#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include "log.h" #include "sway/container.h" #include "sway/layout.h" #include "sway/output.h" #include "sway/server.h" #include "sway/view.h" static inline int64_t timespec_to_msec(const struct timespec *a) { return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000; } static void output_frame_view(swayc_t *view, void *data) { struct sway_output *output = data; struct wlr_output *wlr_output = output->wlr_output; struct sway_view *sway_view = view->sway_view; struct wlr_surface *surface = sway_view->surface; if (!wlr_surface_has_buffer(surface)) { return; } // TODO // - Deal with wlr_output_layout int width = sway_view->width; int height = sway_view->height; int render_width = width * wlr_output->scale; int render_height = height * wlr_output->scale; double ox = view->x, oy = view->y; // TODO //wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy); ox *= wlr_output->scale; oy *= wlr_output->scale; // TODO //if (wlr_output_layout_intersects(desktop->layout, wlr_output, // lx, ly, lx + render_width, ly + render_height)) { // return; //} // TODO double rotation = 0; float matrix[16]; float translate_origin[16]; wlr_matrix_translate(&translate_origin, (int)ox + render_width / 2, (int)oy + render_height / 2, 0); float rotate[16]; wlr_matrix_rotate(&rotate, rotation); float translate_center[16]; wlr_matrix_translate(&translate_center, -render_width / 2, -render_height / 2, 0); float scale[16]; wlr_matrix_scale(&scale, render_width, render_height, 1); float transform[16]; wlr_matrix_mul(&translate_origin, &rotate, &transform); wlr_matrix_mul(&transform, &translate_center, &transform); wlr_matrix_mul(&transform, &scale, &transform); wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix); wlr_render_with_matrix(output->server->renderer, surface->texture, &matrix); // TODO: move into wlroots struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct wlr_frame_callback *cb, *cnext; wl_list_for_each_safe(cb, cnext, &surface->current->frame_callback_list, link) { wl_callback_send_done(cb->resource, timespec_to_msec(&now)); wl_resource_destroy(cb->resource); } } static void output_frame_notify(struct wl_listener *listener, void *data) { struct sway_output *soutput = wl_container_of( listener, soutput, frame); struct wlr_output *wlr_output = data; struct sway_server *server = soutput->server; struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); wlr_output_make_current(wlr_output); wlr_renderer_begin(server->renderer, wlr_output); swayc_descendants_of_type( &root_container, C_VIEW, output_frame_view, soutput); wlr_renderer_end(server->renderer); wlr_output_swap_buffers(wlr_output); soutput->last_frame = now; } static void output_resolution_notify(struct wl_listener *listener, void *data) { struct sway_output *soutput = wl_container_of( listener, soutput, resolution); arrange_windows(soutput->swayc, -1, -1); } void output_add_notify(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_add); struct wlr_output *wlr_output = data; sway_log(L_DEBUG, "New output %p: %s", wlr_output, wlr_output->name); struct sway_output *output = calloc(1, sizeof(struct sway_output)); output->wlr_output = wlr_output; output->server = server; output->swayc = new_output(output); if (wl_list_length(&wlr_output->modes) > 0) { struct wlr_output_mode *mode = NULL; mode = wl_container_of((&wlr_output->modes)->prev, mode, link); wlr_output_set_mode(wlr_output, mode); } output->frame.notify = output_frame_notify; wl_signal_add(&wlr_output->events.frame, &output->frame); output->resolution.notify = output_resolution_notify; wl_signal_add(&wlr_output->events.resolution, &output->resolution); arrange_windows(output->swayc, -1, -1); } void output_remove_notify(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_remove); struct wlr_output *wlr_output = data; sway_log(L_DEBUG, "Output %p %s removed", wlr_output, wlr_output->name); // TODO }