wlr_box output_box = { .width = output->swayc->width, .height = output->swayc->height, }; struct wlr_box intersection; return wlr_box_intersection(&output_box, &rotated_box, &intersection); } static bool get_view_box(struct root_geometry *geo, struct sway_output *output, struct sway_view *view, int sx, int sy, struct wlr_box *surface_box) { int sw = view->width; int sh = view->height; double _sx = sx, _sy = sy; rotate_child_position(&_sx, &_sy, sw, sh, geo->width, geo->height, geo->rotation); struct wlr_box box = { .x = geo->x + _sx, .y = geo->y + _sy, .width = sw, .height = sh, }; if (surface_box != NULL) { memcpy(surface_box, &box, sizeof(struct wlr_box)); } struct wlr_box rotated_box; wlr_box_rotated_bounds(&box, geo->rotation, &rotated_box); struct wlr_box output_box = { .width = output->swayc->width, .height = output->swayc->height, }; struct wlr_box intersection; return wlr_box_intersection(&output_box, &rotated_box, &intersection); } static void surface_for_each_surface(struct wlr_surface *surface, double ox, double oy, struct root_geometry *geo, wlr_surface_iterator_func_t iterator, void *user_data) { geo->x = ox; geo->y = oy; geo->width = surface->current->width; geo->height = surface->current->height; geo->rotation = 0; wlr_surface_for_each_surface(surface, iterator, user_data); } static void output_view_for_each_surface(struct sway_view *view, struct root_geometry *geo, wlr_surface_iterator_func_t iterator, void *user_data) { struct render_data *data = user_data; geo->x = view->x - data->output->swayc->x; geo->y = view->y - data->output->swayc->y; geo->width = view->surface->current->width; geo->height = view->surface->current->height; geo->rotation = 0; // TODO view_for_each_surface(view, iterator, user_data); } static void layer_for_each_surface(struct wl_list *layer_surfaces, struct root_geometry *geo, wlr_surface_iterator_func_t iterator, void *user_data) { struct sway_layer_surface *layer_surface; wl_list_for_each(layer_surface, layer_surfaces, link) { struct wlr_layer_surface *wlr_layer_surface = layer_surface->layer_surface; surface_for_each_surface(wlr_layer_surface->surface, layer_surface->geo.x, layer_surface->geo.y, geo, iterator, user_data); } } static void unmanaged_for_each_surface(struct wl_list *unmanaged, struct sway_output *output, struct root_geometry *geo, wlr_surface_iterator_func_t iterator, void *user_data) { struct sway_xwayland_unmanaged *unmanaged_surface; wl_list_for_each(unmanaged_surface, unmanaged, link) { struct wlr_xwayland_surface *xsurface = unmanaged_surface->wlr_xwayland_surface; double ox = unmanaged_surface->lx - output->swayc->x; double oy = unmanaged_surface->ly - output->swayc->y; surface_for_each_surface(xsurface->surface, ox, oy, geo, iterator, user_data); } } static void scale_box(struct wlr_box *box, float scale) { box->x *= scale; box->y *= scale; box->width *= scale; box->height *= scale; } static void scissor_output(struct wlr_output *wlr_output, pixman_box32_t *rect) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); assert(renderer); struct wlr_box box = { .x = rect->x1, .y = rect->y1, .width = rect->x2 - rect->x1, .height = rect->y2 - rect->y1, }; int ow, oh; wlr_output_transformed_resolution(wlr_output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_box_transform(&box, transform, ow, oh, &box); wlr_renderer_scissor(renderer, &box); } static void render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct wlr_texture *texture, const struct wlr_box *box, const float matrix[static 9], float alpha) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box->x, box->y, box->width, box->height); pixman_region32_intersect(&damage, &damage, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_render_texture_with_matrix(renderer, texture, matrix, alpha); } damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy, void *_data) { struct render_data *data = _data; struct wlr_output *wlr_output = data->output->wlr_output; float rotation = data->root_geo.rotation; pixman_region32_t *output_damage = data->damage; float alpha = data->alpha; struct wlr_texture *texture = NULL; struct wlr_box box; bool intersects; // If this is the main surface of a view, render the saved_texture instead // if it exists. It exists when we are mid-transaction. if (data->view && data->view->saved_texture && data->view->surface == surface) { texture = data->view->saved_texture; intersects = get_view_box(&data->root_geo, data->output, data->view, sx, sy, &box); } else { if (!wlr_surface_has_buffer(surface)) { return; } texture = surface->texture; intersects = get_surface_box(&data->root_geo, data->output, surface, sx, sy, &box); } if (!intersects) { return; } scale_box(&box, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current->transform); wlr_matrix_project_box(matrix, &box, transform, rotation, wlr_output->transform_matrix); render_texture(wlr_output, output_damage, texture, &box, matrix, alpha); } static void render_layer(struct sway_output *output, pixman_region32_t *damage, struct wl_list *layer_surfaces) { struct render_data data = { .output = output, .damage = damage, .alpha = 1.0f, }; layer_for_each_surface(layer_surfaces, &data.root_geo, render_surface_iterator, &data); } static void render_unmanaged(struct sway_output *output, pixman_region32_t *damage, struct wl_list *unmanaged) { struct render_data data = { .output = output, .damage = damage, .alpha = 1.0f, }; unmanaged_for_each_surface(unmanaged, output, &data.root_geo, render_surface_iterator, &data); } static void render_rect(struct wlr_output *wlr_output, pixman_region32_t *output_damage, const struct wlr_box *_box, float color[static 4]) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= wlr_output->lx * wlr_output->scale; box.y -= wlr_output->ly * wlr_output->scale; pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box.x, box.y, box.width, box.height); pixman_region32_intersect(&damage, &damage, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_render_rect(renderer, &box, color, wlr_output->transform_matrix); } damage_finish: pixman_region32_fini(&damage); } static void premultiply_alpha(float color[4], float opacity) { color[3] *= opacity; color[0] *= color[3]; color[1] *= color[3]; color[2] *= color[3]; } static void render_view_surfaces(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, float alpha) { struct render_data data = { .output = output, .damage = damage, .view = view, .alpha = alpha, }; output_view_for_each_surface( view, &data.root_geo, render_surface_iterator, &data); } /** * Render a view's surface and left/bottom/right borders. */ static void render_view(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, struct border_colors *colors) { struct sway_view *view = con->sway_view; render_view_surfaces(view, output, damage, view->swayc->alpha); struct wlr_box box; float output_scale = output->wlr_output->scale; float color[4]; if (view->border != B_NONE) { if (view->border_left) { memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = con->x; box.y = view->y; box.width = view->border_thickness; box.height = view->height; scale_box(&box, output_scale); render_rect(output->wlr_output, damage, &box, color); } if (view->border_right) { if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = view->x + view->width; box.y = view->y; box.width = view->border_thickness; box.height = view->height; scale_box(&box, output_scale); render_rect(output->wlr_output, damage, &box, color); } if (view->border_bottom) { if (con->parent->children->length == 1 && con->parent->layout == L_VERT) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = con->x; box.y = view->y + view->height; box.width = con->width; box.height = view->border_thickness; scale_box(&box, output_scale); render_rect(output->wlr_output, damage, &box, color); } } } /** * Render a titlebar. * * Care must be taken not to render over the same pixel multiple times, * otherwise the colors will be incorrect when using opacity. * * The height is: 1px border, 3px padding, font height, 3px padding, 1px border * The left side for L_TABBED is: 1px border, 2px padding, title * The left side for other layouts is: 3px padding, title */ static void render_titlebar(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, int x, int y, int width, struct border_colors *colors, struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { struct wlr_box box; float color[4]; struct sway_view *view = con->type == C_VIEW ? con->sway_view : NULL; float output_scale = output->wlr_output->scale; enum sway_container_layout layout = con->parent->layout; bool is_last_child = con->parent->children->items[con->parent->children->length - 1] == con; // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = x; box.y = y; box.width = width; box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Single pixel bar below title size_t left_offset = 0, right_offset = 0; bool connects_sides = false; if (layout == L_HORIZ || layout == L_VERT || (layout == L_STACKED && is_last_child)) { if (view) { left_offset = view->border_left * view->border_thickness; right_offset = view->border_right * view->border_thickness; connects_sides = true; } } box.x = x + left_offset; box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; box.width = width - left_offset - right_offset; box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); if (layout == L_TABBED) { // Single pixel left edge box.x = x; box.y = y + TITLEBAR_BORDER_THICKNESS; box.width = TITLEBAR_BORDER_THICKNESS; box.height = container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Single pixel right edge box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale; render_rect(output->wlr_output, output_damage, &box, color); } size_t inner_width = width - TITLEBAR_H_PADDING * 2; // Marks size_t marks_width = 0; if (config->show_marks && marks_texture) { struct wlr_box texture_box; wlr_texture_get_size(marks_texture, &texture_box.width, &texture_box.height); texture_box.x = (x - output->swayc->x + width - TITLEBAR_H_PADDING) * output_scale - texture_box.width; texture_box.y = (y - output->swayc->y + TITLEBAR_V_PADDING) * output_scale; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (inner_width * output_scale < texture_box.width) { texture_box.width = inner_width * output_scale; } render_texture(output->wlr_output, output_damage, marks_texture, &texture_box, matrix, con->alpha); marks_width = texture_box.width; } // Title text size_t title_width = 0; if (title_texture) { struct wlr_box texture_box; wlr_texture_get_size(title_texture, &texture_box.width, &texture_box.height); texture_box.x = (x - output->swayc->x + TITLEBAR_H_PADDING) * output_scale; texture_box.y = (y - output->swayc->y + TITLEBAR_V_PADDING) * output_scale; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (inner_width * output_scale - marks_width < texture_box.width) { texture_box.width = inner_width * output_scale - marks_width; } render_texture(output->wlr_output, output_damage, title_texture, &texture_box, matrix, con->alpha); title_width = texture_box.width; } // Padding above title memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; box.y = y + TITLEBAR_BORDER_THICKNESS; box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2; box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Padding below title box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale; render_rect(output->wlr_output, output_damage, &box, color); // Filler between title and marks box.width = inner_width * output_scale - title_width - marks_width; if (box.width > 0) { box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_width; box.y = (y + TITLEBAR_V_PADDING) * output_scale; box.height = config->font_height * output_scale; render_rect(output->wlr_output, output_damage, &box, color); } // Padding left of title left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; box.x = x + left_offset; box.y = y + TITLEBAR_V_PADDING; box.width = TITLEBAR_H_PADDING - left_offset; box.height = config->font_height; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Padding right of marks right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; box.x = x + width - TITLEBAR_H_PADDING; box.y = y + TITLEBAR_V_PADDING; box.width = TITLEBAR_H_PADDING - right_offset; box.height = config->font_height; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); if (connects_sides) { // Left pixel in line with bottom bar box.x = x; box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; box.width = view->border_thickness * view->border_left; box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Right pixel in line with bottom bar box.x = x + width - view->border_thickness * view->border_right; box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; box.width = view->border_thickness * view->border_right; box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } } /** * Render the top border line for a view using "border pixel". */ static void render_top_border(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, struct border_colors *colors) { struct sway_view *view = con->sway_view; if (!view->border_top) { return; } struct wlr_box box; float color[4]; float output_scale = output->wlr_output->scale; // Child border - top edge memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = con->x; box.y = con->y; box.width = con->width; box.height = view->border_thickness; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused); /** * Render a container's children using a L_HORIZ or L_VERT layout. * * Wrap child views in borders and leave child containers borderless because * they'll apply their own borders to their children. */ static void render_container_simple(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); for (int i = 0; i < con->children->length; ++i) { struct sway_container *child = con->children->items[i]; if (child->type == C_VIEW) { struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; if (focus == child || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->sway_view->marks_focused; } else if (seat_get_focus_inactive(seat, con) == child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->sway_view->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->sway_view->marks_unfocused; } if (child->sway_view->border == B_NORMAL) { render_titlebar(output, damage, child, child->x, child->y, child->width, colors, title_texture, marks_texture); } else { render_top_border(output, damage, child, colors); } render_view(output, damage, child, colors); } else { render_container(output, damage, child, parent_focused || focus == child); } } } /** * Render a container's children using the L_TABBED layout. */ static void render_container_tabbed(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { if (!con->children->length) { return; } struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); struct sway_container *current = seat_get_active_child(seat, con); struct border_colors *current_colors = NULL; // Render tabs for (int i = 0; i < con->children->length; ++i) { struct sway_container *child = con->children->items[i]; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; if (focus == child || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = view ? view->marks_focused : NULL; } else if (child == current) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = view ? view->marks_focused : NULL; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = view ? view->marks_unfocused : NULL; } int tab_width = con->width / con->children->length; int x = con->x + tab_width * i; // Make last tab use the remaining width of the parent if (i == con->children->length - 1) { tab_width = con->width - tab_width * i; } render_titlebar(output, damage, child, x, child->y, tab_width, colors, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->type == C_VIEW) { render_view(output, damage, current, current_colors); } else { render_container(output, damage, current, parent_focused || current == focus); } } /** * Render a container's children using the L_STACKED layout. */ static void render_container_stacked(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { if (!con->children->length) { return; } struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); struct sway_container *current = seat_get_active_child(seat, con); struct border_colors *current_colors = NULL; // Render titles for (int i = 0; i < con->children->length; ++i) { struct sway_container *child = con->children->items[i]; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; if (focus == child || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = view ? view->marks_focused : NULL; } else if (child == current) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = view ? view->marks_focused_inactive : NULL; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = view ? view->marks_unfocused : NULL; } int y = con->current.swayc_y + container_titlebar_height() * i; render_titlebar(output, damage, child, child->current.swayc_x, y, child->current.swayc_width, colors, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->type == C_VIEW) { render_view(output, damage, current, current_colors); } else { render_container(output, damage, current, parent_focused || current == focus); } } static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { switch (con->current.layout) { case L_NONE: case L_HORIZ: case L_VERT: render_container_simple(output, damage, con, parent_focused); break; case L_STACKED: render_container_stacked(output, damage, con, parent_focused); break; case L_TABBED: render_container_tabbed(output, damage, con, parent_focused); break; case L_FLOATING: sway_assert(false, "Didn't expect to see floating here"); } } static void render_floating_container(struct sway_output *soutput, pixman_region32_t *damage, struct sway_container *con) { if (con->type == C_VIEW) { struct sway_view *view = con->sway_view; struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; if (focus == con) { colors = &config->border_colors.focused; title_texture = con->title_focused; marks_texture = view->marks_focused; } else { colors = &config->border_colors.unfocused; title_texture = con->title_unfocused; marks_texture = view->marks_unfocused; } if (con->current.border == B_NORMAL) { render_titlebar(soutput, damage, con, con->current.swayc_x, con->current.swayc_y, con->current.swayc_width, colors, title_texture, marks_texture); } else { render_top_border(soutput, damage, con, colors); } render_view(soutput, damage, con, colors); } else { render_container(soutput, damage, con, false); } } static void render_floating(struct sway_output *soutput, pixman_region32_t *damage) { for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *output = root_container.children->items[i]; for (int j = 0; j < output->children->length; ++j) { struct sway_container *workspace = output->children->items[j]; struct sway_workspace *ws = workspace->sway_workspace; if (!workspace_is_visible(workspace)) { continue; } for (int k = 0; k < ws->floating->children->length; ++k) { struct sway_container *floater = ws->floating->children->items[k]; render_floating_container(soutput, damage, floater); } } } } static struct sway_container *output_get_active_workspace( struct sway_output *output) { struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus_inactive(seat, output->swayc); if (!focus) { // We've never been to this output before focus = output->swayc->children->items[0]; } struct sway_container *workspace = focus; if (workspace->type != C_WORKSPACE) { workspace = container_parent(workspace, C_WORKSPACE); } return workspace; } static void render_output(struct sway_output *output, struct timespec *when, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); if (!sway_assert(renderer != NULL, "expected the output backend to have a renderer")) { return; } wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); bool damage_whole_before_swap = false; if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap goto renderer_end; } const char *damage_debug = getenv("SWAY_DAMAGE_DEBUG"); if (damage_debug != NULL) { if (strcmp(damage_debug, "highlight") == 0) { wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1}); damage_whole_before_swap = true; } else if (strcmp(damage_debug, "rerender") == 0) { int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); pixman_region32_union_rect(damage, damage, 0, 0, width, height); } } struct sway_container *workspace = output_get_active_workspace(output); if (workspace->sway_workspace->fullscreen) { float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, clear_color); } // TODO: handle views smaller than the output render_view_surfaces( workspace->sway_workspace->fullscreen, output, damage, 1.0f); if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) { render_unmanaged(output, damage, &root_container.sway_root->xwayland_unmanaged); } } else { float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, clear_color); } render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); render_container(output, damage, workspace, focus == workspace); render_floating(output, damage); render_unmanaged(output, damage, &root_container.sway_root->xwayland_unmanaged); render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); } render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); renderer_end: if (root_container.sway_root->debug_tree) { wlr_render_texture(renderer, root_container.sway_root->debug_tree, wlr_output->transform_matrix, 0, 0, 1); } if (damage_whole_before_swap || root_container.sway_root->debug_tree) { int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); pixman_region32_union_rect(damage, damage, 0, 0, width, height); } wlr_renderer_scissor(renderer, NULL); wlr_renderer_end(renderer); if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) { return; } output->last_frame = *when; } struct send_frame_done_data { struct root_geometry root_geo; struct sway_output *output; struct timespec *when; }; static void send_frame_done_iterator(struct wlr_surface *surface, int sx, int sy, void *_data) { struct send_frame_done_data *data = _data; bool intersects = get_surface_box(&data->root_geo, data->output, surface, sx, sy, NULL); if (intersects) { wlr_surface_send_frame_done(surface, data->when); } } static void send_frame_done_layer(struct send_frame_done_data *data, struct wl_list *layer_surfaces) { layer_for_each_surface(layer_surfaces, &data->root_geo, send_frame_done_iterator, data); } static void send_frame_done_unmanaged(struct send_frame_done_data *data, struct wl_list *unmanaged) { unmanaged_for_each_surface(unmanaged, data->output, &data->root_geo, send_frame_done_iterator, data); } static void send_frame_done_container_iterator(struct sway_container *con, void *_data) { struct send_frame_done_data *data = _data; if (!sway_assert(con->type == C_VIEW, "expected a view")) { return; } if (!view_is_visible(con->sway_view)) { return; } output_view_for_each_surface(con->sway_view, &data->root_geo, send_frame_done_iterator, data); } static void send_frame_done_container(struct send_frame_done_data *data, struct sway_container *con) { container_descendants(con, C_VIEW, send_frame_done_container_iterator, data); } static void send_frame_done(struct sway_output *output, struct timespec *when) { struct send_frame_done_data data = { .output = output, .when = when, }; struct sway_container *workspace = output_get_active_workspace(output); if (workspace->sway_workspace->fullscreen) { send_frame_done_container_iterator( workspace->sway_workspace->fullscreen->swayc, &data); if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) { send_frame_done_unmanaged(&data, &root_container.sway_root->xwayland_unmanaged); } } else { send_frame_done_layer(&data, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); send_frame_done_layer(&data, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); send_frame_done_container(&data, workspace); send_frame_done_container(&data, workspace->sway_workspace->floating); send_frame_done_unmanaged(&data, &root_container.sway_root->xwayland_unmanaged); send_frame_done_layer(&data, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); } send_frame_done_layer(&data, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); } static void damage_handle_frame(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, damage_frame); if (!output->wlr_output->enabled) { return; } struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); bool needs_swap; pixman_region32_t damage; pixman_region32_init(&damage); if (!wlr_output_damage_make_current(output->damage, &needs_swap, &damage)) { return; } if (needs_swap) { render_output(output, &now, &damage); } pixman_region32_fini(&damage); // Send frame done to all visible surfaces send_frame_done(output, &now); } void output_damage_whole(struct sway_output *output) { wlr_output_damage_add_whole(output->damage); } struct damage_data { struct root_geometry root_geo; struct sway_output *output; bool whole; }; static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy, void *_data) { struct damage_data *data = _data; struct sway_output *output = data->output; float rotation = data->root_geo.rotation; bool whole = data->whole; struct wlr_box box; bool intersects = get_surface_box(&data->root_geo, data->output, surface, sx, sy, &box); if (!intersects) { return; } scale_box(&box, output->wlr_output->scale); int center_x = box.x + box.width/2; int center_y = box.y + box.height/2; if (pixman_region32_not_empty(&surface->current->surface_damage)) { pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_copy(&damage, &surface->current->surface_damage); wlr_region_scale(&damage, &damage, output->wlr_output->scale); if (ceil(output->wlr_output->scale) > surface->current->scale) { // When scaling up a surface, it'll become blurry so we need to // expand the damage region wlr_region_expand(&damage, &damage, ceil(output->wlr_output->scale) - surface->current->scale); } pixman_region32_translate(&damage, box.x, box.y); wlr_region_rotated_bounds(&damage, &damage, rotation, center_x, center_y); wlr_output_damage_add(output->damage, &damage); pixman_region32_fini(&damage); } if (whole) { wlr_box_rotated_bounds(&box, rotation, &box); wlr_output_damage_add_box(output->damage, &box); } wlr_output_schedule_frame(output->wlr_output); } void output_damage_surface(struct sway_output *output, double ox, double oy, struct wlr_surface *surface, bool whole) { struct damage_data data = { .output = output, .whole = whole, }; surface_for_each_surface(surface, ox, oy, &data.root_geo, damage_surface_iterator, &data); } static void output_damage_view(struct sway_output *output, struct sway_view *view, bool whole) { if (!sway_assert(view->swayc != NULL, "expected a view in the tree")) { return; } if (!view_is_visible(view)) { return; } struct damage_data data = { .output = output, .whole = whole, }; output_view_for_each_surface(view, &data.root_geo, damage_surface_iterator, &data); } void output_damage_from_view(struct sway_output *output, struct sway_view *view) { output_damage_view(output, view, false); } // Expecting an unscaled box in layout coordinates void output_damage_box(struct sway_output *output, struct wlr_box *_box) { struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= output->swayc->current.swayc_x; box.y -= output->swayc->current.swayc_y; scale_box(&box, output->wlr_output->scale); wlr_output_damage_add_box(output->damage, &box); } static void output_damage_whole_container_iterator(struct sway_container *con, void *data) { struct sway_output *output = data; if (!sway_assert(con->type == C_VIEW, "expected a view")) { return; } output_damage_view(output, con->sway_view, true); } void output_damage_whole_container(struct sway_output *output, struct sway_container *con) { struct wlr_box box = { .x = con->current.swayc_x - output->wlr_output->lx, .y = con->current.swayc_y - output->wlr_output->ly, .width = con->current.swayc_width, .height = con->current.swayc_height, }; scale_box(&box, output->wlr_output->scale); wlr_output_damage_add_box(output->damage, &box); } static void damage_handle_destroy(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, damage_destroy); container_destroy(output->swayc); } static void handle_destroy(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, destroy); if (output->swayc) { container_destroy(output->swayc); } if (&output->link) { wl_list_remove(&output->link); wl_list_remove(&output->destroy.link); output->wlr_output = NULL; free(output); } } static void handle_mode(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, mode); arrange_layers(output); arrange_output(output->swayc); } static void handle_transform(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, transform); arrange_layers(output); arrange_output(output->swayc); } static void handle_scale_iterator(struct sway_container *view, void *data) { view_update_marks_textures(view->sway_view); } static void handle_scale(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, scale); arrange_layers(output); arrange_output(output->swayc); container_descendants(output->swayc, C_VIEW, handle_scale_iterator, NULL); } void handle_new_output(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, new_output); struct wlr_output *wlr_output = data; wlr_log(L_DEBUG, "New output %p: %s", wlr_output, wlr_output->name); struct sway_output *output = calloc(1, sizeof(struct sway_output)); if (!output) { return; } output->wlr_output = wlr_output; wlr_output->data = output; output->server = server; wl_list_insert(&root_container.sway_root->outputs, &output->link); output->damage = wlr_output_damage_create(wlr_output); if (!wl_list_empty(&wlr_output->modes)) { struct wlr_output_mode *mode = wl_container_of(wlr_output->modes.prev, mode, link); wlr_output_set_mode(wlr_output, mode); } output_enable(output); } void output_enable(struct sway_output *output) { struct wlr_output *wlr_output = output->wlr_output; output->swayc = output_create(output); if (!output->swayc) { // Output is disabled return; } size_t len = sizeof(output->layers) / sizeof(output->layers[0]); for (size_t i = 0; i < len; ++i) { wl_list_init(&output->layers[i]); } input_manager_configure_xcursor(input_manager); wl_signal_add(&wlr_output->events.destroy, &output->destroy); output->destroy.notify = handle_destroy; wl_signal_add(&wlr_output->events.mode, &output->mode); output->mode.notify = handle_mode; wl_signal_add(&wlr_output->events.transform, &output->transform); output->transform.notify = handle_transform; wl_signal_add(&wlr_output->events.scale, &output->scale); output->scale.notify = handle_scale; wl_signal_add(&output->damage->events.frame, &output->damage_frame); output->damage_frame.notify = damage_handle_frame; wl_signal_add(&output->damage->events.destroy, &output->damage_destroy); output->damage_destroy.notify = damage_handle_destroy; arrange_layers(output); arrange_root(); }